Thesis work:
Mobile game development in Unity
This project is a mobile RPG game, developed in Unity as my thesis work. Now featuring multiplayer support (using the Photon Unity Networking library)
While the game was made primarily for android, I made builds for other platforms as well, for your convenience.
Windows .exe
Android .apk
Play in the browser (WebGL)
Link (Tested on the Chrome browser. If you have trouble seeing the entire game screen, try to zoom out with Ctrl + - or enter fullscreen mode through the button in the bottom right corner)
Main menu
Character select
Outskirts scene (sort of like the games main hub)
Adventure select scene (select where to travel)
Adventure scene (main part of the game; battle enemies to obtain loot)
Shop scene (sell obtained loot to buy the equipment you need)
Character menu - Equipment tab (view equiped items and your stats)
Character menu - Status tab (view your skill levels, aka. the meta progression of your character)
Character menu - Inventory tab (view the items you hold on person and in the storage; freely swap between them)
Character menu - Abilities tab (view available abilities; unlock, upgrade & equip them to use them in battle)
Character menu - Runes tab (view a special type of equipment with strong effects, called runes)
Disclaimer: Not all content and intellectual property in this project belongs to me (mainly pointing at imported libraries and certain artworks). The project is purely for educational purposes.