Traits
JKos edited this page Dec 7, 2014
·
1 revision
{
"fighter","barbarian","knight","rogue","wizard","battle_mage","alchemist","farmer","human",
"minotaur","lizardman","insectoid","ratling","skilled","fast_learner","head_hunter","rage",
"fast_metabolism","endure_elements","poison_immunity","chitin_armor","quick","mutation","athletic",
"agile","healthy","strong_mind","tough","aura","aggressive","evasive","fire_resistant","cold_resistant",
"poison_resistant","natural_armor","endurance","weapon_specialization","pack_mule","meditation",
"two_handed_mastery","light_armor_proficiency","heavy_armor_proficiency","armor_expert","shield_expert",
"staff_defence","improved_alchemy","bomb_expert","backstab","assassin","firearm_mastery","dual_wield",
"improved_dual_wield","piercing_arrows","double_throw","reach","uncanny_speed","fire_mastery","air_mastery",
"earth_mastery","water_mastery","leadership","nightstalker"
}
Name | UiName | Description |
---|---|---|
fighter | Fighter | As a fighter you are a master of close combat. You are trained to use a wide variety of weapons. |
barbarian | Barbarian | As a barbarian you do not care about finesse in combat. Instead you rely on raw power and speed. |
knight | Knight | As a knight you believe that good preparation is the key to triumph in combat. You are specialized in wielding armor and using the shield. |
rogue | Rogue | As a rogue you are a stealthy warrior who prefers to use ranged weapons or light melee weapons. |
wizard | Wizard | As a wizard you use enchanted staves and orbs to command great mystical powers that can be used to cause harm or to protect. |
battle_mage | Battle Mage | As a battle mage you are comfortable with fighting in the front row as well as blasting with spells from the back row. |
alchemist | Alchemist | As an alchemist you brew potions and defend yourself in combat by wielding firearms. |
farmer | Farmer | As a farmer you do not command great powers and do not know how to wield a sword. Instead you are familiar with digging ditches for irrigation and the growth cycles of pitroot plants, basically everything a successful adventurer would never need. |
human | Human | As a human you belong to the most populous sentient race in the known world. You are very adaptable and can excel in all professions. - You gain experience points 10% faster. |
minotaur | Minotaur | As a minotaur you are bulky, simple and quick to anger. Your incredible stubborness is tolerated by others only because of your incredible prowess in combat. - Strength +5, Dexterity -4, Vitality +4, Willpower -3. - Your food consumption rate is 25% higher than normal. |
lizardman | Lizardman | As a lizardman you are a social outcast and are mistrusted by other races because of your capricious and deceitful nature. What you lack in social skills you greatly make up for in stealth and dexterity. - Dexterity +2, Willpower -2. - Resist All +25%. |
insectoid | Insectoid | As an insectoid, your thoughts are completely alien to other races. Your knowledge of the arcane is unrivaled. Insectoids come in many shapes and sizes but most often their bodies are covered with a thick shell. - Strength +1, Dexterity -2, Vitality -1, Willpower +2. - Your chance of getting body parts injured is reduced by 50%. |
ratling | Ratling | As a ratling you may seem weak and disease ridden on the surface, but you are actually one of the most adaptable and hardy creatures in the world. You are a hoarder by nature and greatly enjoy fiddling with mechanical contraptions. - Strength -4, Dexterity +2. - Evasion +2. - Max Load +15kg. - You are immune to diseases. |
skilled | Skilled | You gain 1 extra skill point at first level. It may only be used to raise a skill from level 0 to level 1. |
fast_learner | Fast Learner | You gain experience points 10% faster. This bonus is in addition to the experience bonus granted by your race. |
head_hunter | Head Hunter | Strength +1 for each skull carried. |
rage | Rage | Your strength is temporarily increased by 10 when you have less than 20% health remaining. |
