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Additional sprite name fixes
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caligari87 committed Jun 9, 2018
1 parent a03d9a3 commit d763a77
Showing 1 changed file with 37 additions and 37 deletions.
74 changes: 37 additions & 37 deletions modeldef.txt
Expand Up @@ -65,7 +65,7 @@ Model CeilDripper // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilDripper // Name of actor in DECORATE
Expand All @@ -75,7 +75,7 @@ Model CeilDripper // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilDrip2 // Name of actor in DECORATE
Expand All @@ -85,7 +85,7 @@ Model CeilDrip2 // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilDrip2 // Name of actor in DECORATE
Expand All @@ -95,7 +95,7 @@ Model CeilDrip2 // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilDrip3 // Name of actor in DECORATE
Expand All @@ -105,7 +105,7 @@ Model CeilDrip3 // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilDrip3 // Name of actor in DECORATE
Expand All @@ -115,7 +115,7 @@ Model CeilDrip3 // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDroplet // Name of actor in DECORATE
Expand All @@ -125,7 +125,7 @@ Model BloodDroplet // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDroplet // Name of actor in DECORATE
Expand All @@ -135,7 +135,7 @@ Model BloodDroplet // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilingDroplet // Name of actor in DECORATE
Expand All @@ -145,7 +145,7 @@ Model CeilingDroplet // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilingDroplet // Name of actor in DECORATE
Expand All @@ -155,7 +155,7 @@ Model CeilingDroplet // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilingDrop2 // Name of actor in DECORATE
Expand All @@ -165,7 +165,7 @@ Model CeilingDrop2 // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilingDrop2 // Name of actor in DECORATE
Expand All @@ -175,7 +175,7 @@ Model CeilingDrop2 // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilingDrop3 // Name of actor in DECORATE
Expand All @@ -185,7 +185,7 @@ Model CeilingDrop3 // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilingDrop3 // Name of actor in DECORATE
Expand All @@ -195,7 +195,7 @@ Model CeilingDrop3 // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDrop2 // Name of actor in DECORATE
Expand All @@ -205,7 +205,7 @@ Model BloodDrop2 // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDrop2 // Name of actor in DECORATE
Expand All @@ -215,7 +215,7 @@ Model BloodDrop2 // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDrop3 // Name of actor in DECORATE
Expand All @@ -225,7 +225,7 @@ Model BloodDrop3 // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDrop3 // Name of actor in DECORATE
Expand All @@ -235,7 +235,7 @@ Model BloodDrop3 // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model DecoDroplet // Name of actor in DECORATE
Expand All @@ -245,7 +245,7 @@ Model DecoDroplet // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model DecoDroplet // Name of actor in DECORATE
Expand All @@ -255,7 +255,7 @@ Model DecoDroplet // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model DecoDrop2 // Name of actor in DECORATE
Expand All @@ -265,7 +265,7 @@ Model DecoDrop2 // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model DecoDrop2 // Name of actor in DECORATE
Expand All @@ -275,7 +275,7 @@ Model DecoDrop2 // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model DecoDrop3 // Name of actor in DECORATE
Expand All @@ -285,7 +285,7 @@ Model DecoDrop3 // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model DecoDrop3 // Name of actor in DECORATE
Expand All @@ -295,7 +295,7 @@ Model DecoDrop3 // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodPool2 // Name of actor in DECORATE
Expand All @@ -305,7 +305,7 @@ Model BloodPool2 // Name of actor in DECORATE
Skin 0 "bloodpool3.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 15 15 15 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

// =====================================
Expand All @@ -319,7 +319,7 @@ Model BloodDropG // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDropG // Name of actor in DECORATE
Expand All @@ -329,7 +329,7 @@ Model BloodDropG // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDropG2 // Name of actor in DECORATE
Expand All @@ -339,7 +339,7 @@ Model BloodDropG2 // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDropG2 // Name of actor in DECORATE
Expand All @@ -349,7 +349,7 @@ Model BloodDropG2 // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDropG3 // Name of actor in DECORATE
Expand All @@ -359,7 +359,7 @@ Model BloodDropG3 // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDropG3 // Name of actor in DECORATE
Expand All @@ -369,7 +369,7 @@ Model BloodDropG3 // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDropB // Name of actor in DECORATE
Expand All @@ -379,7 +379,7 @@ Model BloodDropB // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDropB // Name of actor in DECORATE
Expand All @@ -389,7 +389,7 @@ Model BloodDropB // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDropB2 // Name of actor in DECORATE
Expand All @@ -399,7 +399,7 @@ Model BloodDropB2 // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDropB2 // Name of actor in DECORATE
Expand All @@ -409,7 +409,7 @@ Model BloodDropB2 // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDropB3 // Name of actor in DECORATE
Expand All @@ -419,7 +419,7 @@ Model BloodDropB3 // Name of actor in DECORATE
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT F 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA F 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BloodDropB3 // Name of actor in DECORATE
Expand All @@ -429,5 +429,5 @@ Model BloodDropB3 // Name of actor in DECORATE
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1 1 1 // Scale values
ZOffset 0.7
FrameIndex SPLT G 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex SPLA G 0 0 // The sprite lump, sprite frame, model index, frame number
}

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