- added alpha subcore back for users who had Mayu's SHU enabled (it's my fault, not their's)
v1.0.0
- added Systems upgrade
- added IndEvo upgrade methods to translations list
- updated upgrade purchasing to be more clear and for extensibility
** upgrade purchasing is now more clear, showing how much credits/resources you have and how much credits/resources will be used
** the convenience fee for purchasing an upgrade through credits is now stated
** mod now comes with integration to Industrial Evolution: purchase upgrades using either ship components or regular components at a discount!
** made the convenience fee for buying upgrades a bit more ridiculous (the cost of using resources for upgrades is hilariously low, by the way) - quality upgrade boost given by market industries is now telegraphed through text dialog
- added escape shortcuts to dialogs
- removed the "Pick an option!" menu in favor of opening the ship list immediately
- exiting the ship dialog will go back to the market main menu
- added translatable strings to literally everything.
- alpha subcore doesn't load if mayu's SHU is enabled
- renamed Subsystems to Conditioning
- moved CR-related stats from Logistics to Conditioning
- renamed Fighters to Hangars
- changed Hacked Missile Forge to be darker
- upgrade resource ratios are loaded from upgrades.json
- added scrollbar to hullmod tooltip
- default max level for upgrades of all hullsizes is now 10. this is because the way i had all formulas set up was making it so the end result (costs and effects) were always the same no matter what you set the value to.
- bunch of refactoring
- misc housekeeping