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MathUtil.java
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MathUtil.java
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package jmri.util;
import java.awt.*;
import java.awt.geom.*;
import static java.lang.Float.NEGATIVE_INFINITY;
import static java.lang.Float.POSITIVE_INFINITY;
import static java.lang.Math.PI;
import java.util.ArrayList;
import java.util.List;
import javax.annotation.CheckReturnValue;
import javax.annotation.Nonnull;
/**
* Useful math methods.
*
* @author geowar Copyright 2017
*/
public final class MathUtil {
public static final Point2D zeroPoint2D = zeroPoint2D();
public static final Point2D infinityPoint2D = infinityPoint2D();
public static final Rectangle2D zeroRectangle2D = zeroRectangle2D();
public static final Rectangle2D zeroToInfinityRectangle2D = zeroToInfinityRectangle2D();
public static final Rectangle2D infinityRectangle2D = infinityRectangle2D();
/**
* @return the point {0, 0}
*/
@CheckReturnValue
public static Point2D zeroPoint2D() {
return new Point2D.Double(0, 0);
}
/**
* @return the point {POSITIVE_INFINITY, POSITIVE_INFINITY}
*/
@CheckReturnValue
public static Point2D infinityPoint2D() {
return new Point2D.Double(POSITIVE_INFINITY, POSITIVE_INFINITY);
}
/**
* Convert Point to Point2D.
*
* @param p the Point
* @return the Point2D
*/
@CheckReturnValue
public static Point2D pointToPoint2D(@Nonnull Point p) {
return new Point2D.Double(p.x, p.y);
}
/**
* Convert Point2D to Point.
*
* @param p the Point
* @return the Point2D
*/
@CheckReturnValue
public static Point point2DToPoint(@Nonnull Point2D p) {
return new Point((int) p.getX(), (int) p.getY());
}
/**
* @param a the first float
* @param b the second float
* @return true if a is equal to b
*/
public static boolean equals(float a, float b) {
return (Float.floatToIntBits(a) == Float.floatToIntBits(b));
}
/**
* @param a the first double
* @param b the second double
* @return true if a is equal to b
*/
public static boolean equals(double a, double b) {
return (Double.doubleToLongBits(a) == Double.doubleToLongBits(b));
}
/**
* @param a the first Rectangle2D
* @param b the second Rectangle2D
* @return true if a is equal to b
*/
public static boolean equals(Rectangle2D a, Rectangle2D b) {
return (equals(a.getMinX(), b.getMinX())
&& equals(a.getMinY(), b.getMinY())
&& equals(a.getWidth(), b.getWidth())
&& equals(a.getHeight(), b.getHeight()));
}
/**
* @param a the first Point2D
* @param b the second Point2D
* @return true if a is equal to b
*/
public static boolean equals(Point2D a, Point2D b) {
return (equals(a.getX(), b.getX()) && equals(a.getY(), b.getY()));
}
/**
* @param p the point
* @return true if p1 is equal to zeroPoint2D
*/
public static boolean isEqualToZeroPoint2D(@Nonnull Point2D p) {
return p.equals(zeroPoint2D);
}
/**
* Get the minimum coordinates of two points.
*
* @param pA the first point
* @param pB the second point
* @return the minimum coordinates
*/
@CheckReturnValue
public static Point2D min(@Nonnull Point2D pA, @Nonnull Point2D pB) {
return new Point2D.Double(Math.min(pA.getX(), pB.getX()), Math.min(pA.getY(), pB.getY()));
}
/**
* Get the maximum coordinates of two points.
*
* @param pA the first point
* @param pB the second point
* @return the maximum coordinates
*/
@CheckReturnValue
public static Point2D max(@Nonnull Point2D pA, @Nonnull Point2D pB) {
return new Point2D.Double(Math.max(pA.getX(), pB.getX()), Math.max(pA.getY(), pB.getY()));
}
/**
* Get the coordinates of a point pinned between two other points.
