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Invisiball Dependency Status Issue Status

A multiplayer game using ThreeJS, CannonJS, and NodeJS + Socket.io called Invisiball.

How To Play

This is just another 1st-person shooter game, but with a twist: All players are invisible. Players must use their opponents' shots to calculate where the opponent is likely to be.
Instructions and tutorials will be added eventually.

How To Run

  • Install dependancies with: npm install --local.
  • Copy lib/config.example.js to lib/config.js and fill in your hostname, email information, OAuth keys / secrets, and MongoDB URL.
  • Run node main in Administrator Mode (or sudo).
  • The server will take over process.env.PORT (or if not set, port 80).

Todos

  • Update all libaries.
  • Switch to Mongoose.
  • Fix any old or deprecated code.
  • Run engine on server side for security.

Features

  • View player stats by going to /profile/[:username].
  • View leaderboard by going to /leaderboard.
  • Killcount and deathcount (now global as well as local).
  • Rooms + simple chat.
  • Updates on who killed who, who joined, and who left.
  • Checks for valid and unique usernames.
  • Google, Facebook, and Twitter authentication.
  • I believe that this setup is able to hold up to ~100 users at one time (with free dynos only).
  • Completely modularized code.
  • Maps and game modes.
  • In-game store for weapons, armor, etc...
  • Logs... Lots and lots of logs.
  • Tutorials, gameplay, guides.
  • Build a better game UI (like if player does not move for a certain amount of time, a tutorial pops up).
  • Target mobile.
  • Multiple servers (user's choice).

License

License Status

Social

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