added: DaggerfallStaticDoors.OnDrawGizmosSelected()
to debug door trigger placements
#2450
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What
Moves commented out "Debug trigger placement at start" code block from
Start()
and puts it intoOnDrawGizmosSelected()
Why
I needed to see where the door triggers were... the code was ready written already, so.
Results
Door gizmos shows up when
DaggerfallStaticDoors
instance is selected only, so it wont pollute the screen nor slow down the editor everywhere.#if UNITY_EDITOR
makes sure this won't ever end up in a build.