*
* @param pA the first point
* @param pB the second point
* @param pC the third point
* @return the coordinates of pA pined between pB and pC
*/
@CheckReturnValue
public static Point2D pin(@Nonnull Point2D pA, @Nonnull Point2D pB, @Nonnull Point2D pC) {
return min(max(pA, min(pB, pC)), max(pB, pC));
}
/**
* Get the coordinates of a point pinned in a rectangle
*
* @param pA the point
* @param pR the rectangle
* @return the coordinates of point pA pined in rectangle pR
*/
@CheckReturnValue
public static Point2D pin(@Nonnull Point2D pA, @Nonnull Rectangle2D pR) {
return min(max(pA, getOrigin(pR)), offset(getOrigin(pR), pR.getWidth(), pR.getHeight()));
}
/**
* Add two points.
*
* @param pA the first point
* @param pB the second point
* @return the sum of the two points
*/
@CheckReturnValue
public static Point2D add(@Nonnull Point2D pA, @Nonnull Point2D pB) {
return new Point2D.Double(pA.getX() + pB.getX(), pA.getY() + pB.getY());
}
/**
* Subtract two points.
*
* @param pA the first point
* @param pB the second point
* @return the difference of the two points
*/
@CheckReturnValue
public static Point2D subtract(@Nonnull Point2D pA, @Nonnull Point2D pB) {
return new Point2D.Double(pA.getX() - pB.getX(), pA.getY() - pB.getY());
}
/**
* Multiply a point times a scalar.
*
* @param p the point
* @param s the scalar
* @return the point multiplied by the scalar
*/
@CheckReturnValue
public static Point2D multiply(@Nonnull Point2D p, double s) {
return new Point2D.Double(p.getX() * s, p.getY() * s);
}
/**
* Multiply a point times two scalar.
*
* @param p the point
* @param x the X scalar
* @param y the Y scalar
* @return the point multiplied by the two scalars
*/
@CheckReturnValue
public static Point2D multiply(@Nonnull Point2D p, double x, double y) {
return new Point2D.Double(p.getX() * x, p.getY() * y);
}
/**
* Multiply a scalar times a point.
*
* @param s the scalar
* @param p the point
* @return the point multiplied by the scalar
*/
// (again just so parameter order doesn't matter...)
public static Point2D multiply(double s, @Nonnull Point2D p) {
return new Point2D.Double(p.getX() * s, p.getY() * s);
}
/**
* Multiply a point times a point.
*
* @param p1 the first point
* @param p2 the second point
* @return the first point multiplied by the second
*/
@CheckReturnValue
public static Point2D multiply(@Nonnull Point2D p1, @Nonnull Point2D p2) {
return multiply(p1, p2.getX(), p2.getY());
}
/**
* Divide a point by a scalar.
*
* @param p the point
* @param s the scalar
* @return the point divided by the scalar
*/
@CheckReturnValue
public static Point2D divide(@Nonnull Point2D p, double s) {
return new Point2D.Double(p.getX() / s, p.getY() / s);
}
/**
* Divide a point by two scalars.
*
* @param p the point
* @param x the X scalar
* @param y the Y scalar
* @return the point divided by the scalar
*/
@CheckReturnValue
public static Point2D divide(@Nonnull Point2D p, double x, double y) {
return new Point2D.Double(p.getX() / x, p.getY() / y);
}
/**
* Offset a point by two scalars.
*
* @param p the point
* @param x the x scalar
* @param y the y scalar
* @return the point offset by the scalars
*/
@CheckReturnValue
public static Point2D offset(@Nonnull Point2D p, double x, double y) {
return new Point2D.Double(p.getX() + x, p.getY() + y);
}
/**
* Rotate x and y coordinates (by radians).
*
* @param x the x coordinate
* @param y the y coordinate
* @param a the angle (in radians)
* @return the point rotated by the angle
*/
@CheckReturnValue
public static Point2D rotateRAD(double x, double y, double a) {
double cosA = Math.cos(a), sinA = Math.sin(a);
return new Point2D.Double(cosA * x - sinA * y, sinA * x + cosA * y);
}
/**
* Rotate x and y coordinates (by degrees).
