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UserInterface.cpp
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UserInterface.cpp
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/*
* UserInterface.cpp
* mindstormssimulation
*
* Created by Torsten Kammer on 14.05.10.
* Edited by Thiemo Leonhardt in 2015
* Copyright 2010 __MyCompanyName__. All rights reserved.
*
*/
#include "UserInterface.h"
#include "Controller.h"
#include "Drawer.h"
#include "EnvironmentEditor.h"
#include "NetworkInterface.h"
#include "OpenGL.h"
#include "SensorConfigurationScreen.h"
#include "Texture.h"
#include "UIIcon.h"
namespace
{
const float buttonHeight = 64.0f;
const float buttonWidth = 64.0f;
const float nextButtonStride = 70.0f;
const float buttonOffsetX = 10.0f;
const float buttonOffsetY = 10.0f;
const float texConversionFactor = 1.0f/512.0f;
const float texButtonWidth = 64.0f;
const float texButtonHeight = 64.0f;
const float texButtonStartX = 0.0f;
const float texButtonStartY = 512.0f - texButtonHeight;
const float flagIconWidth = 64.0f;
const float flagIconHeight = 63.0f;
const float flagIconTexX = 288.0f;
const float flagIconTexY = 129.0f;
const float turnRobotIconWidth = 160.0f;
const float turnRobotIconHeight = 31.0f;
const float turnRobotIconTexX = 0.0f;
const float turnRobotIconTexY = 352.0f;
const float playModeButtonWidth = 128.0f;
const float playModeButtonHeight = 128.0f;
enum ViewItems
{
NetworkOrSingleSelector,
PlayPauseButton,
ReloadButton,
FileOpenButton,
ModeButtons,
FlagIcon,
TurnRobotIcon,
ShowSensorSelectionButton,
SensorConfiguration,
MaxItems
};
}
UserInterface::UserInterface(Controller *aController) :
UIContainer(0.0f, 0.0f, 0.0f, 0.0f), controller(aController)
{
texture = controller->getDrawer()->textureWithFilename("uigraphics.tga");
controller->getDrawer()->setUserInterface(this);
mouseIdentifier = UINT_MAX;
subviews.resize(MaxItems);
// Select single- or multiplayer
if (controller->getNetworkInterface() == NULL)
{
subviews[NetworkOrSingleSelector] = new UIRadioGroup(0.0f, 0.0f, playModeButtonWidth * 2.0f, playModeButtonHeight, this);
((UIRadioGroup *) subviews[NetworkOrSingleSelector])->addButton(0.0f, 0.0f, playModeButtonWidth, playModeButtonHeight);
((UIRadioGroup *) subviews[NetworkOrSingleSelector])->setTextureRectForButtonState(0, UIButton::Normal, 0.0f, 0.0f, playModeButtonWidth, playModeButtonHeight);
((UIRadioGroup *) subviews[NetworkOrSingleSelector])->setTextureRectForButtonState(0, UIButton::NormalActive, playModeButtonWidth, 0.0f, playModeButtonWidth, playModeButtonHeight);
((UIRadioGroup *) subviews[NetworkOrSingleSelector])->addButton(playModeButtonWidth, 0.0f, playModeButtonWidth, playModeButtonHeight);
((UIRadioGroup *) subviews[NetworkOrSingleSelector])->setTextureRectForButtonState(1, UIButton::Normal, playModeButtonWidth*2.0f, 0.0f, playModeButtonWidth, playModeButtonHeight);
((UIRadioGroup *) subviews[NetworkOrSingleSelector])->setTextureRectForButtonState(1, UIButton::NormalActive, playModeButtonWidth*3.0f, 0.0f, playModeButtonWidth, playModeButtonHeight);
}
else
subviews[NetworkOrSingleSelector] = NULL;
// Play/pause button
subviews[PlayPauseButton] = new UICircularButton(this, 0.0f, 0.0f, buttonWidth, buttonHeight);
