Skip to content

v1.0.1

Latest
Compare
Choose a tag to compare
@github-actions github-actions released this 29 Mar 22:54
· 4 commits to master since this release
  • added alpha subcore back for users who had Mayu's SHU enabled (it's my fault, not their's)

v1.0.0

  • added Systems upgrade
  • added IndEvo upgrade methods to translations list
  • updated upgrade purchasing to be more clear and for extensibility
    ** upgrade purchasing is now more clear, showing how much credits/resources you have and how much credits/resources will be used
    ** the convenience fee for purchasing an upgrade through credits is now stated
    ** mod now comes with integration to Industrial Evolution: purchase upgrades using either ship components or regular components at a discount!
    ** made the convenience fee for buying upgrades a bit more ridiculous (the cost of using resources for upgrades is hilariously low, by the way)
  • quality upgrade boost given by market industries is now telegraphed through text dialog
  • added escape shortcuts to dialogs
  • removed the "Pick an option!" menu in favor of opening the ship list immediately
  • exiting the ship dialog will go back to the market main menu
  • added translatable strings to literally everything.
  • alpha subcore doesn't load if mayu's SHU is enabled
  • renamed Subsystems to Conditioning
  • moved CR-related stats from Logistics to Conditioning
  • renamed Fighters to Hangars
  • changed Hacked Missile Forge to be darker
  • upgrade resource ratios are loaded from upgrades.json
  • added scrollbar to hullmod tooltip
  • default max level for upgrades of all hullsizes is now 10. this is because the way i had all formulas set up was making it so the end result (costs and effects) were always the same no matter what you set the value to.
  • bunch of refactoring
  • misc housekeeping