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Game Programming IIO50200 & IIO50101

Teacher: Paavo Nelimarkka
Contact: D555, firstname.lastname@jamk.fi

Class: D330

Check if you have enrolled to both the courses (ASIO), if not and willing please tell me. If you are only willing to do the basics part, please tell me.

Lessons

Day Subjects Misc
13.1. Course introduction, learning report, first entry, assignment 1 Previous games
14.1. Slack, brainstorm ideas, assignment 2 Check yesterdays stuff!
20.1. Agile methodologies, paper prototypes, basics of Unity3D, assignment 3
21.1. Customer case, Basics of Blender Hanna Järvelin, Arttu Maijanen
27.1. Pitching in small groups, team formation, basics of game graphics Paavo & Arttu
28.1. Unity, WallBreaker Demo Petri Matilainen
3.2. Game Project Plan, Game Design Document, Game Prototype, Post-mortems, Assignment 4, Basics of Animation Klaus Kääriäinen, Paavo Nelimarkka, Arttu Maijanen
4.2. Unity, MarbleGame(assets) Petri Matilainen
10.2. Return/Present: Pitch, prototype and synopsis. Project work. Animation exercises. Paavo, Arttu
11.2. Unity, Top-Down Shooter(assets, enemy) Petri Matilainen
17.2. Before lunch: return your GDD + Project Plan! After lunch: Unity Lighmapping & Particle Effect Tutorials (textures), Effect Prefab, project work Paavo Nelimarkka
18.2. Texturing, Example Unity project Arttu Maijanen
24.2. Texturing practice in Krita and Blender Arttu Maijanen
25.2. Intermediate evaluation, Experiences in International Game Project Niko Korhonen
9.3. Prototype reviews, project work Paavo, Arttu
10.3. Unity, Pathfinding Demo (assets). Project work. Petri
16.3. Level design, Project work Arttu
17.3. Project work Petri
... ... ...
20.4. Presentations after lunch! ...
27.4. Expa & Zaibatsu, group/personal discussions, course feedback Paavo, Expa

Assignments

Some of you still haven't returned the written graphics assignment, so get to it ASAP! It won't take long, you just need to write a short summary of your thought process. To recap:

  • Go to http://videogamena.me/, generate a random video game title
  • What existing video game's graphical style would you copy for that game? Why?
  • Return your answer to the Personal Assignments return folder in Optima

The full description of the assignment w/ a short example can be found at the end of the Designing game graphics slides.

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