Development Log
JCoiley edited this page Oct 2, 2017
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14 revisions
- Added Launch Vehicle cost
- Reorganised editor suggestions tab - vehicles now grouped by family and filtered correctly by payload mass and target destination
- Bug fixes - fixed nullref on ignore mass with target destination selected
- Added target destination selector
- Redesigned suggested vehicle info panel to accommodate target destination
- Moved suggested vehicle launch configs into info panel to tidy window
- Released for KSP versions 1.1, 1.2 and 1.3
- Created destination configs for Stock and RSS
- Added families tab to Editor window to allow easy editing during construction
- Enabled drag-and-drop of vessel sections to create new launch vehicle
- Fixed new window call during OnGUI for comboboxes, now expanded during Update
- Recompiled for KSP 1.2
- Created KSP 1.1 version - requires KSPUtil.dll, configNode is slightly different, no coupling category available so the check is ignored
- Can now choose to ignore the vessel mass as the payload which displays all available launch vehicles.
- More UI design (does it ever end?)
- Vehicle Family names fully editable
- Config and vehicle files created on startup for new saves
- Subassembly paths saved so names can be edited
- Mod settings persistent - saved to KerbalLaunchVehicles/settings.cfg
- Font size and window positions saved
- Vehicle suggestion now displays vehicle information
- Font size option - not yet persistent
- Redesigned combos to work correctly and look better
- GUI tidying to fit new combos
- Can now add notes to Vehicles eg. "Upper stage deorbits after payload insertion"
- Vehicle editor now notifies if root part is not a decoupler
- Some UI elements tidied
- Launch Destinations
- Launch Families + Vehicles
- SPC + Editor windows
- Saving and loading of subassemblies through editor window