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BUILD 3.0.216 BETA
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ItsMennyo committed Dec 1, 2018
1 parent c092c05 commit 3f5bda6
Showing 1 changed file with 33 additions and 30 deletions.
63 changes: 33 additions & 30 deletions AntiAura/BUILD 3/LATEST PUBLIC BUILD.yml
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# | | #
# | Plugin Info: | #
# | AntiCheat: AntiAura | #
# | Version: 11.53 | #
# | Version: 11.54 | #
# | Developer: joehot200.147 | #
# | Spigot Page: http://bit.ly/FlexAntiAuraSpigotMC | #
# | Spigot Page: https://bit.ly/FlexAntiAuraSpigot | #
# | | #
# | Config Info: | #
# | Configurator: ItsMennyo.305436 | #
# | Build: BUILD 3.0.146 BETA | #
# | Configuration ID: iCS9NiVs8OtwLepMsD5Z | #
# | Overview: http://bit.ly/FlexGitHubOverview | #
# | Latest Build: http://bit.ly/FlexAntiAuraGitHub | #
# | GitHub Reports: http://bit.ly/FlexGitHubReports | #
# | Discord Server: http://bit.ly/FlexDiscordServer | #
# | Build: BUILD 3.0.216 BETA (TEMPORARY ABANDON) | #
# | Configuration ID: 7Az2sxoMi7Aad3DElXTe | #
# | Overview: https://bit.ly/FlexOverview | #
# | Latest Build: https://bit.ly/FlexAntiAura3Latest | #
# | GitHub Reports: https://bit.ly/FlexReports | #
# | Discord Server: https://bit.ly/FlexDiscord | #
# | | #
# | Copyright © 2017 - 2018 ItsMennyo Network | #
# | | #
Expand All @@ -41,6 +41,9 @@ StrikeLightningOnHackDetection: false
#Feed the player and give them double the health when they hit an entity for testing?
#Default: false
TestServerMode: false
#Force 1.12 block checking when on 1.12?
#Default: false
Use1.12BlockChecking: false
#TODO
ResetViolationsOnKick: false

Expand Down Expand Up @@ -77,7 +80,7 @@ SuperThreshold:
SuperThreshold: 1.0
#How much do you want to decrease the violation level every second?
#Default: 0.005
ViolationDecreasePerSecond: 0.01
ViolationDecreasePerSecond: 0.05

