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This repository has been archived by the owner on Apr 26, 2021. It is now read-only.
If i merge a players plot and i want to rezize that merge (Take plots) i use /p unlink false and then i merge the plots again with /p merge false
but some times the road gets broken, so i have to fix the road with worldedit. it would be nice if there is a command /plot fixroad which fixed the road im standing on. regenerates only that piece of road.
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I made sure there are no duplicates of my suggestion (Use search)
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How should it be implemented?
If i merge a players plot and i want to rezize that merge (Take plots) i use /p unlink false and then i merge the plots again with /p merge false
but some times the road gets broken, so i have to fix the road with worldedit. it would be nice if there is a command /plot fixroad which fixed the road im standing on. regenerates only that piece of road.
Additional context
Checklist:
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