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P0A01L00.txt
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P0A01L00.txt
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-- Quest: C:\QUESTS\WORKING\P0A01L00.Qbn.
-- StartsBy: letter
-- Questee: initiate
-- Questor: vampire
-- Repute: 01
-- QuestId: 0
Messages: 31
Quest: P0A01L00
DisplayName: The Rite of Acceptance
-- Message panels
QRC:
QuestorOffer: [1000]
Dear %pcn,
For some time, we have watched you. In fact,
we have watched you since you received the unholy
blessing of vampirism. You have had your odd
and awkward moments, but we are not displeased
with the vampire you have become.
The time has come for you to learn of your
heritage, the proud lineage of %vam,
the greatest of the vampiric bloodlines. To
prove your allegiance, however, we require a
sacrifice.
There is a haunt nearby where lodges a
member of a lesser bloodline. Go to the place
called ___mondung_, and slay =monster_,
this foul insult to our race. When the deed
is completed, come to __questgiver_ in
___questgiver_ and find me. I am instantly
recognizable: look for a =questgiver_.
I will wait for =1stparton_ days,
%pcf. After that time, I will leave.
I hope we do not miss one another.
<ce> _questgiver_
RefuseQuest: [1001]
Error: Questtext 1001 Called!
AcceptQuest: [1002]
Error: Questtext 1002 Called!
QuestFail: [1003]
<ce> Look, I don't want to be rude,
<ce> but I'm expecting someone, so
<ce> just shove off.
QuestComplete: [1004]
<ce> Excellent, %pcf. You'll make
<ce> a fine member of %vam. Welcome to the
<ce> family. I am known as _questgiver_.
<ce> %vam will continue to watch your
<ce> progress, and we may contact you from
<ce> time to time on family business.
<ce> Here is a ring that marks you as one
<ce> of us.
RumorsDuringQuest: [1005]
They say ___mondung_ is inhabited again by someone or something.
<--->
There's some weird =questgiver_ over at __questgiver_.
RumorsPostfailure: [1006]
Thank %god that weird =questgiver_ left __questgiver_.
<--->
It seems that ___mondung_ has been abandoned once again.
RumorsPostsuccess: [1007]
Lots of people are wondering what could have possibly slain a _monster_.
<--->
Wonder whether that _monster_ was killed by something much worse than it.
QuestorPostsuccess: [1008]
Error: Questtext 1008 Called. Not sposed to be.
QuestorPostfailure: [1009]
Error: Questtext 1009 Called. Not sposed to be.
QuestLogEntry: [1010]
_questgiver_? Never heard of %g2. Does %g live around here?
Message: 1011
That =questgiver_ is a mentor of the vampiric bloodline, %vam.
<--->
_questgiver_ is a proud and capable member of %vam bloodline.
Message: 1015
%qdt:
I received a letter from
a member of my "family."
I have been told to slay a "member
of a lesser bloodline," presumably
not one of %vam, in a
place called ___mondung_.
Then I am to go to ___questgiver_
to __questgiver_ and see
a =questgiver_ by the
name of _questgiver_
before %g leaves in =1stparton_
days.
Message: 1020
<ce> A gaunt, pale child hands you
<ce> a letter then darts away.
Message: 1030
<ce> You have slain the vampire
<ce> =monster_.
-- Symbols used in the QRC file:
--
-- %g occurs 4 times.
-- %g2 occurs 1 time.
-- %god occurs 1 time.
-- %pcf occurs 2 times.
-- %pcn occurs 2 times.
-- %qdt occurs 1 time.
-- %vam occurs 26 times.
-- =1stparton_ occurs 4 times.
-- =monster_ occurs 2 times.
-- =questgiver_ occurs 5 times.
-- ___mondung_ occurs 4 times.
-- ___questgiver_ occurs 6 times.
-- _monster_ occurs 2 times.
-- _questgiver_ occurs 5 times.
QBN:
Item _reward_ ring
Item _letter_ letter used QuestorOffer
Person _questgiver_ factiontype Vampire_Clan remote anyInfo 1010 rumors 1011
Place _mondung_ remote dungeon0
Clock _1stparton_ 00:00 0 flag 1 range 2 5
Foe _monster_ is Vampire
-- Quest start-up:
_letter_ used do _readletter_
have _letter_ set _S.06_
give pc _letter_ notify 1020
place foe _monster_ at _mondung_
_pcgetsgold_ task:
when _qgclicked_ and _mondead_
give pc _reward_
end quest
_mondead_ task:
killed 1 _monster_
say 1030
create npc _questgiver_
_qgclicked_ task:
clicked npc _questgiver_
_1stparton_ task:
end quest
_clearclick_ task:
when _qgclicked_ and not _mondead_
say 1003
clear _qgclicked_ _clearclick_
_readletter_ task:
reveal _mondung_ readmap
log 1015 step 0
_S.06_ task:
start timer _1stparton_