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Suggest your mod integrations for 0.8 #28

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SirEndii opened this issue Sep 22, 2022 · 22 comments
Open

Suggest your mod integrations for 0.8 #28

SirEndii opened this issue Sep 22, 2022 · 22 comments
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enhancement integration/add New mod item/block integration
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@SirEndii
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Describe your idea

We want to add more mod integrations to the version 0.8. If you have a suggestion, just comment it under this issue with some details like functions or events you wish and maybe for which blocks of the mod.

Describe alternatives you've considered if you've any

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@SirEndii SirEndii added this to the 0.8r milestone Sep 22, 2022
@SirEndii SirEndii changed the title Mod Integrations for 0.8 Suggest your mod integrations for 0.8 Sep 22, 2022
@DasBrain
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DasBrain commented Oct 1, 2022

Integrated Dynamics

@SirEndii
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SirEndii commented Oct 1, 2022

Integrated Dynamics

Could you provide some features that you wish? Integration for what blocks with what functions

@DasBrain
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DasBrain commented Oct 1, 2022

The Variable Store.
Two functions:

  • list() - lists the variables in the store, including ID, type and name, if set by a labeler.
  • get(int slot) - get the value of the variable in the slot.

@SirEndii SirEndii pinned this issue Dec 21, 2022
@kristibektashi
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Create mod

@SirEndii
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Create mod

Please provide more information. I can't create integrations for the whole create mod and some integration already exists for create

@kristibektashi
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kristibektashi commented Jan 12, 2023

Create mod

Please provide more information. I can't create integrations for the whole create mod and some integration already exists for create

Assembling and disassembling contraptions by using the blocks that generate them as peripherals by using e.g. windmill bearing as a peripheral (including trains if that isn't already a thing). Using computers in contraptions (if that is even possible). Control Create displays by using Display Link as peripheral. Interacting with Create blocks that have a scroll use (e.g. Creative Motor). Ability to control a Schematicannon using a computer (the actual building of the schematic, and as an inventory)

Edit: some of these might already be implemented here: Creators-of-Create/Create#3880

@SirEndii
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Interacting with Create blocks that have a scroll use

That thing is already implemented -> https://docs.intelligence-modding.de/1.19/integrations/create/scrollbehaviour/
Thank you for the suggestion

@kristibektashi
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Interacting with Create blocks that have a scroll use

That thing is already implemented -> https://docs.intelligence-modding.de/1.19/integrations/create/scrollbehaviour/ Thank you for the suggestion

What about my other suggestions?

@SirEndii
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Interacting with Create blocks that have a scroll use

That thing is already implemented -> https://docs.intelligence-modding.de/1.19/integrations/create/scrollbehaviour/ Thank you for the suggestion

What about my other suggestions?

They're save here and will be implemented in the next major version 🙂

@rafael-patronilo
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Hey, I'd volunteer to try implementing those Create Integrations.
I already implemented #20 to get an idea of how it was done.
I just don't know if it's worth it now if Create is also implementing CC integrations.

@SirEndii
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SirEndii commented Jan 16, 2023

Hey, I'd volunteer to try implementing those Create Integrations.

Contributions are always welcome! If you need help with anything specific, you can text me via github or discord

I just don't know if it's worth it now if Create is also implementing CC integrations.

Yeah, you're right. If you think create needs a cc integration which does not exist, I would recommend PR'ing that to create directly → Creators-of-Create/Create#3880
I always wanted to improve the mod integrations in AP, but sometimes it's just better to add that directly to the original

@SWCreeperKing
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SWCreeperKing commented Jan 28, 2023

forgive me if this already exists to an extent, but
rftools redstone transmitter/receiver peripheral?

rfmodem.setChannel(channel number)
rfmodem.transmit(signal strength)
currentSignal = rfmodem.getSignal()
newSignal = os.pullEvent("rfmodem_signalChanged")

allowing to listen to multiple channels might be pretty cool too

this will help the interaction with rftools screen's button modules and a computer

@volenko
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volenko commented Mar 19, 2023

Integration with a small mod Enhanced Celestials - Blood, Blue, & Harvest (Super) Moons. Enviroment peripheral will show current type of the moon (blood moon, blue moon, etc.)

@Zonk1987
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Zonk1987 commented May 9, 2023

The Variable Store. Two functions:

  • list() - lists the variables in the store, including ID, type and name, if set by a labeler.
  • get(int slot) - get the value of the variable in the slot.

it would also be nice that the rsBridge or a new block can be used as a proxy for integrated dynamic so that integrated dynamics can access all the items from the RSSystem and pull and push into it.

@SirEdvin
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SirEdvin commented May 9, 2023

Integrated Dynamics has integration with Refined Storage by itself, but process so many data inside ID is extremely laggy

@Zonk1987
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Zonk1987 commented May 9, 2023

I tried a lot of things but i don't get this working. I don't get a list of Items.

But here is a other Idea for the Colony Integrator. Add "getBuildings().progress" = the int% of the build/upgrade.

@SirEndii
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SirEndii commented May 9, 2023

I tried a lot of things but i don't get this working. I don't get a list of Items.

But here is a other Idea for the Colony Integrator. Add "getBuildings().progress" = the int% of the build/upgrade.

It would be better to create a feature request for this since it isn't a new mod integration

@cyberbit
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cyberbit commented Jul 7, 2023

Applied Mekanistics via ME Bridge, currently not feasible to measure or interact with stored chemicals as the fluid API ignores chemical cells.

@ajh123
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ajh123 commented Jul 28, 2023

Could you add support for Simple Storage Network?The mod is similar to Refined Storage so you could mostly copy functionality from the RS Bridge.

@Darkona
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Darkona commented Jul 30, 2023

Integration with Create's Funnels to be able to set filter and eject X amount of items.

Integration with MoreRed's bundled cables (since the compat mod was apparently abandoned)

Maybe add bundled cables in the mod iteself so data can be transmitted in different channels.

@zyxkad
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zyxkad commented Jul 30, 2023

Integration with Create's Funnels to be able to set filter and eject X amount of items.

May be able set the direction too (or negative number means insert, positive means extract)

@SirEndii SirEndii transferred this issue from IntelligenceModding/AdvancedPeripherals Nov 9, 2023
@SirEndii SirEndii pinned this issue Feb 14, 2024
@zyxkad zyxkad added the integration/add New mod item/block integration label Apr 29, 2024
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