KF Team Deathmatch:
Both teams spawn with M79 grenade launchers and must blow up the opposing team's building floor by floor. Respawns are infinite, but each time a floor is destroyed you will spawn on the next available floor down. Once the last spawn area in your building is destroyed you will not be able to respawn if you die. Oh and i guess I should also mention that there are dozens of angry fleshpounds at street level.
Game=Glassmutator.GlasshouseGameInfo
At the moment of 2021.11.05 there are no dependencies. Make sure you have GlassHouse_Tex.utx
in your compile directory's Texture
folder / install the package.
Use KF Compile Tool for easy compilation.
EditPackages
EditPackages=Glassmutator
All credits to KF Alex. Original, outdated version lies here: Workshop, TWI Forum.
My edits:
- Fixed few function redefinitions which were causing game crashes.
- Converted all hard linked classes.
- Recompiled the package for KF 1065.
- Changed messy commenting style.