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HardStrings.cs
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HardStrings.cs
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// Project: Daggerfall Unity
// Copyright: Copyright (C) 2009-2023 Daggerfall Workshop
// Web Site: http://www.dfworkshop.net
// License: MIT License (http://www.opensource.org/licenses/mit-license.php)
// Source Code: https://github.com/Interkarma/daggerfall-unity
// Original Author: Gavin Clayton (interkarma@dfworkshop.net)
// Contributors:
//
// Notes:
//
using System;
namespace DaggerfallWorkshop.Game.UserInterfaceWindows
{
/// <summary>
/// Collection of hardcoded string constants.
/// No in-game text is to be stored here, only strings for keys and similar.
/// </summary>
public class HardStrings
{
// Keys for localized advantage/disadvantage string lookup
// These keys are referenced extensively by character creator and character sheet UIs
public const string acuteHearing = "acuteHearing";
public const string adrenalineRush = "adrenalineRush";
public const string athleticism = "athleticism";
public const string bonusToHit = "bonusToHit";
public const string expertiseIn = "expertiseIn";
public const string immunity = "immunity";
public const string increasedMagery = "increasedMagery";
public const string rapidHealing = "rapidHealing";
public const string regenerateHealth = "regenerateHealth";
public const string resistance = "resistance";
public const string spellAbsorption = "spellAbsorption";
public const string animals = "animals";
public const string daedra = "daedra";
public const string humanoid = "humanoid";
public const string undead = "undead";
public const string axe = "axe";
public const string bluntWeapon = "bluntWeapon";
public const string handToHand = "handToHand";
public const string longBlade = "longBlade";
public const string missileWeapon = "missileWeapon";
public const string shortBlade = "shortBlade";
public const string toDisease = "toDisease";
public const string toFire = "toFire";
public const string toFrost = "toFrost";
public const string toMagic = "toMagic";
public const string toParalysis = "toParalysis";
public const string toPoison = "toPoison";
public const string toShock = "toShock";
public const string intInSpellPoints15 = "intInSpellPoints15";
public const string intInSpellPoints175 = "intInSpellPoints175";
public const string intInSpellPoints2 = "intInSpellPoints2";
public const string intInSpellPoints3 = "intInSpellPoints3";
public const string intInSpellPoints = "intInSpellPoints";
public const string general = "general";
public const string inDarkness = "inDarkness";
public const string inLight = "inLight";
public const string whileImmersed = "whileImmersed";
public const string criticalWeakness = "criticalWeakness";
public const string damage = "damage";
public const string darknessPoweredMagery = "darknessPoweredMagery";
public const string forbiddenArmorType = "forbiddenArmorType";
public const string forbiddenMaterial = "forbiddenMaterial";
public const string forbiddenShieldTypes = "forbiddenShieldTypes";
public const string forbiddenWeaponry = "forbiddenWeaponry";
public const string inabilityToRegen = "inabilityToRegen";
public const string lightPoweredMagery = "lightPoweredMagery";
public const string lowTolerance = "lowTolerance";
public const string phobia = "phobia";
public const string fromHolyPlaces = "fromHolyPlaces";
public const string fromSunlight = "fromSunlight";
public const string lowerMagicAbilityDaylight = "lowerMagicAbilityDaylight";
public const string unableToUseMagicInDaylight = "unableToUseMagicInDaylight";
public const string chain = "chain";
public const string leather = "leather";
public const string plate = "plate";
public const string adamantium = "adamantium";
public const string daedric = "daedric";
public const string dwarven = "dwarven";
public const string ebony = "ebony";
public const string elven = "elven";
public const string iron = "iron";
public const string mithril = "mithril";
public const string orcish = "orcish";
public const string silver = "silver";
public const string steel = "steel";
public const string buckler = "buckler";
public const string kiteShield = "kiteShield";
public const string roundShield = "roundShield";
public const string towerShield = "towerShield";
public const string lowerMagicAbilityDarkness = "lowerMagicAbilityDarkness";
public const string unableToUseMagicInDarkness = "unableToUseMagicInDarkness";
}
}