Version: 1.0.6
Scriptable object actions that can be stored and invoked.
- public class DebugLogAction : ScriptableAction
- Methods:
- public override void Invoke()
- public override String ToString()
- public override Boolean HasErrors()
- Methods:
- public class LoadSceneByIndexAction : ScriptableAction
- Methods:
- public override void Invoke()
- public override String ToString()
- public override Boolean HasErrors()
- Methods:
- public class LoadSceneByNameAction : ScriptableAction
- Methods:
- public override void Invoke()
- public override String ToString()
- public override Boolean HasErrors()
- Methods:
- public abstract class ScriptableAction : ScriptableObject
- Methods:
- public abstract void Invoke()
- public abstract String ToString()
- public abstract Boolean HasErrors()
- Methods:
- public class UnityEventAction : ScriptableAction
- Methods:
- public override void Invoke()
- public override String ToString()
- public override Boolean HasErrors()
- Methods: