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$CUREWER.txt
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$CUREWER.txt
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-- Quest: C:\QUESTS\WORKING\$CUREWER.Qbn.
-- StartsBy: letter
-- Questee: anyone
-- Questor: hunter
-- QuestId: 0
Messages: 62
Quest: $CUREWER
DisplayName: Cure for Lycanthropy
-- Message panels
QRC:
QuestorOffer: [1000]
Error -- 1000 called
RefuseQuest: [1001]
Error -- 1001 called
AcceptQuest: [1002]
Error -- 1002 called
QuestFail: [1003]
<ce> Error -- 1003 called
QuestComplete: [1004]
<ce> As _child_ drinks your blood,
<ce> you feel your mind clear for the
<ce> first time since you were afflicted
<ce> with lycanthropy. But _child_
<ce> cries out in agony as %g changes form
<ce> right before your eyes.
RumorsDuringQuest: [1005]
<ce> _hunter_ is coming to %reg to clean out the werebeast infection.
<ce> Maybe then we'll be able to walk the streets at night again without fear.
RumorsPostfailure: [1006]
<ce>_hunter_ and %g3 men killed a lot of loops in %reg, but I'll be hanged
<ce> if they got 'em all.
<--->
<ce> _hunter_ should have left well enough alone. %g3 crusades just send
<ce> the werecreatures into greater fury.
RumorsPostsuccess: [1007]
<ce>_hunter_ and %g3 men killed a lot of loops in %reg, but I'll be hanged
<ce> if they got 'em all.
<--->
<ce> _hunter_ should have left well enough alone. %g3 crusades just send
<ce> the lycanthropes into greater fury.
QuestorPostsuccess: [1008]
Error -- 1008 called
QuestorPostfailure: [1009]
Error -- 1009 called
Message: 1011
_hunter_ searches out and destroys lycanthropes all across Tamriel.
<--->
_hunter_ has devoted %g3 life to hunting lycanthropes.
Message: 1012
<ce>They say that _hunter_'s own mother was killed by a werewolf. That's what
<ce> drove %g2 to %g3 fanatical hatred of them.
<--->
<ce>_hunter_ killed %g3 own mother after she became a werewolf. Now that's
<ce> what I call a true zealot!
Message: 1013
_father_ ... the name sounds familiar, but I can't say that I know him.
<--->
I think _father_ died years ago. Or maybe moved away? I'm not sure.
<--->
<ce> _father_ was the last of a once-powerful noble house in ___local_.
<ce> He died several years ago, I'm afraid.
<--->
<ce>I think he was the one that died two or three years ago, leaving his only child an orphan. But _local_ over at __local_ would know more about that.
<--->
<ce>_father_ hasn't lived in ___local_ for years. I don't know what happened
<ce> to him. But _local_ was a friend of his, and might know more.
<--->
<ce>_father_ moved away to ___father_ a long while back. Or was he the one
<ce> who died so tragically?
Message: 1014
<ce>_father_ died several years ago. His only child was adopted by a family
<ce> from __childhouse_, I think. Ask around there for _child_.
<--->
<ce>Were you a friend? I'm sorry to say he died about a year ago. His only
<ce> child _child_ was taken in by a family from __childhouse_.
Message: 1020
%qdt
Dear %pcn,
Or should I call you "=wereboar_," as you are
known to the common folk of ____childhouse_, who bar their
doors against you in fear each night? Yes, I know
who and what you are, and your days of terrorizing
the Iliac Bay are numbered. I offer you a simple
choice: renounce your lycanthropy, or be hunted
down like the wild beast you are.
Let no one say that _hunter_ lacks
compassion. I offer you one last chance to save
yourself. Go to _priest_ of
__priest_ in ___priest_ if you wish
to live. %g is wise in the ways of lycanthropy, and if
anyone can help you, %g can.
I will wait =huntstart_ days before sending my hunters
after you. Use the time wisely.
<ce> _hunter_
Message: 1021
<ce> You must be %pcn. _hunter_ said you
<ce> might be coming to see me, although %g doubted that
<ce> you would heed %g3 warning. Sadly, most do
<ce> not, already too befuddled by the Beast within
<ce> to save themselves. Yes, the curse of lycanthropy
<ce> can be lifted, although I hesitate to speak of it,
<ce> as the cure may be worse than the disease. We must
<ce> lower our voices. You may not be aware that
<ce> lycanthropy is an hereditary condition, passed on
<ce> in certain families, although it can lie dormant
<ce> for generations before reappearing. This is why
<ce> the great crusades against lycanthropes led by those
<ce> like _hunter_ are ultimately futile, unless the
<ce> families who carry this bloodline are exterminated
<ce> as well. You now understand why I am reluctant
<ce> to share this knowledge. As you know, the bite
<ce> of a werebeast can pass the infection on to a new
<ce> victim. However, if you can pass the infection
<ce> to a latent lycanthrope, the curse will be lifted
<ce> from you due to the intensity of its blossoming
<ce> in the victim. My studies have recently uncovered
<ce> a family which I am sure carries the disease. If
<ce> you still wish to proceed on this dark course, I can
<ce> tell you where to find the last survivor of this
<ce> ancient, cursed bloodline.