*
* @param x the x coordinate
* @param y the y coordinate
* @param a the angle (in radians)
* @return the point rotated by the angle
*/
@CheckReturnValue
public static Point2D rotateDEG(double x, double y, double a) {
return rotateRAD(x, y, Math.toRadians(a));
}
/**
* Rotate a point (by radians).
*
* @param p the point
* @param a the angle (in radians)
* @return the point rotated by the angle
*/
@CheckReturnValue
public static Point2D rotateRAD(@Nonnull Point2D p, double a) {
return rotateRAD(p.getX(), p.getY(), a);
}
/**
* Rotate a point (by degrees).
*
* @param p the point
* @param a the angle (in radians)
* @return the point rotated by the angle
*/
@CheckReturnValue
public static Point2D rotateDEG(@Nonnull Point2D p, double a) {
return rotateRAD(p, Math.toRadians(a));
}
/**
* Rotate a point around another point (by radians).
*
* @param p the point being rotated
* @param c the point its being rotated around
* @param aRAD the angle (in radians)
* @return the point rotated by the angle
*/
@CheckReturnValue
public static Point2D rotateRAD(
@Nonnull Point2D p, @Nonnull Point2D c, double aRAD) {
return add(c, rotateRAD(subtract(p, c), aRAD));
}
/**
* Rotate a point around another point (by degrees).
*
* @param p the point being rotated
* @param c the point its being rotated around
* @param aDEG the angle (in radians)
* @return the point rotated by the angle
*/
@CheckReturnValue
public static Point2D rotateDEG(
@Nonnull Point2D p, @Nonnull Point2D c, double aDEG) {
return rotateRAD(p, c, Math.toRadians(aDEG));
}
/**
* @param p the point
* @return the point orthogonal to this one (relative to {0, 0})
*/
public static Point2D orthogonal(@Nonnull Point2D p) {
return new Point2D.Double(-p.getY(), p.getX());
}
/**
* Create a vector given a direction and a magnitude.
*
* @param dirDEG the direction (in degrees)
* @param magnitude the magnitude
* @return the vector with the specified direction and magnitude
*/
@CheckReturnValue
public static Point2D vectorDEG(double dirDEG, double magnitude) {
Point2D result = new Point2D.Double(magnitude, 0.0);
return rotateDEG(result, dirDEG);
}
/**
* Create a vector given a direction and a magnitude.
*
* @param dirRAD the direction (in radians)
* @param magnitude the magnitude
* @return the vector with the specified direction and magnitude
*/
@CheckReturnValue
public static Point2D vectorRAD(double dirRAD, double magnitude) {
Point2D result = new Point2D.Double(magnitude, 0.0);
return rotateRAD(result, dirRAD);
}
/**
* Dot product of two points (vectors).
*
* @param pA the first point
* @param pB the second point
* @return the dot product of the two points note: Arccos(x) (inverse
* cosine) of dot product is the angle between the vectors
*/
@CheckReturnValue
public static double dot(@Nonnull Point2D pA, @Nonnull Point2D pB) {
return (pA.getX() * pB.getX() + pA.getY() * pB.getY());
}
/**
* Calculate the length squared of a point (vector).
*
* @param p the point (vector)
* @return the length squared of the point (vector)
*/
@CheckReturnValue
public static double lengthSquared(@Nonnull Point2D p) {
return dot(p, p);
}
/**
* Calculate the length of a point (vector).
*
* @param p the point (vector)
* @return the length of the point (vector)
*/
@CheckReturnValue
public static double length(@Nonnull Point2D p) {
return Math.hypot(p.getX(), p.getY());
}
/**
* Calculate the distance between two points.
*
* @param pA the first point
* @param pB the second point
* @return the distance between the two points
*/
@CheckReturnValue
public static double distance(@Nonnull Point2D pA, @Nonnull Point2D pB) {
return pA.distance(pB);
}
/**
* Normalize a point (vector) to a length.
