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JKos edited this page Dec 7, 2014 · 1 revision
{
"fighter","barbarian","knight","rogue","wizard","battle_mage","alchemist","farmer","human",
"minotaur","lizardman","insectoid","ratling","skilled","fast_learner","head_hunter","rage",
"fast_metabolism","endure_elements","poison_immunity","chitin_armor","quick","mutation","athletic",
"agile","healthy","strong_mind","tough","aura","aggressive","evasive","fire_resistant","cold_resistant",
"poison_resistant","natural_armor","endurance","weapon_specialization","pack_mule","meditation",
"two_handed_mastery","light_armor_proficiency","heavy_armor_proficiency","armor_expert","shield_expert",
"staff_defence","improved_alchemy","bomb_expert","backstab","assassin","firearm_mastery","dual_wield",
"improved_dual_wield","piercing_arrows","double_throw","reach","uncanny_speed","fire_mastery","air_mastery",
"earth_mastery","water_mastery","leadership","nightstalker"
}
Name UiName Description
fighter Fighter As a fighter you are a master of close combat. You are trained to use a wide variety of weapons.
barbarian Barbarian As a barbarian you do not care about finesse in combat. Instead you rely on raw power and speed.
knight Knight As a knight you believe that good preparation is the key to triumph in combat. You are specialized in wielding armor and using the shield.
rogue Rogue As a rogue you are a stealthy warrior who prefers to use ranged weapons or light melee weapons.
wizard Wizard As a wizard you use enchanted staves and orbs to command great mystical powers that can be used to cause harm or to protect.
battle_mage Battle Mage As a battle mage you are comfortable with fighting in the front row as well as blasting with spells from the back row.
alchemist Alchemist As an alchemist you brew potions and defend yourself in combat by wielding firearms.
farmer Farmer As a farmer you do not command great powers and do not know how to wield a sword. Instead you are familiar with digging ditches for irrigation and the growth cycles of pitroot plants, basically everything a successful adventurer would never need.
human Human As a human you belong to the most populous sentient race in the known world. You are very adaptable and can excel in all professions. - You gain experience points 10% faster.
minotaur Minotaur As a minotaur you are bulky, simple and quick to anger. Your incredible stubborness is tolerated by others only because of your incredible prowess in combat. - Strength +5, Dexterity -4, Vitality +4, Willpower -3. - Your food consumption rate is 25% higher than normal.
lizardman Lizardman As a lizardman you are a social outcast and are mistrusted by other races because of your capricious and deceitful nature. What you lack in social skills you greatly make up for in stealth and dexterity. - Dexterity +2, Willpower -2. - Resist All +25%.
insectoid Insectoid As an insectoid, your thoughts are completely alien to other races. Your knowledge of the arcane is unrivaled. Insectoids come in many shapes and sizes but most often their bodies are covered with a thick shell. - Strength +1, Dexterity -2, Vitality -1, Willpower +2. - Your chance of getting body parts injured is reduced by 50%.
ratling Ratling As a ratling you may seem weak and disease ridden on the surface, but you are actually one of the most adaptable and hardy creatures in the world. You are a hoarder by nature and greatly enjoy fiddling with mechanical contraptions. - Strength -4, Dexterity +2. - Evasion +2. - Max Load +15kg. - You are immune to diseases.
skilled Skilled You gain 1 extra skill point at first level. It may only be used to raise a skill from level 0 to level 1.
fast_learner Fast Learner You gain experience points 10% faster. This bonus is in addition to the experience bonus granted by your race.
head_hunter Head Hunter Strength +1 for each skull carried.
rage Rage Your strength is temporarily increased by 10 when you have less than 20% health remaining.
fast_metabolism Fast Metabolism Your Health and Energy regenerates 30% faster while your food consumption rate increases by 20%. Additionally, healing potions are twice as effective for you.
endure_elements Endure Elements Years spent living in the wilderness have made you resistant to the forces of nature. Resist All +25%
poison_immunity Poison Immunity You are immune to poison.
chitin_armor Chitin Armor Your body is covered by a thick chitin shell. You gain Protection +10.
quick Quick The cooldown period for all actions you perform is decreased by 10%.
mutation Mutation One of your attribute scores, chosen randomly, increases by 1 when you gain a new level.
athletic Muscular Your body is muscular. Strength +2
agile Agile Your reflexes are exceptional. Dexterity +2
healthy Healthy You are exceptionally healthy. Vitality +2
strong_mind Strong Mind Your mind is as sharp as a needle. Willpower +2
tough Tough You are resistant to physical punishment. Health +20
aura Aura You have a potent aura. Energy +20
aggressive Aggressive You are full of rage. Damage +4
evasive Evasive You know how best to stay away from harm. Evasion +5
fire_resistant Daemon Ancestor Your Great Grandfather had fiery eyes. Resist Fire +25
cold_resistant Cold-blooded You are naturally resistant to cold. Resist Cold +25
poison_resistant Poison Resistant You are naturally resistant to poisons. Resist Poison +25
natural_armor Natural Armor Your skin is very thick and armor-like. Protection +5
endurance Endurance Max carrying capacity is increased by 25 kg and food consumption rate is decreased by 25%.
weapon_specialization Martial Training You are trained to use a wide variety of melee weapons. Melee attacks gain Accuracy +7.
pack_mule Pack Mule Your max carrying capacity is increased by 15 kg.
meditation Meditation Your Energy regeneration rate is increased by 25% while resting.
two_handed_mastery Ogre's Grip You can wield two-handed weapons in one hand.
light_armor_proficiency Light Armors You can wear Light Armor without penalties.
heavy_armor_proficiency Heavy Armors You can wear Heavy Armor without penalties.
armor_expert Armor Expert Weight of equipped armor is reduced by 50%.
shield_expert Shield Expert Increases evasion bonus of equipped shields by 50%.
staff_defence Staff Defence You gain Protection +10 and Resist All +10 when equipped with a staff or an orb.
improved_alchemy Improved Alchemy Healing and energy potions you brew are stronger.
bomb_expert Bomb Expert When crafting bombs you get three bombs instead of one.
backstab Backstab You do triple damage when you successfully backstab an enemy with a dagger.
assassin Assassin You can backstab with any Light Weapon.
firearm_mastery Firearm Mastery Firearms never malfunction in your hands.
dual_wield Dual Wielding You can attack separately with Light Weapons in either hand. One of the weapons must be a dagger. Both weapons suffer a 40% penalty to the items' base damage when dual wielding.
improved_dual_wield Dual Wield Mastery You can dual wield any two Light Weapons. Both weapons still suffer a 40% penalty to the items' base damage when dual wielding.
piercing_arrows Piercing Arrows Your Missile Weapon attacks ignore 20 points of enemy's armor.
double_throw Double Throw You can throw weapons from both hands with one action.
reach Reach You can perform melee attacks from the back row.
uncanny_speed Uncanny Speed Cooldowns of all your actions are sped up by 10%.
fire_mastery Fire Mastery You gain Resist Fire +50.
air_mastery Air Mastery You gain Resist Shock +50.
earth_mastery Earth Mastery You gain Resist Poison +50.
water_mastery Water Mastery You gain Resist Cold +50.
leadership Party Leader Other party members gain +1 bonus to all attributes as long as you are alive.
nightstalker Nightstalker