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Fix two cases of unlocalized %cn in TalkManager
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Applies to asking about local buildings or work when building has localized city name in title.
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Interkarma committed Oct 12, 2023
1 parent 959528f commit b969952
Showing 1 changed file with 7 additions and 2 deletions.
9 changes: 7 additions & 2 deletions Assets/Scripts/Game/TalkManager.cs
Expand Up @@ -2763,7 +2763,7 @@ private void GetBuildingList()
buildingSummary.NameSeed,
buildingSummary.BuildingType,
buildingSummary.FactionId,
location.Name,
TextManager.Instance.GetLocalizedLocationName(location.MapTableData.MapId, location.Name),
TextManager.Instance.GetLocalizedRegionName(location.RegionIndex));
item.buildingKey = buildingSummary.buildingKey;
// Compute building position in map coordinate system
Expand Down Expand Up @@ -2828,7 +2828,12 @@ private void GetBuildingList()
{
npc = npcData2,
socialGroup = socialGroup,
buildingName = BuildingNames.GetName(buildingSummary.NameSeed, buildingSummary.BuildingType, buildingSummary.FactionId, location.Name, location.RegionName)
buildingName = BuildingNames.GetName(
buildingSummary.NameSeed,
buildingSummary.BuildingType,
buildingSummary.FactionId,
TextManager.Instance.GetLocalizedLocationName(location.MapTableData.MapId, location.Name),
TextManager.Instance.GetLocalizedRegionName(location.RegionIndex))
};

if (!RMBLayout.IsNamedBuilding(buildingSummary.BuildingType))
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