*
* @param p the point (vector)
* @param length the length to normalize to
* @return the normalized point (vector)
*/
@CheckReturnValue
public static Point2D normalize(@Nonnull Point2D p, double length) {
return multiply(normalize(p), length);
}
/**
* Normalize a point (vector).
*
* @param p the point (vector)
* @return the normalized point (vector)
*/
@CheckReturnValue
public static Point2D normalize(@Nonnull Point2D p) {
Point2D result = p;
double length = length(p);
if (length > 0.0) {
result = divide(p, length);
}
return result;
}
/**
* Compute the angle (direction in radians) for a vector.
*
* @param p the vector (point relative to zeroPoint2D)
* @return the angle in radians
*/
@CheckReturnValue
public static double computeAngleRAD(@Nonnull Point2D p) {
return Math.atan2(p.getX(), p.getY());
}
/**
* Compute the angle (direction in degrees) for a vector.
*
* @param p the vector (point relative to zeroPoint2D)
* @return the angle in degrees
*/
@CheckReturnValue
public static double computeAngleDEG(@Nonnull Point2D p) {
return Math.toDegrees(computeAngleRAD(p));
}
/**
* Compute the angle (direction in radians) from point 1 to point 2.
* <p>
* Note: Goes CCW from south to east to north to west, etc. For JMRI
* subtract from PI/2 to get east, south, west, north
*
* @param p1 the first Point2D
* @param p2 the second Point2D
* @return the angle in radians
*/
@CheckReturnValue
public static double computeAngleRAD(@Nonnull Point2D p1, @Nonnull Point2D p2) {
return computeAngleRAD(subtract(p1, p2));
}
/**
* Compute the angle (direction in degrees) from point 1 to point 2.
* <p>
* Note: Goes CCW from south to east to north to west, etc. For JMRI
* subtract from 90.0 to get east, south, west, north
*
* @param p1 the first Point2D
* @param p2 the second Point2D
* @return the angle in degrees
*/
@CheckReturnValue
public static double computeAngleDEG(@Nonnull Point2D p1, @Nonnull Point2D p2) {
return Math.toDegrees(computeAngleRAD(subtract(p1, p2)));
}
/**
* Calculate the linear interpolation between two integers.
*
* @param a the first number
* @param b the second number
* @param t the fraction (between 0 and 1)
* @return the linear interpolation between a and b for t
*/
public static int lerp(int a, int b, double t) {
return (int) lerp((double) a, (double) b, t);
}
/**
* Calculate the linear interpolation between two doubles.
*
* @param a the first number
* @param b the second number
* @param t the fraction (between 0 and 1)
* @return the linear interpolation between a and b for t
*/
@CheckReturnValue
public static double lerp(double a, double b, double t) {
return ((1.D - t) * a) + (t * b);
}
/**
* Calculate the linear interpolation between two Doubles.
*
* @param a the first number
* @param b the second number
* @param t the fraction (between 0 and 1)
* @return the linear interpolation between a and b for t
*/
@CheckReturnValue
public static Double lerp(@Nonnull Double a, @Nonnull Double b, @Nonnull Double t) {
return ((1.D - t) * a) + (t * b);
}
/**
* Calculate the linear interpolation between two points.
*
* @param pA the first point
* @param pB the second point
* @param t the fraction (between 0 and 1)
* @return the linear interpolation between a and b for t
*/
@CheckReturnValue
public static Point2D lerp(@Nonnull Point2D pA, @Nonnull Point2D pB, double t) {
return new Point2D.Double(
lerp(pA.getX(), pB.getX(), t),
lerp(pA.getY(), pB.getY(), t));
}
/**
* Round value to granular increment.
*
* @param v the value to granulize
* @param g the granularity
* @return the value granulized to the granularity
*/
@CheckReturnValue
public static double granulize(double v, double g) {
return Math.round(v / g) * g;
}
/**
* Round point to horizontal and vertical granular increments.