Message: 1022
<ce> Very well. I cannot blame you for wishing to live.
<ce> I comfort myself with the thought that _father_
<ce> is the last of a doomed family, best ended before
<ce> the curse renews itself. Yes, he is the one.
<ce> As far as I know, he still lives in ___local_,
<ce> the family home for generations. But first, you
<ce> will need to see _alchemist_ in ___alchemist_.
<ce> %g has assisted me in such matters before. The
<ce> surest way to pass on the disease is for the victim
<ce> to drink the blood of the lycanthrope. _alchemist_
<ce> will ask no questions and tell no tales at your
<ce> strange request. May %god guide your steps.
Message: 1023
<ce> I understand. In fact, I am almost relieved that
<ce> you shun this road to salvation. It shows that
<ce> the Beast does not yet wholly dominate you. I
<ce> would not offer false hope, but if you still wish
<ce> to try to cure yourself ... Well, this is no more
<ce> than a legend, but supposedly there is a coven
<ce> somewhere which can cure lycanthropy. The best
<ce> lead I can offer is an ancient text, "A History
<ce> of the Daedric Sects." Unfortunately, the only
<ce> existing copy disappeared in the sack of
<ce> ___hintdung_ over a century ago. Perhaps it
<ce> remains hidden somewhere in the ruins there.
<ce> If nothing else, the search might help you keep
<ce> the Beast at bay, at least for a while.
<ce> May %god guide your steps.
Message: 1024
<ce> So, another visitor from _priest_. Yeah,
<ce> I know what you want, but it ain't cheap.
<ce> 1000 gold up front. Take it or leave it.
<ce> Alright then, hold still a minute. There
<ce> you go, didn't hurt a bit, right?
<ce> Now get outta here before one of my
<ce> respectable customers sees you.
Message: 1025
<ce> So, another visitor from _priest_. Yeah,
<ce> I know what you want, but it ain't cheap.
<ce> 1000 gold up front. Take it or leave it.
<ce> Sorry pal, you haven't got enough cash.
<ce> Move it before I call the guards.
Message: 1026
<ce> You're looking for _father_? I'm afraid
<ce> that he died three years ago. Killed himself,
<ce> actually, although very few know that part
<ce> of it. I'm not sure what happened, but he
<ce> became very moody, and began disappearing
<ce> for days at a time. Left a note saying
<ce> something about he couldn't live with himself,
<ce> and didn't want _child_ to find out the
<ce> truth about it. I never figured out what
<ce> it was all about. Yes, _child_ was his
<ce> only child. %g was taken in by a family
<ce> from __childhouse_ after %g3 father's
<ce> death. I'm afraid that's all I know.
Message: 1027
<ce> Hello. Are you a doctor? I haven't been
<ce> feeling very well today. Is that medicine
<ce> you have there for me?
Message: 1028
<ce> Do you give the blood to _child_?
Message: 1030
<ce> Do you wish to seek out a victim
<ce> in order to cure your lycanthropy?
Message: 1040
<ce> _hunter_ said I'd find you here.
<ce> Die, =wereboar_!
QuestTimeLapse: [1045]
<ce> An unfamiliar object in your pack
<ce> catches your eye. It is a letter,
<ce> addressed to you in an elegant flowing
<ce> script. How did that get there?
Message: 1050
%qdt:
The lycanthrope hunter _hunter_
has sent me a letter vowing to
hunt me down unless I cure myself
of lycanthropy. %g directed me to
a _priest_ of __priest_,
___priest_. I have =huntstart_ days
before the hunt begins.
Message: 1051
%qdt:
_priest_ told me the only way
to cure myself is to find _father_
of ___local_, the last of a latent lycanthrope
family, and force him to drink my blood, thus
transferring the disease completely from me
to him. An alchemist named _alchemist_ in
___alchemist_ can prepare a vial of my
blood for this purpose.
Message: 1052
%qdt:
I declined _priest_'s offer to cure
my lycanthropy by inflicting it on
another. %g3 only additional advice
was to seek out a book which might
lead me to a Coven purported to have
the cure. The book's last known location
was ___hintdung_, so I may as well
start there.
Message: 1053
%qdt:
I found a page from the book, which
said that more information on the
"Glenmoril Coven" could be found
in the library of ___mapdung_.
Message: 1054
%qdt:
It seems that _father_ is already
dead. However, all hope is not lost,
since I have learned that he had a
child, _child_, who is now living
in __childhouse_.
Message: 1060
<ce> A map showing the location of
<ce> Glenmoril Coven in the Ilessan Hills.
