/
preferences.properties
67 lines (57 loc) · 2.58 KB
/
preferences.properties
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#These values can be overridden by java Preferences, rather than editing this file directly.
#Allow Root Nodes in the resource tree to be renamed (e.g. Sprites and Backgrounds)
renamableRoots = false
#Only permit resources to be placed in a tree folder of their kind (e.g. sprites in Sprites folder)
groupKind = true
#Groups (Folders) in the resource tree under Sprites and Objects will display the icon of their first sprite
iconizeGroup = false
#Add extra nodes, such as the game information and settings node to the project tree
extraNodes = true
#Controls the above options
restrictHierarchy = true
#Force LGM frame to maximize when it opens
forceMaximized = false
#Dock the event panel as a toolbar
dockEventPanel = false
#This is the local file path or web url for the manual/documentation, it uses the default system program
#to view the path, and detects urls if they contain http://
manualPath = http://enigma-dev.org/docs/Wiki/Main_Page
#Default prefixes for newly created resources, followed by their number, e.g. "spr_" => "spr_8"
#Use tab-delimited Type>Prefix pairs, where Type is standard 3-char EGM Resource Type
prefixes = OBJ>obj_ SPR>spr_ SND>snd_ RMM>rm_ \
BKG>bkg_ SCR>scr_ PTH>path_ FNT>font_ \
TML>time_
#Translation/Language to use
languageName = English
#Settings for the GML Code Editor
codeFontName = Monospaced
codeFontSize = 12
tabSize = 4
#Look and feel
swingTheme = Native
swingThemePath =
iconPack = Calico
iconPath = icons/
#Library settings
enableDragAndDrop = true
actionLibraryPath = org/lateralgm/resources/library/default
userLibraryPath = ./lib
#D&D Actions in objects show a tooltip of their settings. Set these to 0 to disable.
actionToolTipColumns = 30
actionToolTipLines = 10
#External Resource Extensions (exclude preceding dot)
#Primarily used by the system editor (if specified), and for the extension convention.
#This extension will also determine the format to save images in.
externalBackgroundExtension = png
externalSpriteExtension = png
#Scripts are stored in textual format. Newlines are determined by the script contents.
externalScriptExtension = txt
#Sounds use their own stored filename/extension, which may vary from sound to sound.
#External Resource Editors (include %s for the filename)
#Specify "null" to use the editor provided with LGM, or the system editor if LGM provides no editor.
#Specify "system" to explicitly use the system's default editor (if available).
externalBackgroundEditorCommand = null
externalSpriteEditorCommand = null
#externalScriptEditorCommand = gedit %s
externalScriptEditorCommand = null
externalSoundEditorCommand = system