*
* @param p the point to granulize
* @param gH the horizontal granularity
* @param gV the vertical granularity
* @return the point granulized to the granularity
*/
@CheckReturnValue
public static Point2D granulize(@Nonnull Point2D p, double gH, double gV) {
return new Point2D.Double(granulize(p.getX(), gH), granulize(p.getY(), gV));
}
/**
* Round point to granular increment.
*
* @param p the point to granulize
* @param g the granularity
* @return the point granulized to the granularity
*/
@CheckReturnValue
public static Point2D granulize(@Nonnull Point2D p, double g) {
return granulize(p, g, g);
}
/**
* Round Rectangle2D to granular increment.
*
* @param r the rectangle to granulize
* @param g the granularity
* @return the rectangle granulized to the granularity
*/
@CheckReturnValue
public static Rectangle2D granulize(@Nonnull Rectangle2D r, double g) {
return new Rectangle2D.Double(
granulize(r.getMinX(), g),
granulize(r.getMinY(), g),
granulize(r.getWidth(), g),
granulize(r.getHeight(), g));
}
/**
* Calculate the midpoint between two points.
*
* @param pA the first point
* @param pB the second point
* @return the midpoint between the two points
*/
@CheckReturnValue
public static Point2D midPoint(@Nonnull Point2D pA, @Nonnull Point2D pB) {
return lerp(pA, pB, 0.5);
}
/**
* Calculate the point 1/3 of the way between two points.
*
* @param pA the first point
* @param pB the second point
* @return the point one third of the way from pA to pB
*/
@CheckReturnValue
public static Point2D oneThirdPoint(@Nonnull Point2D pA, @Nonnull Point2D pB) {
return lerp(pA, pB, 1.0 / 3.0);
}
/**
* Calculate the point 2/3 of the way between two points.
*
* @param pA the first point
* @param pB the second point
* @return the point two thirds of the way from pA to pB
*/
@CheckReturnValue
public static Point2D twoThirdsPoint(@Nonnull Point2D pA, @Nonnull Point2D pB) {
return lerp(pA, pB, 2.0 / 3.0);
}
/**
* Calculate the point 1/4 of the way between two points.
*
* @param pA the first point
* @param pB the second point
* @return the point one fourth of the way from pA to pB
*/
@CheckReturnValue
public static Point2D oneFourthPoint(@Nonnull Point2D pA, @Nonnull Point2D pB) {
return lerp(pA, pB, 1.0 / 4.0);
}
/**
* Calculate the point 3/4 of the way between two points.
*
* @param pA the first point
* @param pB the second point
* @return the point three fourths of the way from pA to pB
*/
@CheckReturnValue
public static Point2D threeFourthsPoint(@Nonnull Point2D pA, @Nonnull Point2D pB) {
return lerp(pA, pB, 3.0 / 4.0);
}
/**
* Wrap an int between two values (for example +/- 180 or 0-360 degrees).
*
* @param inValue the value
* @param inMin the lowest value
* @param inMax the highest value
* @return the value wrapped between the lowest and highest values Note:
* THIS IS NOT A PIN OR TRUNCATE; VALUES WRAP AROUND BETWEEN MIN AND
* MAX (And yes, this works correctly with negative numbers)
*/
public static int wrap(int inValue, int inMin, int inMax) {
int valueRange = inMax - inMin;
return inMin + ((((inValue - inMin) % valueRange) + valueRange) % valueRange);
}
/**
* Wrap a double between two values (for example +/- 180 or 0-360 degrees).
*
* @param inValue the value
* @param inMin the lowest value
* @param inMax the highest value
* @return the value wrapped between the lowest and highest values Note:
* THIS IS NOT A PIN OR TRUNCATE; VALUES WRAP AROUND BETWEEN MIN AND
* MAX (And yes, this works correctly with negative numbers)
*/
@CheckReturnValue
public static double wrap(double inValue, double inMin, double inMax) {
double valueRange = inMax - inMin;
return inMin + ((((inValue - inMin) % valueRange) + valueRange) % valueRange);
}
/**
* Wrap a value between +/-180.
