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BoxCollider.h
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BoxCollider.h
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/*
* Copyright (c) 2018 Isetta
*/
#pragma once
#include "Collisions/Collider.h"
namespace Isetta {
BEGIN_COMPONENT(BoxCollider, Collider, false)
private:
#if _EDITOR
void Update() override;
#endif
protected:
ColliderType GetType() const final { return ColliderType::BOX; }
public:
Math::Vector3 size;
BoxCollider(const Math::Vector3& center = Math::Vector3::zero,
const Math::Vector3& size = Math::Vector3::one)
: Collider{center}, size{size} {}
BoxCollider(bool trigger, const Math::Vector3& center,
const Math::Vector3& size = Math::Vector3::one)
: Collider{trigger, center}, size{size} {}
bool Raycast(const class Ray& ray, RaycastHit* const hitInfo,
float maxDistance = 0) final;
inline Math::Vector3 GetWorldSize() const {
return Math::Vector3::Scale(size, transform->GetWorldScale());
}
inline Math::Vector3 GetWorldExtents() const { return 0.5f * GetWorldSize(); }
AABB GetFatAABB() final;
AABB GetAABB() final;
bool Intersection(Collider* const other) final;
END_COMPONENT(BoxCollider, Collider)
} // namespace Isetta