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BUILD 1.6.545 BETA
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ItsMennyo committed Dec 19, 2017
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Showing 1 changed file with 52 additions and 52 deletions.
104 changes: 52 additions & 52 deletions AAC/LATEST PUBLIC BUILD.yml
@@ -1,29 +1,29 @@
#######################################################
# +-------------------------------------------------+ #
# | | #
# | Flex ➤ Minecraft AntiCheat AAC Edition | #
# | | #
# | AntiCheat Name: AAC (Advanced Anti Cheat) | #
# | AntiCheat Developer: konsolas.58100 | #
# | AntiCheat Link: https://goo.gl/YgNG9b | #
# | Config Version: 3.3.6 | #
# | Config Configurator: ItsMennyo | #
# | Config Build: BUILD 1.6.432 BETA | #
# | Overview Page: https://goo.gl/NJQDFA | #
# | Support Page: https://goo.gl/DAfLsX | #
# | Last Build: https://goo.gl/CFH892 | #
# | | #
# | Copyright © 2017 ItsMennyo, The Netherlands | #
# | | #
# +-------------------------------------------------+ #
#######################################################
#################################################
# +-------------------------------------------+ #
# | | #
# | Flex AntiCheat - Optimized AAC Config | #
# | | #
# | AntiCheat: AAC (Advanced Anti Cheat) | #
# | Developer: konsolas.58100 | #
# | Spigot Page: https://goo.gl/YgNG9b | #
# | Plugin Version: 3.3.7 | #
# | Configurator: ItsMennyo | #
# | Config Build: BUILD 1.6.545 BETA | #
# | Overview: https://goo.gl/NJQDFA | #
# | Support: https://goo.gl/DAfLsX | #
# | Latest Build: https://goo.gl/CFH892 | #
# | | #
# | Copyright © 2017 ItsMennyo Network | #
# | | #
# +-------------------------------------------+ #
#################################################

#Hitbox forces players to look at entities they want to attack.
hitbox:
#Do you want to enable the Hitbox check?
#Default: true
enabled: true
#How much should AAC expand hitboxes by?
#How much should AAC expand Hitboxes by?
#Default: 0.6
lenience: 0.63
#Should AAC cancel illegal hits?
Expand All @@ -34,13 +34,13 @@ hitbox:
max_reach: 3.59
#How much should AAC compensate for the movement of the target?
#Default: 5.0
move_compensation: 10.0
#Minimum number of violations before AAC starts cancelling hits?
move_compensation: 7.5
#Minimum number of violations before AAC starts canceling hits?
#Default: 1
min_vl: 4
#Number of ticks before AAC starts reducing violations
#Number of ticks before AAC starts reducing violations?
#Default: 60
reduce_delay: 50
reduce_delay: 80
#Map of violation levels to commands?
thresholds:
8: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?"
Expand All @@ -54,7 +54,7 @@ badpackets:
#Do you want to enable the BadPackets check?
#Default: true
enabled: true
#After how many moves should packets be cancelled?
#After how many moves should packets be canceled?
#Default: 30
cancel_threshold: 25
#How many moves should a player be able to send in 3 ticks?
Expand All @@ -68,12 +68,12 @@ badpackets:
300: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} BadPackets"
400: "aackick {player} BadPackets"

#Criticals prevents players from getting critical hits when it's not possible.
#Criticals prevents players from getting Critical hits when it's not possible.
criticals:
#Do you want to enable the Criticals check?
#Default: true
enabled: true
#Should a hit be cancelled if it is a critical and the player is on the ground?
#Should a hit be canceled if it is a Critical and the player is on the ground?
#Default: true
cancel_false_hit: true
#How many ticks should AAC enforce between jumps?
Expand All @@ -92,10 +92,10 @@ fastbow:
#Do you want to enable the Fastbow check?
#Default: true
enabled: true
#How much lag compensation should AAC perform when checking for fastbow?
#How much lag compensation should AAC perform when checking for Fastbow?
#Default: 130
lenience_ms: 130
#How long should AAC block bow usage after a player is detected for fastbow?
#How long should AAC block bow usage after a player is detected for Fastbow?
#Default: 100
block_ticks: 100
#How much VL does a player need before AAC starts blocking shots?
Expand All @@ -120,7 +120,7 @@ fightspeed:
#How many times should a player be allowed to swing per second?
#Default: 35
max_swing: 32
#Should fightspeed check for consistent click speed?
#Should FightSpeed check for consistent click speed?
#Default: true
consistent_check: true
#Maximum range of hit delays to be regarded as consistent?
Expand Down Expand Up @@ -151,7 +151,7 @@ fly:
#Minimum violation level for a player to be teleported down?
#Default: 28
min_vl: 15
#Ticks after velocity a player should be immune to the glide check?
#Ticks after Velocity a player should be immune to the glide check?
#Default: 30
vel_ticks: 50
#Teleport the player down if detected?
Expand Down Expand Up @@ -182,7 +182,7 @@ speed:
#Maximum amount a player should be allowed to go over a calculated limit?
#Default: 0.005
threshold: 0.005
#Duration of time AAC should compensate for velocity?
#Duration of time AAC should compensate for Velocity?
#Default: 30
vel_ticks: 30
#Multiplier of violation size to be added to VL level?
Expand All @@ -208,7 +208,7 @@ speed:
90: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Speed"
120: "aackick {player} Speed"

#Derp stops some forms of derp hacking.
#Derp stops some forms of Derp hacking.
derp:
#Do you want to enable the Derp check?
#Default: true
Expand Down Expand Up @@ -250,7 +250,7 @@ regen:
cancel_regen: true
#What delay should AAC force between regeneration?
#Default: 3600
min_regen_delay: 3400
min_regen_delay: 3500
#What delay should AAC force if the player is fully satiated?
#Default: 450
min_satiated_delay: 400
Expand All @@ -270,15 +270,15 @@ killaura:
#What % of the time should AAC do a check?
#Default: 100
check_chance: 100
#Lag compensation paramters?
#Lag compensation parameters?
#Default: 3
check_delay: 2
#Lag compensation paramters?
#Lag compensation parameters?
#Default: 6
listen_delay: 7
#How far away must 2 players be to be checked?
#Default: 1.2
min_dist: 2.8
min_dist: 2.0
#How long should the check last?
#Default: 20
duration: 20
Expand All @@ -288,7 +288,7 @@ killaura:
#How far off should a player be able to look to allow the hit?
#Default: 0.11
max_diff: 0.13
#How far should the player be allowed to reach during the check?
#How far should the player be allowed to Reach during the check?
#Default: 4.5
max_reach: 4.5
#Map of violation levels to commands?
Expand Down Expand Up @@ -320,7 +320,7 @@ nofall:
#Do you want to enable the NoFall check?
#Default: true
enabled: true
#Minimum downwards velocity for NoFall to apply?
#Minimum downwards Velocity for NoFall to apply?
#Default: -0.2
required_velocity: -0.2
#Should AAC deal fall damage to players?
Expand Down Expand Up @@ -405,25 +405,25 @@ fastbreak:
#Do you want to enable the FastBreak check?
#Default: true
enabled: true
#How many ticks should fastbreak count as lag?
#How many ticks should FastBreak count as lag?
#Default: 2
let_ticks: 4
let_ticks: 3
#Should AAC cancel an illegal block break?
#Default: true
cancel_break: true
#Should AAC check for a break delay?
#Default: true
check_delay: true
#How many violations before AAC starts cancelling block breaks?
#How many violations before AAC starts canceling block breaks?
#Default: 1
cancel_vl: 3
#Map of violation levels to commands?
thresholds:
6: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?"
12: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} FastBreak"
15: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} FastBreak"
18: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} FastBreak"
24: "aackick {player} FastBreak"
4: "conditionalcommands:cc {player} if -ping->1000&-time_online->5000&-uptime->1000&-tps->19.5 do aackick {player} Internet/Server Issues?"
8: "conditionalcommands:cc {player} if (-ping-<100&-ping->0)&-tps->19.5 do aackick {player} FastBreak"
10: "conditionalcommands:cc {player} if (-ping-<250&-ping->0)&-tps->19.0 do aackick {player} FastBreak"
12: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} FastBreak"
16: "aackick {player} FastBreak"

#FastPlace stops players from placing blocks too quickly.
fastplace:
Expand All @@ -436,7 +436,7 @@ fastplace:
#Should AAC cancel an illegal block place?
#Default: true
cancel_place: true
#How many violations before AAC starts cancelling block placements?
#How many violations before AAC starts canceling block placements?
#Default: 2
cancel_vl: 3
#Map of violation levels to commands?
Expand Down Expand Up @@ -483,7 +483,7 @@ interact:
#Detect hitting through walls?
#Default: true
cancel_ghost_attack: true
#Violation before AAC starts cancelling interact when detecting ghosthand?
#Violation before AAC starts canceling interact when detecting ghosthand?
#Default: 5
cancel_vl_interact: 10
#Default: 5
Expand All @@ -498,7 +498,7 @@ interact:
60: "conditionalcommands:cc {player} if (-ping-<500&-ping->0)&-tps->19.0 do aackick {player} Interact"
80: "aackick {player} Interact"

#Velocity makes sure that players take proper knockback.
#Velocity makes sure that players take proper Knockback.
velocity:
#Do you want to enable the Velocity check?
#Default: true
Expand All @@ -509,7 +509,7 @@ velocity:
#What is the maximum distance AAC should teleport a detected player?
#Default: 3.0
max_tp_dist: 2.0
#How many violations before AAC starts teleporting players who ignore velocity?
#How many violations before AAC starts teleporting players who ignore Velocity?
#Default: 5
min_vl: 3
#How much should AAC increase a player's violation level by on detection?
Expand Down Expand Up @@ -541,7 +541,7 @@ move:
#Maximum lagspike size to compensate for ticks?
#Default: -50
min_balance: -80
#Maximum extra packets before cancelling and causing movement violations?
#Maximum extra packets before canceling and causing movement violations?
#Default: 5
cancel_threshold: 10
#Default balance when networking heuristics determine that the connection is normal?
Expand Down

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