*
* @param inValue the value
* @return the value wrapped between -180 and +180
*/
@CheckReturnValue
public static double wrapPM180(double inValue) {
return wrap(inValue, -180.0, +180.0);
}
/**
* Wrap a value between +/-360.
*
* @param inValue the value
* @return the value wrapped between -360 and +360
*/
@CheckReturnValue
public static double wrapPM360(double inValue) {
return wrap(inValue, -360.0, +360.0);
}
/**
* Wrap a value between 0 and 360.
*
* @param inValue the value
* @return the value wrapped between -360 and +360
*/
@CheckReturnValue
public static double wrap360(double inValue) {
return wrap(inValue, 0.0, +360.0);
}
/**
* Wrap an angle between 0 and 360.
*
* @param a the angle
* @return the angle wrapped between 0 and 360
*/
@CheckReturnValue
public static double normalizeAngleDEG(double a) {
return wrap360(a);
}
/**
* Calculate the relative difference (+/-180) between two angles.
*
* @param a the first angle
* @param b the second angle
* @return the relative difference between the two angles (in degrees)
*/
@CheckReturnValue
public static double diffAngleDEG(double a, double b) {
return wrapPM180(a - b);
}
/**
* Calculate the absolute difference (0-180) between two angles.
*
* @param a the first angle
* @param b the second angle
* @return the absolute difference between the two angles (in degrees)
*/
@CheckReturnValue
public static double absDiffAngleDEG(double a, double b) {
return Math.abs(diffAngleDEG(a, b));
}
/**
* Calculate the relative difference (+/-PI) between two angles.
*
* @param a the first angle
* @param b the second angle
* @return the relative difference between the two angles (in radians)
*/
@CheckReturnValue
public static double diffAngleRAD(double a, double b) {
return wrap(a - b, -PI, +PI);
}
/**
* Calculate the absolute difference (0-PI) between two angles.
*
* @param a the first angle
* @param b the second angle
* @return the absolute difference between the two angles (in radians)
*/
@CheckReturnValue
public static double absDiffAngleRAD(double a, double b) {
return Math.abs(diffAngleRAD(a, b));
}
/**
* Pin a value between min and max.
*
* @param inValue the value
* @param inMin the min
* @param inMax the max
* @return the value pinned between the min and max values
*/
public static int pin(int inValue, int inMin, int inMax) {
return Math.min(Math.max(inValue, inMin), inMax);
}
/**
* Pin a value between min and max.
*
* @param inValue the value
* @param inMin the min
* @param inMax the max
* @return the value pinned between the min and max values
*/
@CheckReturnValue
public static double pin(double inValue, double inMin, double inMax) {
return Math.min(Math.max(inValue, inMin), inMax);
}
/**
* @return a new rectangle {0.0, 0.0, 0.0, 0.0}
*/
@CheckReturnValue
public static Rectangle2D zeroRectangle2D() {
return new Rectangle2D.Double(0.0, 0.0, 0.0, 0.0);
}
/**
* @return a new rectangle {0.0, 0.0, POSITIVE_INFINITY, POSITIVE_INFINITY}
*/
@CheckReturnValue
public static Rectangle2D zeroToInfinityRectangle2D() {
return new Rectangle2D.Double(0.0, 0.0, POSITIVE_INFINITY, POSITIVE_INFINITY);
}
/**
* @return a new rectangle {NEGATIVE_INFINITY, NEGATIVE_INFINITY,
* POSITIVE_INFINITY, POSITIVE_INFINITY}
*/
@CheckReturnValue
public static Rectangle2D infinityRectangle2D() {
return new Rectangle2D.Double(NEGATIVE_INFINITY, NEGATIVE_INFINITY, POSITIVE_INFINITY, POSITIVE_INFINITY);
}
/**
* rectangle2DToString return a string to represent a rectangle
*
* @param r the rectangle2D
* @return the string
*/
@Nonnull
public static String rectangle2DToString(@Nonnull Rectangle2D r) {
return String.format("{%.2f, %.2f, %.2f, %.2f}",
r.getMinX(), r.getMinY(), r.getWidth(), r.getHeight());
}
/**
* Convert Rectangle to Rectangle2D.
