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Flatbuffer Prim
David Daeschler edited this page Feb 3, 2017
·
3 revisions
For a flatbuffer primitive object, we only need to send enough data to describe the visual aspects. The flatbuffer version of a prim is based on the thoosa protobuf version. The required fields have been extracted below.
type | name |
---|---|
Guid | Id |
string | Name |
string | Description |
Guid | Sound |
byte | SoundFlags |
float | SoundGain |
float | SoundRadius |
Guid | CreatorId |
int | ObjectFlags |
uint | LocalId |
byte[] | TextureAnimation |
Vector3 | GroupPosition |
Vector3 | OffsetPosition |
Quaternion | RotationOffset |
Vector3 | Velocity |
Vector3 | AngularVelocityTarget |
Vector3 | AngularVelocity |
type | name |
---|---|
byte | ProfileCurve |
byte[] | TextureEntry |
byte[] | ExtraParams |
ushort | PathBegin |
byte | PathCurve |
ushort | PathEnd |
sbyte | PathRadiusOffset |
byte | PathRevolutions |
byte | PathScaleX |
byte | PathScaleY |
byte | PathShearX |
byte | PathShearY |
sbyte | PathTwist |
sbyte | PathTwistBegin |
byte | PCode |
ushort | ProfileBegin |
ushort | ProfileEnd |
ushort | ProfileHollow |
Vector3 | Scale |
byte | State |
ProfileShape | ProfileShape |
HollowShape | HollowShape |
Guid | SculptTexture |
byte | SculptType |
int | FlexiSoftness |
float | FlexiTension |
float | FlexiDrag |
float | FlexiGravity |
float | FlexiWind |
float | FlexiForceX |
float | FlexiForceY |
float | FlexiForceZ |
float[] | LightColor |
float | LightRadius |
float | LightCutoff |
float | LightIntensity |
bool | FlexiEntry |
bool | LightEntry |
bool | SculptEntry |
bool | ProjectionEntry |
Guid | ProjectionTextureId |
float | ProjectionFOV |
float | ProjectionFocus |
float | ProjectionAmbiance |
sbyte | PathSkew |
sbyte | PathTaperX |
sbyte | PathTaperY |
int | VertexCount |
int | HighLODBytes |
int | MidLODBytes |
int | LowLODBytes |
int | LowestLODBytes |
RenderMaterials | RenderMaterials |
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