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Community effort to maintain and improve Jedi Academy + Jedi Outcast released by Raven Software
C++ C Other
Branch: master

Merge pull request #687 from smcv/shared-defines

Use SharedDefines instead of DebugDefines/ReleaseDefines
latest commit 606fead209
@xycaleth xycaleth authored
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CMakeModules Build: Add Linux i686 toolchain file
code Use SharedDefines instead of DebugDefines/ReleaseDefines
codeJK2 Use SharedDefines instead of DebugDefines/ReleaseDefines
codemp Use SharedDefines instead of DebugDefines/ReleaseDefines
lib [Shared] Update CMakeLists files to find SDL2
shared Shared: Only init in_joystickThreshold when joystick cvar is turned on.
tools Removed some console-specific batch files that use BINK.
ui Bye Xbox. Bye Gamecube.
.gitattributes Added .gitattributes and .gitignore files.
.gitignore [Git] Add build64 to gitignore for Win64.
CHANGELOG.txt General: Removed XInput line from changelog because it no longer
CMakeLists.txt Use SharedDefines instead of DebugDefines/ReleaseDefines
CreateVisualStudio2010Projects.bat ... pause the batch files on errors too
CreateVisualStudio2012Projects.bat ... pause the batch files on errors too
CreateVisualStudio2013Projects.bat Add Visual Studio 2013 bat file. Requires CMake 2.8.11.2 or newer for…
CreateVisualStudio2015Projects.bat General: Add batch file for creating VS 2015 projects.
LICENSE.txt Oh LICENSE.txt, you're so silly
README.md Updated README
rv-readme.txt General: Add the original Raven GPLv2 readme to the repository under

README.md

JACoders "OpenJK" project

Coverity Scan Build Status

IRC: irc.arloria.net / #JACoders (webchat)

Forum: http://jkhub.org/forum/51-discussion/

The purpose of this project is to maintain and improve the Jedi Academy and Jedi Outcast games, developed by Raven Software. This project does not attempt to rebalance or otherwise modify core gameplay.

Major enhancement changes are very low priority at this time unless patches are made available and which do not alter the core functionality of gameplay or the stock renderer itself.

Please use discretion when making issue requests on GitHub. The JKHub sub-forum is a better place for support queries, discussions, and feature requests.

Jedi Outcast Support

Do not make issues regarding Jedi Outcast problems at this time. It is considered mostly unfinished, broken, and to be used at your own risk!

There is no Multiplayer code for JK2MP at all on our repository at this time. The Single-player support must be explicitly turned on in your own compile. The pre-built versions will not include this.

64-bit Support

64-bit is currently supported on non-Windows platforms.

Installation

First, install Jedi Academy. If you don't already own the game you can buy it from online stores such as Steam, Amazon or Play. Then unpack the OpenJK zip file to your Jedi Academy GameData folder.

Maintainers (in alphabetical order)

  • eezstreet
  • Ensiform
  • Razish
  • redsaurus
  • Xycaleth

Significant contributors (in alphabetical order)

  • exidl
  • ImperatorPrime
  • mrwonko
  • Scooper
  • Sil

Dependencies

  • SDL2 (2.0.3+) (included on Windows)
  • OpenGL
  • OpenAL (included on Windows)
  • libpng (included on Windows)
  • libjpeg (included on Windows)
  • zlib (included on Windows)

Dedicated Server

In order to run a dedicated server, you must use the openjkded binary. Running dedicated from the main executable is currently not possible because it was broken with the addition of modular renderer.

Developer Notes

OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.

Please be aware of the implications of the GPLv2 licence. In short, be prepared to share your code under the same GPLv2 licence.

If you wish to contribute to OpenJK, please do the following

  • Fork the project on GitHub
  • Create a new branch and make your changes
  • Send a pull request to upstream (JACoders/OpenJK)

If you wish to base your work off OpenJK (mod or engine)

  • Fork the project on GitHub
  • Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name
  • If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project.

Reserved renderer names

  • rd-vanilla (JA's original renderer)
  • rd-dedicated (Stripped down renderer for use with dedicated server)
  • rd-rend2 (Maintainer: Xycaleth)
  • rd-es (OpenGL ES compliant renderer for use with Raspberry Pi, Ouya, etc - please contribute!)
  • rd-strawberry (Maintainer: Xycaleth)
  • rd-vader (Maintainer: mrwonko)
  • rd-palpatine (Maintainer: mrwonko)
  • rd-sidious (Maintainer: mrwonko)

Engine hacks in existing mods

Mods which make use of runtime memory patches may fail to run under OpenJK, and in the worst case will cause the program to crash. Consider forking OpenJK and adding your engine modifications directly, or applying these patches only if you are running on the retail engine.

Links of Interest

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