*
* @param r the Rectangle
* @return the Rectangle2D
*/
@CheckReturnValue
public static Rectangle2D rectangleToRectangle2D(@Nonnull Rectangle r) {
return new Rectangle2D.Double(r.x, r.y, r.width, r.height);
}
/**
* Convert Rectangle2D to Rectangle.
*
* @param r the Rectangle
* @return the Rectangle2D
*/
@CheckReturnValue
public static Rectangle rectangle2DToRectangle(@Nonnull Rectangle2D r) {
return new Rectangle((int) r.getX(), (int) r.getY(), (int) r.getWidth(), (int) r.getHeight());
}
/**
* Get the origin (top left) of the rectangle.
*
* @param r the rectangle
* @return the origin of the rectangle
*/
@CheckReturnValue
public static Point2D getOrigin(@Nonnull Rectangle2D r) {
return new Point2D.Double(r.getX(), r.getY());
}
/**
* Set the origin (top left) of the rectangle.
*
* @param r the rectangle
* @param origin the origin
* @return a new rectangle with the new origin
*/
@CheckReturnValue
public static Rectangle2D setOrigin(@Nonnull Rectangle2D r, @Nonnull Point2D origin) {
return new Rectangle2D.Double(origin.getX(), origin.getY(), r.getWidth(), r.getHeight());
}
/**
* dimensionToString return a string to represent a Dimension
*
* @param d the Dimension
* @return the string
*/
@Nonnull
public static String dimensionToString(@Nonnull Dimension d) {
return String.format("{%.2f, %.2f}", d.getWidth(), d.getHeight());
}
/**
* Get the size of a rectangle.
*
* @param r the rectangle
* @return the size of the rectangle
*/
@CheckReturnValue
public static Dimension getSize(@Nonnull Rectangle2D r) {
return new Dimension((int) r.getWidth(), (int) r.getHeight());
}
/**
* Set the size of a rectangle
*
* @param r the rectangle
* @param d the new size (as dimension)
* @return a new rectangle with the new size
*/
@CheckReturnValue
public static Rectangle2D setSize(@Nonnull Rectangle2D r, @Nonnull Dimension d) {
return new Rectangle2D.Double(r.getMinX(), r.getMinY(), d.getWidth(), d.getHeight());
}
/**
* Set the size of a rectangle
*
* @param r the rectangle
* @param s the new size (as Point2D)
* @return a new rectangle with the new size
*/
@CheckReturnValue
public static Rectangle2D setSize(@Nonnull Rectangle2D r, @Nonnull Point2D s) {
return new Rectangle2D.Double(r.getMinX(), r.getMinY(), s.getX(), s.getY());
}
/**
* Calculate the center of the rectangle.
*
* @param r the rectangle
* @return the center of the rectangle
*/
@CheckReturnValue
public static Point2D center(@Nonnull Rectangle2D r) {
return new Point2D.Double(r.getCenterX(), r.getCenterY());
}
/**
* Calculate the midpoint of the rectangle.
*
* @param r the rectangle
* @return the midpoint of the rectangle
*/
@CheckReturnValue
public static Point2D midPoint(@Nonnull Rectangle2D r) {
return center(r);
}
/**
* Offset a rectangle by distinct x,y values.
*
* @param r the rectangle
* @param x the horizontal offset
* @param y the vertical offset
* @return the offset rectangle
*/
@CheckReturnValue
public static Rectangle2D offset(@Nonnull Rectangle2D r, double x, double y) {
return new Rectangle2D.Double(r.getX() + x, r.getY() + y, r.getWidth(), r.getHeight());
}
/**
* Offset a rectangle by a single value.
*
* @param r the rectangle
* @param o the offset
* @return the offset rectangle
*/
@CheckReturnValue
public static Rectangle2D offset(@Nonnull Rectangle2D r, @Nonnull Point2D o) {
return offset(r, o.getX(), o.getY());
}