Message: 1061
This appears to be a page torn from a book:
"...reputed to have the ability to raise the
dead, although as yet the Conclave has not
unearthed any evidence of this beyond the
usual legends and anecdotes.
By contrast, the existence of the Glenmoril
Coven is firmly rooted in history. In fact, this
coven is of such antiquity that its very origins
have been lost. The Circle of Seven, as it is
often called (the Glenmoril Coven regards thirteen
as a newfangled corruption of the original seven
Initiates plus six Acolytes -- one for each of the
Circle except for the Mistress, who is considered
above such apprenticeship duties). As usual,
legend mixes with fact in the popular belief that
the Glenmoril Coven possesses the cure for
lycanthropy. Complete documentation of these legends
may be found in the library of ___mapdung_.
The Iliac Bay region is also home to another of..."
-- Symbols used in the QRC file:
--
-- %g occurs 7 times.
-- %g2 occurs 2 times.
-- %g3 occurs 17 times.
-- %god occurs 4 times.
-- %pcn occurs 3 times.
-- %qdt occurs 9 times.
-- %reg occurs 8 times.
-- =huntstart_ occurs 2 times.
-- =wereboar_ occurs 2 times.
-- ___alchemist_ occurs 2 times.
-- ___father_ occurs 1 time.
-- ___hintdung_ occurs 2 times.
-- ___local_ occurs 6 times.
-- ___mapdung_ occurs 5 times.
-- ___priest_ occurs 2 times.
-- __childhouse_ occurs 11 times.
-- __local_ occurs 205 times.
-- __priest_ occurs 2 times.
-- _alchemist_ occurs 3 times.
-- _child_ occurs 11 times.
-- _father_ occurs 10 times.
-- _hunter_ occurs 15 times.
-- _local_ occurs 207 times.
-- _priest_ occurs 6 times.
QBN:
Item _letter_ letter used 1020
Item _blood_ werewolf_blood
Item _map_ letter used 1060
Item map2 letter used 1061
Person _priest_ face 40 group Cleric remote
Person _child_ face 1 faction Children remote
Person _hunter_ face 1 factiontype Temple remote anyInfo 1011 rumors 1012
Person _alchemist_ group Chemist remote
Person _father_ face 5 group Noble male remote anyInfo 1013 rumors 1014
Person _local_ group Resident1 remote
Place _mapdung_ remote dungeon4
Place glenmorilCoven permanent GlenmorilCoven
Place _childhouse_ remote house2
Place _hintdung_ remote dungeon11
Clock _S.05_ 7.00:00 27.23:40
Clock _huntstart_ 60.00:00 0
Foe _F.00_ is Knight
Foe _wereboar_ is Wereboar
-- Quest start-up:
place item _map_ at _mapdung_
place item map2 at _hintdung_
dialog link for location glenmorilCoven person _hunter_
dialog link for location _mapdung_ person _priest_
dialog link for person _local_
dialog link for location _hintdung_ person _alchemist_
dialog link for person _father_
dialog link for person _child_
_letter_ used do _readletter_
_map_ used do _S.10_
map2 used do _S.16_
have _letter_ set _S.09_
give pc _letter_ notify 1045
create npc at _childhouse_
place npc _child_ at _childhouse_
_S.00_ task:
clicked npc _priest_
prompt 1030 yes _S.03_ no _S.04_
say 1021
_readletter_ task:
add dialog for person _hunter_
add dialog for person _priest_
log 1050 step 0
variable _S.02_
_S.03_ task:
add dialog for person _father_
add dialog for person _alchemist_
log 1051 step 1
say 1022
_S.04_ task:
reveal _hintdung_
log 1052 step 1
say 1023
_S.05_ task:
make _map_ permanent
end quest
_huntstart_ task:
start timer _S.05_
_S.07_ task:
injured _F.00_ saying 1040
_S.08_ task:
toting _blood_ and _child_ clicked
prompt 1028 yes _S.14_ no _S.15_
say 1027
_S.09_ task:
start timer _huntstart_
_S.10_ task:
reveal glenmorilCoven in province 60 at 81312
_npc_ task:
clicked _alchemist_ and at least 1000 gold otherwise do _S.12_
get item _blood_
say 1024
_S.12_ task:
say 1025
clear _S.12_ _npc_
_S.13_ task:
clicked npc _local_
add dialog for person _child_
log 1054 step 2
say 1026
_S.14_ task:
give pc nothing
hide npc _child_
cure lycanthropy
legal repute -10
place foe _wereboar_ at _childhouse_
_S.15_ task:
get item _blood_
_S.16_ task:
reveal _mapdung_
log 1053 step 2
_S.17_ task:
killed 1 _wereboar_
legal repute -20
_S.18_ task:
when _huntstart_
create foe _F.00_ every 79 minutes 30 times with 20% success
_S.19_ task:
when _S.14_
clear _S.18_