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Releases: JKBoBoFett/NJED

NJED .973

19 Mar 20:54
76c4438
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NJED V.973(18-MAR-2023):
Changes to 3D Preview:
-Right mouse button with mouse movement (mouse-look)
-Alt+right mouse button with mouse movement (pan right and left / forward and back)
-Ctrl+right mouse button with mouse movement (pan right and left /up and down)
-Shift+right mouse button with mouse movement ('fly mode' pan up and down with mouse)
-Mousewheel (move forward and back)
-Ctrl + mousewheel (move up and down)
-Right mouse with W,A,S,D moves camera forward,left,back,right
-Right mouse with Q,Z moves camera up,down
-Added a status bar to 3d preview with drop downs that can control 3d grid step and mouse sensitivity
-Added a 'Open Map Options Grid Step' button to the 3D preview options page
-Added 'Invert Mouse-look Y' in 3D preview options
Miscellaneous changes:
-Jed already had a hotkey for Grid to View. Previous versions altered this, so changed it back to Grid to View 'NUMPAD /' View to Grid to 'NUMPAD *'
-Changed the hint for extra mode to 'extra mode(3do hierarchy)'
-In Resource Picker; added a Thumbnail viewer for mat's

NJED .973 Test

15 Jan 23:38
64cdeef
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NJED .973 Test Pre-release
Pre-release

In 3d preview, hold down the right mouse button and you can move around the map using WASD.
Holding middle mouse button and dragging in 3d preview will give a mouselook function.
Seems to work better using OpenGL render. The mouse may be inverted for you.

NJED .972

14 Jan 18:34
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-Changed shortcuts View to Grid to 'Shift+Q' and Grid to View 'Q' as 'Z' created a conflict in 3d preview

NJED .971

08 Jan 13:20
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-Added face flags, two sided,collides with other objects
-Fixed face flags being ignored on 3do import
-Added ability to Manually edit Surface Vertex light intensities
-Enabled Manual Edit of sector Ambient light (effects lighting on things)
-Added shortcuts: Snap Grid to Object 'Shift+S', Snap View to Object 'ALT+S', View to Grid 'Shift+Z', Grid to View 'Z'
-Improved 'save JKL and test': now gives a warning if project directory is not in 8:3 filename format. Will use inject.exe if found in game directory.
-Added 'Surface Tools' from original plugin source code with small improvements. Has functions to Scale,collapse,move along normal,Inset on selected surfaces.
-corrected pivot points on exported 3do's. Automatically sets correct insert offset on player models
-support for 24bit and 32 mats in OpenGL render only

NJED .97

07 Nov 15:10
a97d84f
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Another Jedi Knight Level Editor V.97 based on JED 0.51

Change log:
NJED V.97:
Added .obj import, imports geometry and UV coordinates. Tested with Milkshape 3D and Blender.
Added a warning if exporting a 3do with more then 512 vertices, 768 TX vertices, 512 faces in a mesh.
In level preview, 3DO LOD 0 is now drawn not 3.
Added an embedded manifest to require Administrator Execution Level. This fixes most plug-in compatiblity issues.
Fixed cleaves intermittently jumping to mouse position in snap modes
Fixed cleave to vertex only working in top view
Hack to support 1024x1024 textures
Added keyboard keys '-' '=' for zoom in and out
Improved OpenGL support. Now using dglOpenGL header, not the buggy default Delphi unit.
Added 'thing limit' override option in the episode header editor

NJED V.96:
Ported Delphi 2 source to Borland Delphi 2006
Removed CD checks
Added Grid Dot Steps 0.001,0.005,0.05
Added Grid Snap Steps 0.0005,0.001
Surface Stitch now copies surface and face flags
Intial Walkplayer set to z:=0.120114;
Added "-verbose 2 -windowgui" to generated "test" bat file
changed undo limit from 4 to 200. User can now change undo limit in Tool->options->environment

Jed0951_source

07 Nov 14:33
668f29b
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This is the original .951 Delphi 2 source code to JED. Created by Alexei Novikov
.