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hexagon-tactics

There really ain't much to see here right now, as I'm just toying around with bevy. Attempting some kind of Final Fantasy Tactics Clone on a hexagonal map, with some roguelite elements sprinkled on top in case I ever get that far.

Project Structure

game-client

The window which opens when a player launches the game, using bevy. This is where the ECS lives.

game-common

General game logic, shared between server and client.

game-server

Handle connections between Clients and AI, both local or via network.

License

GNU AGPL 3

In case anything here seems useful enough to upstream back into bevy or any of the other crates this project uses which are using different licenses (Apache/MIT), feel free to poke me.

About

Ideally this will turn into some tactics game, eventually. Right now it's just a playground for me to figure out bevy stuff.

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