((UIButton *) subviews[PlayPauseButton])->setTextureRectForState(UIButton::Normal, texButtonStartX + texButtonWidth, texButtonStartY, texButtonWidth, texButtonHeight);
((UIButton *) subviews[PlayPauseButton])->setTextureRectForState(UIButton::NormalActive, texButtonStartX + texButtonWidth, texButtonStartY - texButtonHeight, texButtonWidth, texButtonHeight);
((UIButton *) subviews[PlayPauseButton])->setTextureRectForState(UIButton::Secondary, texButtonStartX, texButtonStartY, texButtonWidth, texButtonHeight);
((UIButton *) subviews[PlayPauseButton])->setTextureRectForState(UIButton::SecondaryActive, texButtonStartX, texButtonStartY - texButtonHeight, texButtonWidth, texButtonHeight);
((UIButton *) subviews[PlayPauseButton])->setState(UIButton::Normal);
subviews[PlayPauseButton]->setIsVisible(false);
// Reload button
subviews[ReloadButton] = new UICircularButton(this, 0.0f, 0.0f, buttonWidth, buttonHeight);
((UIButton *) subviews[ReloadButton])->setTextureRectForState(UIButton::Normal, texButtonStartX + texButtonWidth*5.f, texButtonStartY, texButtonWidth, texButtonHeight);
((UIButton *) subviews[ReloadButton])->setTextureRectForState(UIButton::NormalActive, texButtonStartX + texButtonWidth*5.f, texButtonStartY - texButtonHeight, texButtonWidth, texButtonHeight);
((UIButton *) subviews[ReloadButton])->setState(UIButton::Normal);
subviews[ReloadButton]->setIsVisible(false);
// File open button
subviews[FileOpenButton] = new UICircularButton(this, 0.0f, 0.0f, buttonWidth, buttonHeight);
((UIButton *) subviews[FileOpenButton])->setTextureRectForState(UIButton::Normal, texButtonStartX + texButtonWidth*7.f, texButtonStartY, texButtonWidth, texButtonHeight);
((UIButton *) subviews[FileOpenButton])->setTextureRectForState(UIButton::NormalActive, texButtonStartX + texButtonWidth*7.f, texButtonStartY - texButtonHeight, texButtonWidth, texButtonHeight);
((UIButton *) subviews[FileOpenButton])->setState(UIButton::Normal);
subviews[FileOpenButton]->setIsVisible(false);
// Mode buttons
subviews[ModeButtons] = new UIRadioGroup(-buttonOffsetX - buttonWidth - nextButtonStride*2.0f, -buttonOffsetY - buttonHeight, nextButtonStride*2.0f + buttonWidth, buttonHeight, this);
// Height
((UIRadioGroup *)subviews[ModeButtons])->addCircularButton(nextButtonStride*0.f, 0.0f, buttonWidth, buttonHeight);
((UIRadioGroup *)subviews[ModeButtons])->setTextureRectForButtonState(0, UIButton::Normal, texButtonStartX + texButtonWidth*2.f, texButtonStartY, texButtonWidth, texButtonWidth);
((UIRadioGroup *)subviews[ModeButtons])->setTextureRectForButtonState(0, UIButton::Secondary, texButtonStartX + texButtonWidth*2.f, texButtonStartY - texButtonHeight, texButtonWidth, texButtonWidth);
((UIRadioGroup *)subviews[ModeButtons])->setTextureRectForButtonState(0, UIButton::NormalActive, texButtonStartX + texButtonWidth*2.f, texButtonStartY - texButtonHeight, texButtonWidth, texButtonWidth);
// Darken
((UIRadioGroup *)subviews[ModeButtons])->addCircularButton(nextButtonStride*1.f, 0.0f, buttonWidth, buttonHeight);
((UIRadioGroup *)subviews[ModeButtons])->setTextureRectForButtonState(1, UIButton::Normal, texButtonStartX + texButtonWidth*4.f, texButtonStartY, texButtonWidth, texButtonWidth);
