Stutter Speak is a VR application intended to help people who stutter improve their confidence through public speaking. By putting users in front of a digital audience, we intend to properly simulate the public speaking experience. Giving them the ability to track their stutters and rate themselves in different categories, we are able to provide graphical representations of data on their improvement over time. Stutter Speak focuses on improving ones image of their speaking, rather than improving the speaking itself, which is an important facet in the stuttering community. We hope that Stutter Speak has a positive influence on its users.
In late May, the team conceived the idea and brought a proposal to a medical professional and licensed speech pathologist in order to bring her expertise on board. After acquiring her sponsorship, the team moved on to the development stage. Developed in Unreal Engine 4, using a mixture of C++ and Blueprint, Stutter Speak went from concept to a full application in just under three months (May - August 2021). The team worked 40 hours a week on it's development. All code, assets, etc. were created in house aside from certain assets such as the sound effects, music, and the logo.
Stutter Speak is available now through the Oculus App Lab platform. Search "Stutter Speak" on the Oculus store to download the application.