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NetworkTransform.h
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NetworkTransform.h
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/*
* Copyright (c) 2018 Isetta
*/
#pragma once
#include "Core/Config/Config.h"
#include "Core/Math/Math.h"
#include "ISETTA_API.h"
#include "Networking/Messages.h"
#include "Scene/Component.h"
namespace Isetta {
DEFINE_COMPONENT(NetworkTransform, Component, true)
public:
void Start() override;
void Update() override;
void FixedUpdate() override;
/**
* @brief Forcefully sends a transform over the network to be updated.
*
* @param snap Determines whether the transform should be snapped to
*/
void ForceSendTransform(bool snap = false);
/**
* @brief Snaps our transform to its target position and stops interpolating.
*
*/
void SnapLocalTransform();
/**
* @brief Sets the parent of our entity to the entity corresponding to the given
* network ID.
*
* @param netId The network ID corresponding to the entity who we should parent
* to ourself
* @return true if the entity with the given network ID exists
*/
bool SetNetworkedParent(int netId);
/**
* @brief Unsets the parent of our entity
*
*/
void SetNetworkedParentToRoot();
/// Distance that the entity needs to move before sending a network message for position
float updateDistance = .01;
/// Angle that the entity needs to rotate before sending a network message for rotation
float updateRotation = 5;
/// Size that the entity needs to scale before sending a network message for scale
float updateScale = .005;
/// Distance that the entity can move from our current position until our transform snaps to its target position
float snapDistance = 5;
/// Angle that the entity can rotate from our current rotation before our transform snaps to its target rotation
float snapRotation = 30;
/// Size that the entityi can scale from our current scale before our transform snaps to its target scale
float snapScale = 1;
private:
int updateCounter = 0;
float lastPosMessage = 0;
float lastRotMessage = 0;
float lastScaleMessage = 0;
float posInterpolation = 1;
float rotInterpolation = 1;
float scaleInterpolation = 1;
Math::Vector3 targetPos;
Math::Vector3 prevPos;
Math::Quaternion targetRot = Math::Quaternion::identity;
Math::Quaternion prevRot = Math::Quaternion::identity;
Math::Vector3 targetScale;
Math::Vector3 prevScale;
static bool registeredCallbacks;
static std::unordered_map<int, float> serverPosTimestamps;
static std::unordered_map<int, float> serverRotTimestamps;
static std::unordered_map<int, float> serverScaleTimestamps;
class NetworkId* netId;
friend class NetworkTransform;
friend class NetworkManager;
DEFINE_COMPONENT_END(NetworkTransform, Component)
// TODO(Caleb): ParentMessage
DEFINE_NETWORK_MESSAGE(ParentMessage)
template <typename Stream>
bool Serialize(Stream* stream) {
serialize_int(stream, netId, 0,
Config::Instance().networkConfig.maxNetID.GetVal());
serialize_int(stream, parentNetId, 0,
Config::Instance().networkConfig.maxNetID.GetVal());
return true;
}
void Copy(const yojimbo::Message* otherMessage) override {
const ParentMessage* message =
reinterpret_cast<const ParentMessage*>(otherMessage);
netId = message->netId;
parentNetId = message->parentNetId;
}
int netId = 0;
int parentNetId = 0;
DEFINE_NETWORK_MESSAGE_END
DEFINE_NETWORK_MESSAGE(PositionMessage)
template <typename Stream>
bool Serialize(Stream* stream) {
serialize_int(stream, netId, 0,
Config::Instance().networkConfig.maxNetID.GetVal());
serialize_float(stream, timestamp);
serialize_float(stream, localPos.x);
serialize_float(stream, localPos.y);
serialize_float(stream, localPos.z);
return true;
}
void Copy(const yojimbo::Message* otherMessage) override {
const PositionMessage* message =
reinterpret_cast<const PositionMessage*>(otherMessage);
netId = message->netId;
timestamp = message->timestamp;
localPos = message->localPos;
}
public:
int netId = 0;
float timestamp = 0;
Math::Vector3 localPos;
DEFINE_NETWORK_MESSAGE_END
DEFINE_NETWORK_MESSAGE(RotationMessage)
template <typename Stream>
bool Serialize(Stream* stream) {
serialize_int(stream, netId, 0,
Config::Instance().networkConfig.maxNetID.GetVal());
serialize_float(stream, timestamp);
serialize_float(stream, localRot.x);
serialize_float(stream, localRot.y);
serialize_float(stream, localRot.z);
serialize_float(stream, localRot.w);
return true;
}
void Copy(const yojimbo::Message* otherMessage) override {
const RotationMessage* message =
reinterpret_cast<const RotationMessage*>(otherMessage);
netId = message->netId;
timestamp = message->timestamp;
localRot = message->localRot;
}
public:
int netId = 0;
float timestamp = 0;
Math::Quaternion localRot;
DEFINE_NETWORK_MESSAGE_END
DEFINE_NETWORK_MESSAGE(ScaleMessage)
template <typename Stream>
bool Serialize(Stream* stream) {
serialize_int(stream, netId, 0,
Config::Instance().networkConfig.maxNetID.GetVal());
serialize_float(stream, timestamp);
serialize_float(stream, localScale.x);
serialize_float(stream, localScale.y);
serialize_float(stream, localScale.z);
return true;
}
void Copy(const yojimbo::Message* otherMessage) override {
const ScaleMessage* message =
reinterpret_cast<const ScaleMessage*>(otherMessage);
netId = message->netId;
timestamp = message->timestamp;
localScale = message->localScale;
}
public:
int netId = 0;
float timestamp = 0;
Math::Vector3 localScale;
DEFINE_NETWORK_MESSAGE_END
DEFINE_NETWORK_MESSAGE(TransformMessage)
template <typename Stream>
bool Serialize(Stream* stream) {
serialize_int(stream, netId, 0,
Config::Instance().networkConfig.maxNetID.GetVal());
serialize_float(stream, timestamp);
serialize_bool(stream, snap);
serialize_float(stream, localPos.x);
serialize_float(stream, localPos.y);
serialize_float(stream, localPos.z);
serialize_float(stream, localRot.x);
serialize_float(stream, localRot.y);
serialize_float(stream, localRot.z);
serialize_float(stream, localRot.w);
serialize_float(stream, localScale.x);
serialize_float(stream, localScale.y);
serialize_float(stream, localScale.z);
return true;
}
void Copy(const yojimbo::Message* otherMessage) override {
const TransformMessage* message =
reinterpret_cast<const TransformMessage*>(otherMessage);
netId = message->netId;
timestamp = message->timestamp;
snap = message->snap;
localPos = message->localPos;
localRot = message->localRot;
localScale = message->localScale;
}
public:
int netId = 0;
float timestamp = 0;
bool snap = false;
Math::Vector3 localPos;
Math::Quaternion localRot;
Math::Vector3 localScale;
DEFINE_NETWORK_MESSAGE_END
} // namespace Isetta