fast_metabolism | Fast Metabolism | Your Health and Energy regenerates 30% faster while your food consumption rate increases by 20%. Additionally, healing potions are twice as effective for you. |
endure_elements | Endure Elements | Years spent living in the wilderness have made you resistant to the forces of nature. Resist All +25% |
poison_immunity | Poison Immunity | You are immune to poison. |
chitin_armor | Chitin Armor | Your body is covered by a thick chitin shell. You gain Protection +10. |
quick | Quick | The cooldown period for all actions you perform is decreased by 10%. |
mutation | Mutation | One of your attribute scores, chosen randomly, increases by 1 when you gain a new level. |
athletic | Muscular | Your body is muscular. Strength +2 |
agile | Agile | Your reflexes are exceptional. Dexterity +2 |
healthy | Healthy | You are exceptionally healthy. Vitality +2 |
strong_mind | Strong Mind | Your mind is as sharp as a needle. Willpower +2 |
tough | Tough | You are resistant to physical punishment. Health +20 |
aura | Aura | You have a potent aura. Energy +20 |
aggressive | Aggressive | You are full of rage. Damage +4 |
evasive | Evasive | You know how best to stay away from harm. Evasion +5 |
fire_resistant | Daemon Ancestor | Your Great Grandfather had fiery eyes. Resist Fire +25 |
cold_resistant | Cold-blooded | You are naturally resistant to cold. Resist Cold +25 |
poison_resistant | Poison Resistant | You are naturally resistant to poisons. Resist Poison +25 |
natural_armor | Natural Armor | Your skin is very thick and armor-like. Protection +5 |
endurance | Endurance | Max carrying capacity is increased by 25 kg and food consumption rate is decreased by 25%. |
weapon_specialization | Martial Training | You are trained to use a wide variety of melee weapons. Melee attacks gain Accuracy +7. |
pack_mule | Pack Mule | Your max carrying capacity is increased by 15 kg. |
meditation | Meditation | Your Energy regeneration rate is increased by 25% while resting. |
two_handed_mastery | Ogre's Grip | You can wield two-handed weapons in one hand. |
light_armor_proficiency | Light Armors | You can wear Light Armor without penalties. |
heavy_armor_proficiency | Heavy Armors | You can wear Heavy Armor without penalties. |
armor_expert | Armor Expert | Weight of equipped armor is reduced by 50%. |
shield_expert | Shield Expert | Increases evasion bonus of equipped shields by 50%. |
staff_defence | Staff Defence | You gain Protection +10 and Resist All +10 when equipped with a staff or an orb. |
improved_alchemy | Improved Alchemy | Healing and energy potions you brew are stronger. |
bomb_expert | Bomb Expert | When crafting bombs you get three bombs instead of one. |
backstab | Backstab | You do triple damage when you successfully backstab an enemy with a dagger. |
assassin | Assassin | You can backstab with any Light Weapon. |
firearm_mastery | Firearm Mastery | Firearms never malfunction in your hands. |
dual_wield | Dual Wielding | You can attack separately with Light Weapons in either hand. One of the weapons must be a dagger. Both weapons suffer a 40% penalty to the items' base damage when dual wielding. |
improved_dual_wield | Dual Wield Mastery | You can dual wield any two Light Weapons. Both weapons still suffer a 40% penalty to the items' base damage when dual wielding. |
piercing_arrows | Piercing Arrows | Your Missile Weapon attacks ignore 20 points of enemy's armor. |
double_throw | Double Throw | You can throw weapons from both hands with one action. |
reach | Reach | You can perform melee attacks from the back row. |
uncanny_speed | Uncanny Speed | Cooldowns of all your actions are sped up by 10%. |
fire_mastery | Fire Mastery | You gain Resist Fire +50. |
air_mastery | Air Mastery | You gain Resist Shock +50. |
earth_mastery | Earth Mastery | You gain Resist Poison +50. |
water_mastery | Water Mastery | You gain Resist Cold +50. |
leadership | Party Leader | Other party members gain +1 bonus to all attributes as long as you are alive. |
nightstalker | Nightstalker |