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Improve KeyBind data handling #1322
This PR tries to tackle issues mentioned by #1320 (comment) by adding simple error resolution measurements to ensure backward and forward compatibility of the game.
Unknown actions will now be ignored by the
I'm looking into adding a new binding UI a bit later in project, and may overhaul how bindings work to solve this same problem in a different manner. At this time though, I'm not wanting to change available keybinds or adjust how this is handled. I'm sorry for any inconvenience caused.