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PNTrianglesQuads

vcpkg installation - https://github.com/microsoft/vcpkg/blob/master/README.md

cmake installation - https://cmake.org/install/

Demo - https://youtube.com/shorts/D8F3dyydqGc?feature=share

Project - Surface Subdivision and Tessellation

Set up

  • Draw a 600x600 window and set the title to "Yourname".
  • Use Perspective projection, set the field of view angle to be 45 degree, near plane to be 0.1 and far plane to be 100.
  • Camera movements from Project 2: Use and keys move the camera along the blue circle parallel to the equator. and keys rotate the camera along the red circle orthogonal to the equator. Point the camera always to the origin. Choose a good "up" direction.
  • The r key resets the program to its startup state (displays x-y plane, clear rotations, etc.).

Task 1: Display face geometry as a(n irregular) quad mesh

  • Create or find a low poly human head consisting of 3- and 4-sided facets and import it into your openGL program.
  • The f key toggles show/hide of the wireframe of the model (show no facets yet!)

Task 2: Add a texture

  • Take a photo of your face - Map the photo onto the quad facets of the mesh - The F key toggles show/hide of the facetted (Frankenstein) head with texture

Task 3: Render a smooth surface

  • Apply PN triangles and PN quads to the mesh - The P key toggles show/hide of the smoothly rendered head ( = with sufficiently high sample level) - uv-map your face texture onto the front of the curved surface PN quad head model. - The u key toggles show/hide of the texture.

BONUS:

  • Use the tessellation engine for Task 3.

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PN Triangles and PN Quads Subdivision with Tessellation Shaders

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