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BUILD 2.0.158 BETA
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ItsMennyo committed Mar 3, 2018
1 parent 13ce0bc commit f74dfff
Showing 1 changed file with 50 additions and 59 deletions.
109 changes: 50 additions & 59 deletions AAC/LATEST PUBLIC BUILD.yml
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# | AntiCheat: AAC (Advanced Anti Cheat) | #
# | Developer: konsolas.58100 | #
# | Spigot Page: https://goo.gl/YgNG9b | #
# | Plugin Version: 3.3.9 | #
# | Plugin Version: 3.3.11-b1 | #
# | Configurator: ItsMennyo | #
# | Config Build: BUILD 2.0.000 BETA | #
# | Config Build: BUILD 2.0.158 BETA | #
# | Overview: https://goo.gl/NJQDFA | #
# | Support: https://goo.gl/DAfLsX | #
# | Latest Build: https://goo.gl/CFH892 | #
Expand All @@ -21,7 +21,6 @@
#HitBox force players to look at the entities that they want to attack.
hitbox:
#Do you want to enable the HitBox check?
#Default: true
enabled: true
#How much should the HitBoxes be expanded?
#Default: 0.6
Expand Down Expand Up @@ -51,10 +50,9 @@ hitbox:
#BadPackets prevents players from sending packets to exploit the server.
badpackets:
#Do you want to enable the BadPackets check?
#Default: true
enabled: true
#After how many bad packets should it be canceled?
#Default: 30
#Default: 50
cancel_threshold: 25
#How many moves is a player be able to send in 3 ticks?
#Default: 10
Expand All @@ -69,7 +67,6 @@ badpackets:
#Criticals prevent players from using critical hits when it is not possible.
criticals:
#Do you want to enable the Criticals check?
#Default: true
enabled: true
#Should the illegal critical hits be canceled?
#Default: true
Expand All @@ -87,7 +84,6 @@ criticals:
#FastBow prevent players from shooting too quickly.
fastbow:
#Do you want to enable the FastBow check?
#Default: true
enabled: true
#How much lag compensation when checking for FastBow?
#Default: 130
Expand All @@ -108,7 +104,6 @@ fastbow:
#FightSpeed prevents players from attacking too quickly.
fightspeed:
#Do you want to enable the FightSpeed check?
#Default: true
enabled: true
#How many times per second can a player hit an entity?
#Default: 15
Expand All @@ -132,7 +127,6 @@ fightspeed:
#Fly prevents players from flying in survival mode.
fly:
#Do you want to enable the Fly check?
#Default: true
enabled: true
#How should the fall speeds enforced?
#Default: 0.015
Expand All @@ -147,7 +141,7 @@ fly:
min_vl: 50
#How long have a player to responds to velocity?
#Default: 30
vel_ticks: 50
vel_ticks: 60
#Teleport the player down if he is detected?
#Default: true
teleport: true
Expand All @@ -170,7 +164,6 @@ fly:
#Speed prevents players from moving too quickly in survival mode.
speed:
#Do you want to enable the Speed check?
#Default: true
enabled: true
#How much leniency should the Speed check have?
#Default: 0.005
Expand All @@ -193,6 +186,21 @@ speed:
#How long before start reducing violations?
#Default: 20
reduce_delay: 5
#Specific configuration options which control how the check works:
#Default: 0.5
item_scalar: 0.5
#Default: 0.63
sneak_scalar: 0.63
#Default: 0.7
soul_sand_scalar: 0.7
#Default: true
check_sprint_direction: true
#Default: true
check_slowness_effect: true
#Default: true
check_cobwebs: true
#Default: true
strict_velocity_checking: true
#Map of violations levels to commands:
thresholds:
180: "conditionalcommands:cc {player} if (-ping->1000&-tps->19.9)&-time_online->5000&-uptime->600 do aackick {player} Internet/Server Issues?"
Expand All @@ -203,7 +211,6 @@ speed:
#Derp stops some forms of Derp cheats.
derp:
#Do you want to enable the Derp check?
#Default: true
enabled: true
#Map of violations levels to commands:
thresholds:
Expand All @@ -221,7 +228,6 @@ knockback:
#NoSwing ensures that players swing with their arm when attacking or mining.
noswing:
#Do you want to enable the NoSwing check?
#Default: true
enabled: true
#Map of violations levels to commands:
thresholds:
Expand All @@ -233,7 +239,6 @@ noswing:
#Regen stops players from healing too quickly.
regen:
#Do you want to enable the Regen check?
#Default: true
enabled: true
#Should the regeneration be canceled if it happens too quickly?
#Default: true
Expand All @@ -251,45 +256,35 @@ regen:
15: "conditionalcommands:cc {player} if (-ping->0&-ping-<250)&-tps->19.0 do aackick {player} Regen"
19: "aackick {player} Regen"

