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Feature: Multi-tile airports #5
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…port noise and rotation. # Conflicts: # src/newgrf_airport.cpp # src/script/api/script_airport.cpp
# Conflicts: # src/airport_gui.cpp
…or modified airports.
…angar...) with "query tool".
…s less probability of happening).
…ble. This cheat has no effect on the new airport internals. It is kept in the GUI for old savegames where it may have been used.
…angle difference in 45 degree steps).
…a new aircraft controller.
…craft can't land.
# Conflicts: # src/aircraft_cmd.cpp
…for testing purposes.
…non-rectangular airport).
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Description
This PR changes old state machines for airports and aircrafts. Old airports are converted into new customizable airports. It also adds rotated airports by default and two small airport layouts for testing. Default layouts can still be built as before.
Customized airports are enabled with the "Allow customized airports" setting.
OpenGFX+Airports and other Airport related NewGRFs are supported now.
To-Do list
Finish cleaning aircraft controller code and update and simplify old bits.
Set the flying patterns (on hold, approaching, landing) accordingly.
Set the entry point to each airport to the best point depending on the relative positions of airport and aircraft.
Long term To-Check/To-Do list