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Dealer.java
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Dealer.java
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/*
// File: Dealer.java
// Created: 2018/04/05
// Author: danIv (Daniel Ivanovich)
// Description: The class that handles giving out cards, shuffling, and the dealer's decision making.
*/
import javax.swing.*;
import java.util.Random;
import java.util.Stack;
import java.util.List;
import java.util.Arrays;
public class Dealer {
public static Stack<Card> deck = new Stack<Card>();
public static Hand hand;
public static void shuffleDeck(Stack<Card> gameDeck) {
Random random = new Random();
for (int i = 0; i < 10000; i++) {
int indexToChange = random.nextInt(gameDeck.size());
int indexToChangeTo = random.nextInt(gameDeck.size());
swap(gameDeck, indexToChange, indexToChangeTo);
}
}
public static void initDeck(Stack<Card> gameDeck) {
final int NUM_SUITS = 4;
final int STARTING_CARD_NUMBER = 2;
final int CARDS_PER_SUIT = 14;
final int DECKS_USED = 6;
for (int dck = 1; dck <= DECKS_USED; dck++) {
for (int suit = 0; suit < NUM_SUITS; suit++) {
for (int card = STARTING_CARD_NUMBER; card <= CARDS_PER_SUIT; card++) {
gameDeck.add(Card.initCard(card, Card.Suit.values()[suit]));
}
}
}
}
public static void swap(Stack<Card> gameDeck, int indexToChange, int indexToChangeTo) {
Card temp = gameDeck.get(indexToChange);
gameDeck.set(indexToChange, gameDeck.get(indexToChangeTo));
gameDeck.set(indexToChangeTo, temp);
}
public static List<Card> dealStartingCards(Stack<Card> gameDeck) {
Card cardOne = gameDeck.pop();
Card cardTwo = gameDeck.pop();
return Arrays.asList(cardOne, cardTwo);
}
public static void dealCard(List<Card> hand) {
hand.add(deck.pop());
}
public static void resetDeck(Stack<Card> gameDeck) {
gameDeck.removeAllElements();
}
public static void revealHand() {
JOptionPane.showMessageDialog(null, "Your turn is now over. Flipping over the card in the hole...", "", JOptionPane.PLAIN_MESSAGE);
JOptionPane.showMessageDialog(null, "The dealer's 2 cards are: " + Hand.printFullHand(Dealer.hand) + ".", "", JOptionPane.PLAIN_MESSAGE);
}
public static void useTurn(Hand myHand) {
boolean stillGoing = true;
revealHand();
while (stillGoing) {
if (GameManager.checkForBust(myHand)) {
stillGoing = false;
} else if (Hand.getPoints(myHand) < 16) {
JOptionPane.showMessageDialog(null, "The dealer has less than 16 points, and is hitting...", "", JOptionPane.PLAIN_MESSAGE);
dealCard(myHand.hand);
JOptionPane.showMessageDialog(null, "The dealer drew a " + myHand.hand.get(myHand.hand.size() - 1).suit.symbol + myHand.hand.get(myHand.hand.size() - 1).name, "", JOptionPane.PLAIN_MESSAGE);
} else if (GameManager.softNumber(myHand, 17)) {
//It's a soft 17
JOptionPane.showMessageDialog(null, "It's a soft 17. The dealer is hitting...", "", JOptionPane.PLAIN_MESSAGE);
dealCard(myHand.hand);
JOptionPane.showMessageDialog(null, "The dealer drew a " + myHand.hand.get(myHand.hand.size() - 1).suit.symbol + myHand.hand.get(myHand.hand.size() - 1).name, "", JOptionPane.PLAIN_MESSAGE);
} else {
JOptionPane.showMessageDialog(null, "The dealer is standing.", "", JOptionPane.PLAIN_MESSAGE);
stillGoing = false;
}
}
JOptionPane.showMessageDialog(null, "The dealer's final cards are: " + Hand.printFullHand(Dealer.hand) + ".", "", JOptionPane.PLAIN_MESSAGE);
}
}