#Killaura detects combat cheats which give an unfair advantage.
#KillAura detects combat cheats which give an unfair advantage.
killaura:
#Do you want to enable the Killaura check?
#Default: true
#Do you want to enable the KillAura check?
enabled: true
#How much percent of the time should we check the player?
#Default: 100
check_chance: 100
#Lag compensation paramters?
#Default: 3
check_delay: 2
#Default: 6
listen_delay: 7
#How far away must the 2 players be to be checked?
#Default: 1.2
min_dist: 2.8
#How long should we check the player?
#Default: 20
duration: 20
#How much should the check be weighted?
#How much should the violation level increase if a player attacks suspiciously?
#Default: 4
weight: 5
#How far off is a player able to look and hit the entity?
#Default: 0.12
max_diff: 0.12
#How far is a player able to Reach?
#Default: 4.6
max_reach: 4.7
suspicious_vl: 4
#How much should the violation level increase if a player attacks a hidden entity?
#Default: 1
entity_vl: 2
#Should we check KillAura with mobs instead of fake players?
#Default: false
check_mobs: false
#Should we cancel impossible hits?
#Default: false
cancel_hit: false
#How many violations before hits start being canceled?
#Default: 6
min_vl: 18
#Map of violations levels to commands:
thresholds:
36: "conditionalcommands:cc {player} if (-ping->1000&-tps->19.9)&-time_online->5000&-uptime->600 do aackick {player} Internet/Server Issues?"
43: "conditionalcommands:cc {player} if (-ping->0&-ping-<100)&-tps->19.5 do aackick {player} Killaura /0/ aacadditionpro entitycheck {player} 300"
49: "conditionalcommands:cc {player} if (-ping->0&-ping-<250)&-tps->19.0 do aackick {player} Killaura"
55: "aackick {player} Killaura"

#Heuristics is used to detect advanced Killaura cheats that bypass the normal checks.
#Heuristics is used to detect advanced KillAura cheats that bypass the normal checks.
heuristics:
#Do you want to enable the Heuristics check?
#Default: true
enabled: true
#How high should the Heuristic confidence be to give a violation?
#Default: 75
Expand All @@ -305,7 +300,6 @@ heuristics:
#NoFall ensures players take proper fall damage.
nofall:
#Do you want to enable the NoFall check?
#Default: true
enabled: true
#What downward Velocity is required to check for NoFall?
#Default: -0.2
Expand All @@ -323,7 +317,6 @@ nofall:
#Jesus stops people from walking on water.
jesus:
#Do you want to enable the Jesus check?
#Default: true
enabled: true
#Should we teleport the players back?
#Default: true
Expand All @@ -338,7 +331,6 @@ jesus:
#Phase stops people from glitching through blocks.
phase:
#Do you want to enable the Phase check?
#Default: true
enabled: true
#Which blocks should be exempt from phase checking?
exclude:
Expand Down Expand Up @@ -371,7 +363,6 @@ phase:
#FastUse stops players form using items too quickly.
fastuse:
#Do you want to enable the FastUse check?
#Default: true
enabled: true
#How much delay should we enforce for eating an item?
#Default: 1200
Expand All @@ -386,7 +377,6 @@ fastuse:
#FastBreak stops players from breaking blocks too quickly.
fastbreak:
#Do you want to enable the FastBreak check?
#Default: true
enabled: true
#How many ticks should we count as lag?
#Default: 2
Expand All @@ -410,7 +400,6 @@ fastbreak:
#FastPlace stops players from placing blocks too quickly.
fastplace:
#Do you want to enable the FastPlace check?
#Default: true
enabled: true
#How many blocks can a player place in one second?
#Default: 10
Expand All @@ -431,7 +420,6 @@ fastplace:
#Nuker stops players in creative mode from breaking too many blocks at once.
nuker:
#Do you want to enable the Nuker check?
#Default: true
enabled: true
#How many blocks is a player be able to break in 1 second?
#Default: 40
Expand All @@ -447,7 +435,6 @@ nuker:
#Interact stops players form interacting in impossible situations.
interact:
#Do you want to enable the Interact check?
#Default: true
enabled: true
#Detect interacting with liquids?
#Default: true
Expand Down Expand Up @@ -481,14 +468,19 @@ interact:
#Velocity makes sure that players take proper knockback.
velocity:
#Do you want to enable the Velocity check?
#Default: true
enabled: true
#How long should we check the players?
#Default: 15
check_length: 15
#The maximum distance that a detected player should be teleported?
#Default: 3.0
max_tp_dist: 2.0
#Should we use the velocity setback system?
#Default: true
use_velocity_setbacks: true
#Should we check for midair direction changes?
#Default: true
check_direction: true
#How many violations before teleporting the player?
#Default: 8
min_vl: 7
Expand Down Expand Up @@ -518,19 +510,18 @@ spam:
#Parameters for packet level movement check system.
move:
#Do you want to enable the Move check?
#Default: true
enabled: true
#How much lag should we compensate?
#Default: -60
min_balance: -80
#Default: -80
min_balance: -75
#How many extra packets is a player allowed to send?
#Default: 5
#Default: 10
cancel_threshold: 5
#What balance should we set the player when the connection seems normal?
#Default: -1
reset_level: -1
#How high should the internal packet balance be allowed to get?
#Default: 10
#Default: 15
balance_cap: 10
#At what tick interval should we reduce 1 VL from the player?
#Default: 25
Expand All @@ -540,10 +531,10 @@ move:
tp_accept_threshold: 0.001
#Map of violations levels to commands:
thresholds:
230: "conditionalcommands:cc {player} if (-ping->1000&-tps->19.9)&-time_online->5000&-uptime->600 do aackick {player} Internet/Server Issues?"
280: "conditionalcommands:cc {player} if (-ping->0&-ping-<100)&-tps->19.5 do aackick {player} Packets"
340: "conditionalcommands:cc {player} if (-ping->0&-ping-<250)&-tps->19.0 do aackick {player} Packets"
400: "aackick {player} Packets"
330: "conditionalcommands:cc {player} if (-ping->1000&-tps->19.9)&-time_online->5000&-uptime->600 do aackick {player} Internet/Server Issues?"
380: "conditionalcommands:cc {player} if (-ping->0&-ping-<100)&-tps->19.5 do aackick {player} Packets"
440: "conditionalcommands:cc {player} if (-ping->0&-ping-<250)&-tps->19.0 do aackick {player} Packets"
500: "aackick {player} Packets"

#How many times must a player be kicked before he is banned?
#Default: -1
Expand Down

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