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Armor does not interact with player hitboxes correctly #286
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Futuza's screenshots: https://i.imgur.com/Nd5COpY.png https://i.imgur.com/7bjhcSj.png https://i.imgur.com/3M1cYvc.png |
Additionally leg armor is weirdly protecting non leg areas, like parts of the torso. |
Why does armor have a hitbox at all? wouldn't it be eaiser if armor just reduced damage for the limb it's equipped on? |
That's actually what it does, "hitbox" is a bit of a misnomer. Its supposed to be handled the same way limb damage calculation is, but there's something off/not being applied right. That said, there might be some issues if armor doesn't actually have a hitbox, since for example if you made an armor that was really big like a hazardtrooper armor, it needs to expand/change the player's hitbox among other things. |
how feastible would it be to completely replace the torso / limb model with the armor. Like how the character editor changes the model? |
I'll have to look at it closer as I'm not sure. It turns off the underlying model and replaces it with the armor at least visually, just not sure if it does that with hitboxes/physics etc too. |
As reported by Futuza, leg armor is providing some protection to torso, and torso armor is only providing protection to very small areas around the center of the stomach and chest.
I'm not sure the player hitbox for these areas should exist at all or it should be ignored? Maybe the player hitbox is "clipping" through the armor hitbox and is being hit more often than the armor hitbox?
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