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Releases: InvexGames/MaterialUI

MaterialUI package 0.2.61

22 Mar 17:44
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  • Fixed issue where Buttons weren't able to call functions when clicked

MaterialUI package 0.2.6

18 Mar 02:18
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  • Redesigned Checkboxes, Radiobuttons and Toggles to work better, and can properly be enabled/disabled
  • Buttons now automatically resize to their text
  • Buttons can now properly be endabled/disabled
  • Selectionboxes now work even better and break less
  • Added Lists and Listviews
  • Screenmanager now shows up in the 'add' menu
  • RectTransformSnap now only updates when needed
  • Fixed Switch input collider boundaries
  • Added some example scenes
  • Project migrated to Unity 5.0.0f4 - Still compatable with 4.6.x!

MaterialUI package 0.2.5

24 Feb 15:49
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  • Fixed Create/Text menu option
  • Ripples now work on images that are children of LayoutGroups (Vertical, Horizontal, Grid)
  • Fixed SelectionBox issues with moving during play mode, 'highlight last selected' option, and others
  • Scaling system now dynamic and works even when not in play mode
  • Optimizations all around

MaterialUI package 0.2.4

20 Feb 17:35
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  • Better menu organization
  • Added 'divider' object
  • Added 'text' object

MaterialUI package 0.2.3

19 Feb 10:09
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  • Repo rearranged so to be easier to use as a submodule (useful if you want to always have the latest version of MaterialUI in your project)
  • A couple of namespace fixes
  • Now plays nice with Unity 5 beta (This may change with any future Unity 5 updates, but I'll try to keep on top of it)

MaterialUI package 0.2.2

15 Feb 16:44
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This marks the 0.2.2 release of MaterialUI, which adds in a boatload of features, such as proper scaling, a powerful code-less animation system, and screen transitions!

A lot of underlying framework has been changed, so expect all the breakage - however, I've now got everything where I want it, so you shouldn't expect much of the existing stuff to change.

MaterialUI package 0.1.5

21 Dec 08:28
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  • Namespaced everything to MaterialUI (this will probably break any current code that accesses MaterialUI)
  • Renamed MaterialUI class to InkBlots (Will probably break stuff if you're creating custom ink blots)
  • (Temporary) Fix for inkblots for screenspace-camera & worldspace canvases
  • Text Input / Input Field can now automatically expand vertically to accomodate multiple lines - this happens if the respective 'InputField' component's 'linetype' variable is set to either of the multiline modes

MaterialUI package 0.1.4

15 Dec 13:57
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  • Added AnimTrigger and AnimTriggerEditor scripts, and made them creatable from the MaterialUI menus

MaterialUI package 0.1.3

12 Dec 07:23
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  • Added powerful new functions to Anims
  • Improved Core components sprites (All core components can now be scaled up to 2x without any loss in quality, some can be scaled to 4x)
  • Renamed some variables in SelectionBoxConfig to make more sense
  • Selectionbox can now be easily stretched to accommodate longer/shorter text

MaterialUI package 0.1.25

11 Dec 06:29
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Added ability to choose a percentage of the screen height for the 'auto list height' option on the SelectionBox.