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Feature: orderlist Importing / Exporting. #679

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the system is now fully operational, imporing and exporting should work.

}

//delete all orders before setting the new orders
DoCommandP(v->tile, v->index, v->GetNumOrders(), CMD_DELETE_ORDER | CMD_MSG(STR_ERROR_CAN_T_DELETE_THIS_ORDER));
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Edit: Actually, never mind that comment

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The command scope should really be moved one level upwards because these commands are liable to create problems in multiplayer. Really importing should be atomic with respect to the command scope.

@@ -672,6 +793,8 @@ struct SaveLoadWindow : public Window {
break;

case WID_SL_DRIVES_DIRECTORIES_LIST: { // Click the listbox
printf("test");
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Things like these can probably be taken out

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oops


new_order.AllocExtraInfo();

if (extraJson.contains("cargo-type-flags") && extraJson["cargo-type-flags"].is_array())
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It'd be better to stick to the OpenTTD code style (braces, etc) where practical.

auto& headJson = json["head"];
for (unsigned int i = 0; auto &SD : SD_data) {

headJson["scheduled-dispatch"][i++] = nlohmann::json::parse(SD.ToJSONString());
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Serialising a JSON string and then immediately parsing it suggests that a string is not really the right return type?

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I was trying to avoid having to include the json library in the headers, but I guess you are right.
Should it be changed to just use a json object then?

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That would likely be better, I agree that including the JSON library everywhere is not ideal, but I can resolve that later on

@@ -1628,7 +1632,7 @@ struct OrdersWindow : public GeneralVehicleWindow {

bool InsertNewOrder(uint64_t order_pack)
{
return DoCommandPEx(this->vehicle->tile, this->vehicle->index, this->OrderGetSel(), order_pack, CMD_INSERT_ORDER | CMD_MSG(STR_ERROR_CAN_T_INSERT_NEW_ORDER), nullptr, nullptr, 0);
return DoCommandPEx(this->vehicle->tile, this->vehicle->index, 0, order_pack, CMD_INSERT_ORDER | CMD_MSG(STR_ERROR_CAN_T_INSERT_NEW_ORDER), nullptr, nullptr, 0);
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Is there a reason for this? Normal order inserts still need to work.

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yeah this was just an oversight fixing now

if (extraJson.contains("dispatch-index"))
extraJson["dispatch-index"].get_to(new_order.extra->dispatch_index);

if (extraJson.contains("xdata"))
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These bypass all the order flag and value validation, so likely some changes are needed here. Something for me to look into later probably.


#include "table/strings.h"

#include "3rdparty/robin_hood/robin_hood.h"

#include <3rdparty/nlohmann/json.hpp>
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This include is duplicated, and in general system header syntax should not be used for local includes.

@@ -367,9 +474,9 @@ struct SaveLoadWindow : public Window {
this->querystrings[WID_SL_FILTER] = &this->filter_editbox;
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;

/* pause is only used in single-player, non-editor mode, non-menu mode. It
/* pause is only used in single-player, non-editor mode, non-menu mode, when not operationg on orderlists. It
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There are quite a lot of spelling errors like this

ds.UpdateScheduledDispatch(nullptr);
SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
if (scheduleJson == nullptr) {
if (p2 == 0) return CMD_ERROR;
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This check shouldn't be within DC_EXEC because text and exec runs should return the same command result (except where flagged otherwise).

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2 participants