#Check the ping that is sent by the client.
PingAccounting:
Expand All @@ -86,7 +89,7 @@ PingAccounting:
#How much leniency do you want to give the player?
#If the player has a higher ping then this, he can get false positives.
#Default: 150
PingLeniency: 100
PingLeniency: 250
#Don't display any ping accounting warnings?
#Default: false
SilenceWarnings: true
Expand Down Expand Up @@ -146,7 +149,7 @@ Forcefield:
Enabled: true
#The distance that the player's cursor must be from the target to count the hit as hacking?
#Default: 1.9
HackingAngle: 1.6
HackingAngle: 1.7
#If the distance between the cursor and the target is more than HackingAngle multiplied by 2 then cancel the hit?
#Default: true
BlockImpossibleHits: true
Expand Down Expand Up @@ -179,7 +182,7 @@ Forcefield:
Threshold: 6
#How much should the Threshold be lowered when the player has a legitimate hit?
#Default: 0.5
SafeHitDecrease: 0.25
SafeHitDecrease: 0.3
#The command that will be executed when the player is detected by this check:
ReachCommand: #
#Block hits on entities if they go through other entities or blocks:
Expand Down Expand Up @@ -209,12 +212,12 @@ Forcefield:
LagBackThreshold: 5.0
#The amount that the player must have turned their head in the last hit to be considered turning quickly?
#Default: 0.09
MaxMove: 0.1
MaxMove: 0.12
#Canceling unlikely hits:
CancelMove:
#The amount that the player must have turned their head to have their attacks temporarily cancelled?
#Default: 0.15
CancelMove: 0.15
CancelMove: 0.18
#Use the HeadMove Threshold to set how much damage is to be blocked?
#Default: true
UseHeadMoveThreshold: true
Expand All @@ -226,7 +229,7 @@ Forcefield:
CantAttackTime: 5
#Amount of times the player must be detected by the HeadMove check to be kicked?
#Default: 8
Threshold: 8
Threshold: 10
#How much should the Threshold be lowered when the player has a legitimate hit?
#Default: 1.2
SafeHitDecrease: 0.8
Expand Down Expand Up @@ -278,7 +281,7 @@ Forcefield:
DistanceAmount: 3.5
#The weight of distance, each block of distance is multiplied by the DistanceWeight?
#Default: 0.50
DistanceWeight: 0.5
DistanceWeight: 0.4
#Take only the yaw axis into account?
#Default: true
YawOnly: true
Expand All @@ -287,7 +290,7 @@ Forcefield:
Threshold: 8
#How much should the Threshold be lowered when the player interacts without hitting an opponent?
#Default: 0.45
ArmSwingDecrease: 0.4
ArmSwingDecrease: 0.5
#How much should the Threshold be lowered every second?
#Default: 0.20
DecreasePerSecond: 0.2
Expand All @@ -300,7 +303,7 @@ FastClick:
Enabled: true
#Amount of times the player must be detected by the FastClick check to be kicked?
#Default: 5
Threshold: 4
Threshold: 3
#What is the maximum amount of clicks allowed per second?
#Default: 8
MaxClicksPerSecond: 15
Expand Down Expand Up @@ -431,15 +434,15 @@ Knockback:
LowestModifierForLowSpeed: 0.7
#How much leniency should the check have?
#Default: 1.0
KnockbackLeniency: 1.0
KnockbackLeniency: 1.45
#Command to execute when player is detected for AntiKnockback:
KnockbackCommand: #
#Amount of times the player must be detected by the Knockback check to be kicked?
#Default: 8
Threshold: 8
#How much should the Threshold be lowered when the player is detected as legit?
#Default: 0.6
LowerAmount: 0.6
LowerAmount: 0.5
#If a player is sprinting torwards another player, they may travel too far forward after being hit and trigger the detection?
#Default: false
DontCheckIfPlayerIsSprinting: true
Expand Down Expand Up @@ -587,7 +590,7 @@ VelocityAccounting:
NormalVelocityLeniency: 1.1
#The leniency on the Y axis of combat velocities where the player takes a hit?
#Default: 2.0
CombatVelocityLeniency: 2.0
CombatVelocityLeniency: 4.0
#The leniency that is given to players who are in combat with other players?
#Default: 1.8
PlayerCombatVelocityLeniency: 1.8
Expand All @@ -602,7 +605,7 @@ VelocityAccounting:
NormalVelocityTime: 2.0
#How long should the velocity last for PvP velocities?
#Default: 3.0
CombatVelocityTime: 3.0
CombatVelocityTime: 9.0

#Blocks any unexpected Y movement.
Spider:
Expand Down Expand Up @@ -634,8 +637,8 @@ Jump:
#Do you want to use the Jump check?
Enabled: false
#How much further than the maximum distance should we allow the player to jump?
#Default: 0.2
LeniencyInBlocks: 0.2
#Default: 0.5
LeniencyInBlocks: 0.5
#How much should the Threshold be lowered when the player had a legitimate jump?
#Default: 0.5
SafeJumpDecrease: 0.3
Expand Down Expand Up @@ -705,13 +708,13 @@ Speed:
EfficientCheck: false
#Exempt the player from this check if they have been given an upward velocity?
#Default: false
ExemptWhenUsingVelocity: false
ExemptWhenUsingVelocity: true
#Block the player from sprinting while stationary?
#Default: false
BlockStationarySprinting: true
#How many more blocks can the player travel than normal walking speed before being dragged back?
#Default: 0.20
SpeedLeniency: 0.25
SpeedLeniency: 0.3
#What leniency must a player be at to be dragged back, even if below the DragBackThreshold?
#Default: 1.0
ForceDragbackLeniency: 1.0
Expand All @@ -720,10 +723,10 @@ Speed:
Threshold: 10
#What Threshold must it to drag the player back?
#Default: 13
DragBackThreshold: 4
DragBackThreshold: 5
#How much should the Threshold be lowered when the player preformed a legitimate activity?
#Default: 1.35
LowerAmount: 1.2
LowerAmount: 1.25
#Command to execute when Speed is detected:
SpeedCommand: #
#Setting this to true will make the player detected for hacks keep looking in the same direction they were looking at when dragged back.
Expand Down Expand Up @@ -948,8 +951,8 @@ IllegalItem:
BlockEvenIfOP: false
#What is the maximum enchantment level allowed?
#Set this to -1 to remove limits of enchantment.
#Default: 100
MaxEnchantLevel: 100
#Default: 6
MaxEnchantLevel: 6
#What is the maximum potion amplifier allowed?
#Set this to -1 to remove limits of potion amplifier.
#Default: 2
Expand Down

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