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jd_gaming

A simple game framework for AI development.

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Proposed API overview:

// up, down, left and right are self-explanatory, actions contains four
//  different inputs that are game specific, e.g. jump or fire.
typedef struct input_s {
    float up, down, left, right;
    float actions[4];
} input_t;

// A structure generated by the game implementation, the player can't change
//  any of the values, they're only for information purposes.
typedef struct game_s {
    int screen_width, screen_height;
    float* screen;
    int32_t score;
    bool game_over;

    // Sends a new input to the game and requests a new state to be written
    //  into <game>.
    void (*_update)(game_t* game, input_t input, void* internal_game_state);
    void* _internal_game_state;
} game_t;

void update(game_t* game, input_t input) {
    game->_update(game, input, game->internal_game_state);
}

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A simple game framework for AI development.

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