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AudioClip.h
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AudioClip.h
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/*
* Copyright (c) 2018 Isetta
*/
#pragma once
#include <string>
#include <unordered_map>
#include "ISETTA_API.h"
namespace FMOD {
class Sound;
}
class StringId;
namespace Isetta {
class ISETTA_API AudioClip {
public:
~AudioClip();
/**
* @brief Load the AudioClip
*
* @param filePath under the resource_path where audio located
* @param soundName user defined name for easy access, defaults to filepath
* @return AudioClip* AudioClip that is loaded
*/
static AudioClip* Load(const std::string_view filePath,
const std::string_view soundName = "");
/**
* @brief Finds the AudioClip by name
*
* @param name of the AudioClip (user defined name on load)
* @return AudioClip* AudioClip associated with name or nullptr
*/
static AudioClip* Find(const std::string_view name);
private:
explicit AudioClip(std::string_view filePath, std::string_view name);
static void UnloadAll();
std::string filePath, name;
FMOD::Sound* fmodSound{};
static class AudioModule* audioModule;
static std::unordered_map<StringId, AudioClip*> clips;
friend class AudioModule;
friend class AudioSource;
friend class FreeListAllocator;
};
} // namespace Isetta