((UIRadioGroup *)subviews[ModeButtons])->setTextureRectForButtonState(1, UIButton::Secondary, texButtonStartX + texButtonWidth*4.f, texButtonStartY - texButtonHeight, texButtonWidth, texButtonWidth);
((UIRadioGroup *)subviews[ModeButtons])->setTextureRectForButtonState(1, UIButton::NormalActive, texButtonStartX + texButtonWidth*4.f, texButtonStartY - texButtonHeight, texButtonWidth, texButtonWidth);
// Lighten
((UIRadioGroup *)subviews[ModeButtons])->addCircularButton(nextButtonStride*2.f, 0.0f, buttonWidth, buttonHeight);
((UIRadioGroup *)subviews[ModeButtons])->setTextureRectForButtonState(2, UIButton::Normal, texButtonStartX + texButtonWidth*3.f, texButtonStartY, texButtonWidth, texButtonWidth);
((UIRadioGroup *)subviews[ModeButtons])->setTextureRectForButtonState(2, UIButton::Secondary, texButtonStartX + texButtonWidth*3.f, texButtonStartY - texButtonHeight, texButtonWidth, texButtonWidth);
((UIRadioGroup *)subviews[ModeButtons])->setTextureRectForButtonState(2, UIButton::NormalActive, texButtonStartX + texButtonWidth*3.f, texButtonStartY - texButtonHeight, texButtonWidth, texButtonWidth);
subviews[ModeButtons]->setIsVisible(false);
// Flag icon
subviews[FlagIcon] = new UIIcon(-buttonOffsetX-flagIconWidth, buttonOffsetY, flagIconWidth, flagIconHeight, flagIconTexX, flagIconTexY, flagIconWidth, flagIconHeight);
subviews[FlagIcon]->setIsVisible(false);
// Robot turn icon
subviews[TurnRobotIcon] = new UIIcon(-turnRobotIconWidth, -(buttonOffsetX + (buttonHeight + turnRobotIconHeight)*0.5f), turnRobotIconWidth, turnRobotIconHeight, turnRobotIconTexX, turnRobotIconTexY, turnRobotIconWidth, turnRobotIconHeight);
subviews[TurnRobotIcon]->setIsVisible(false);
// Show sensor configuration button
subviews[ShowSensorSelectionButton] = new UICircularButton(this, buttonOffsetX, buttonOffsetY, buttonWidth, buttonHeight);
((UIButton *) subviews[ShowSensorSelectionButton])->setTextureRectForState(UIButton::Normal, texButtonStartX + texButtonWidth * 6.0f, texButtonStartY, texButtonWidth, texButtonHeight);
((UIButton *) subviews[ShowSensorSelectionButton])->setTextureRectForState(UIButton::NormalActive, texButtonStartX + texButtonWidth * 6.0f, texButtonStartY - texButtonHeight, texButtonWidth, texButtonHeight);
subviews[ShowSensorSelectionButton]->setIsVisible(false);
// Sensor configuration
subviews[SensorConfiguration] = NULL;
controller->getEnvironmentEditor()->setMode(EnvironmentEditor::None); // Default is None
((UIRadioGroup *) subviews[ModeButtons])->setSelectedIndex(0);
}
UserInterface::~UserInterface()
{
}
void UserInterface::resize(float width, float height)
{
screenWidth = width;
screenHeight = height;
// Set sizes
if (subviews[NetworkOrSingleSelector])
{
subviews[NetworkOrSingleSelector]->setOrigin((width-playModeButtonWidth*2.f)/2.f, (height-playModeButtonHeight)/2.f);
}
subviews[PlayPauseButton]->setOrigin(buttonOffsetX, height-(buttonOffsetY+buttonHeight));
subviews[ReloadButton]->setOrigin(buttonOffsetX+nextButtonStride, height-(buttonOffsetY+buttonHeight));
subviews[FileOpenButton]->setOrigin(buttonOffsetX+2.f*nextButtonStride, height-(buttonOffsetY+buttonHeight));
