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Handle DMA0 channel transfer (compressed data in RAM -> MDEC engine)
Handle DMA1 channel transfer (decoded data in MDEC -> RAM)
4bit mode
8bit mode
16bit mode
24bit mode
Add support for 24bit display mode (hacked)
Refactor mdec module
It would be nice to have test program running on real PSX which decodes given frame (real data or random "fuzzed" input) and dumps decoded frame (like GTE fuzz automated tests)
The text was updated successfully, but these errors were encountered:
Implement MDEC decompression algorithm
Add missing MDEC commands and status fields
Handle DMA0 channel transfer (compressed data in RAM -> MDEC engine)
Handle DMA1 channel transfer (decoded data in MDEC -> RAM)
4bit mode
8bit mode
16bit mode
24bit mode
Add support for 24bit display mode (hacked)
Refactor mdec module
It would be nice to have test program running on real PSX which decodes given frame (real data or random "fuzzed" input) and dumps decoded frame (like GTE fuzz automated tests)
The text was updated successfully, but these errors were encountered: