forked from MovingBlocks/DestinationSol
-
Notifications
You must be signed in to change notification settings - Fork 0
/
AsteroidBodyCreationSystem.java
75 lines (62 loc) · 3.08 KB
/
AsteroidBodyCreationSystem.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/*
* Copyright 2020 The Terasology Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.destinationsol.asteroids.systems;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.World;
import org.destinationsol.assets.Assets;
import org.destinationsol.asteroids.components.Asteroid;
import org.destinationsol.body.events.BodyCreatedEvent;
import org.destinationsol.body.events.BodyUpdateEvent;
import org.destinationsol.body.events.GenerateBodyEvent;
import org.destinationsol.common.In;
import org.destinationsol.common.SolRandom;
import org.destinationsol.entitysystem.EntitySystemManager;
import org.destinationsol.entitysystem.EventReceiver;
import org.destinationsol.game.CollisionMeshLoader;
import org.destinationsol.game.drawables.Drawable;
import org.destinationsol.game.drawables.DrawableLevel;
import org.destinationsol.location.components.Angle;
import org.destinationsol.location.components.Position;
import org.destinationsol.size.components.Size;
import org.terasology.gestalt.entitysystem.entity.EntityRef;
import org.terasology.gestalt.entitysystem.event.EventResult;
import org.terasology.gestalt.entitysystem.event.ReceiveEvent;
import java.util.ArrayList;
import java.util.List;
public class AsteroidBodyCreationSystem implements EventReceiver {
private static final float DENSITY = 10f;
@In
private EntitySystemManager entitySystemManager;
//TODO
@In
private World world;
private final CollisionMeshLoader collisionMeshLoader = new CollisionMeshLoader("engine:asteroids");
private final List<TextureAtlas.AtlasRegion> textures = Assets.listTexturesMatching("engine:asteroid_.*");
@ReceiveEvent(components = {Asteroid.class, Size.class, Position.class, Angle.class})
public EventResult onGenerateBody(GenerateBodyEvent event, EntityRef entity) {
TextureAtlas.AtlasRegion texture = SolRandom.randomElement(textures);
float size = entity.getComponent(Size.class).get().size;
Vector2 position = entity.getComponent(Position.class).get().position;
float angle = entity.getComponent(Angle.class).get().getAngle();
ArrayList<Drawable> drawables = new ArrayList<>();
Body body = collisionMeshLoader.getBodyAndSprite(world, texture, size, BodyDef.BodyType.DynamicBody, position, angle, drawables, DENSITY, DrawableLevel.BODIES);
entitySystemManager.sendEvent(new BodyCreatedEvent(body), entity);
return EventResult.CONTINUE;
}
}