if (!controller->getEnvironmentEditor()->getChallenge()) subviews[ModeButtons]->setOrigin(width - (buttonOffsetX + 3.f*nextButtonStride), height - (buttonOffsetY + buttonHeight));
subviews[FlagIcon]->setOrigin(width-(buttonOffsetX+nextButtonStride), buttonOffsetY);
subviews[TurnRobotIcon]->setOrigin((width-turnRobotIconWidth)/2.f, height-(buttonOffsetY+(buttonHeight+turnRobotIconHeight)/2.f));
if (subviews[SensorConfiguration])
{
subviews[SensorConfiguration]->setOrigin((screenWidth - SensorConfigurationScreen::getConfigurationScreenWidth()) / 2.0f, buttonOffsetY);
subviews[ShowSensorSelectionButton]->setIsVisible(true);
subviews[ShowSensorSelectionButton]->setOrigin(buttonOffsetX, buttonOffsetY);
}
}
void UserInterface::draw(float width, float height)
{
texture->set();
glMatrixMode(GL_TEXTURE);
glScalef(texConversionFactor, texConversionFactor, texConversionFactor);
glMatrixMode(GL_MODELVIEW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
if (width != screenWidth || height != screenHeight)
{
resize(width, height);
}
if (controller->getNetworkInterface())
{
if (!subviews[SensorConfiguration])
{
subviews[SensorConfiguration] = new SensorConfigurationScreen(controller->getNetworkInterface());
subviews[PlayPauseButton]->setIsVisible(true);
subviews[ReloadButton]->setIsVisible(true);
subviews[FileOpenButton]->setIsVisible(true);
if (!controller->getEnvironmentEditor()->getChallenge()) subviews[ModeButtons]->setIsVisible(true); // No edit in challenge mode
subviews[FlagIcon]->setIsVisible(true);
subviews[ShowSensorSelectionButton]->setIsVisible(true);
resize(width, height);
}
const Robot *localRobot = controller->getLocalRobot();
if (localRobot)
{
#if !defined(IPHONE) && !defined(ANDROID_NDK)
subviews[TurnRobotIcon]->setIsVisible(localRobot->isLifted());
#endif
((UIIcon *) subviews[FlagIcon])->setColor(localRobot->getFlagColor());
}
}
// Draw
UIContainer::draw();
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
}
void UserInterface::action(UIButton *aButton)
{
if (aButton == subviews[PlayPauseButton])
{
controller->togglePause();
if (controller->getIsPaused()) aButton->setState(UIButton::Secondary);
else aButton->setState(UIButton::Normal);
}
else if (aButton == subviews[ReloadButton])
{
controller->reload();
}
else if (aButton == subviews[FileOpenButton])
{
controller->chooseFile();
}
else if (aButton == subviews[ShowSensorSelectionButton])
{
if (subviews[SensorConfiguration])
subviews[SensorConfiguration]->setIsVisible(!subviews[SensorConfiguration]->getIsVisible());
}
}
void UserInterface::toggleShowSensorScreen()
{
if (!subviews[SensorConfiguration]) return;
subviews[SensorConfiguration]->setIsVisible(!subviews[SensorConfiguration]->getIsVisible());
}
void UserInterface::selectionChanged(UIRadioGroup *group, unsigned index)
{
if (group == subviews[NetworkOrSingleSelector])
{
controller->modeSelected(index == 0);
delete subviews[NetworkOrSingleSelector];
subviews[NetworkOrSingleSelector] = 0;
}
else if (group == subviews[ModeButtons])
{
if (!controller->getEnvironmentEditor()->getChallenge()) controller->getEnvironmentEditor()->setMode(EnvironmentEditor::EditingMode(index + 1));
}
}