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0.2.2 bulk changes
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JadeOfMaar committed Oct 9, 2023
1 parent 9fb9197 commit de38caf
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Showing 31 changed files with 1,269 additions and 528 deletions.
24 changes: 23 additions & 1 deletion GameData/SterlingSystems/Agency/Localization.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,29 @@ Localization
{
en-us
{
#LOC_strl_agent = Sterling Age
#LOC_strl_agent = Sterling Age

// Resources
#LOC_strl_Beryllium_DisplayName = Beryllium
#LOC_strl_Beryllium_Abbreviation = Be

#LOC_strl_BerylOxide_DisplayName = Beryllium Oxide
#LOC_strl_BerylOxide_Abbreviation = Be2O3

#LOC_strl_FissileFuel_DisplayName = FissileFuel
#LOC_strl_FissileFuel_Abbreviation = FiF

#LOC_strl_FizzledFuel_DisplayName = Fizzled Fuel
#LOC_strl_FizzledFuel_Abbreviation = FzdF

#LOC_strl_FissilePebbles_DisplayName = Fissile Pebbles
#LOC_strl_FissilePebbles_Abbreviation = FiP

#LOC_strl_FizzledPebbles_DisplayName = Fizzled Pebbles
#LOC_strl_FizzledPebbles_Abbreviation = FzdP

#LOC_strl_LqdQuartz_DisplayName = Molten Quartz
#LOC_strl_LqdQuartz_Abbreviation = SiO2
}
}

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46 changes: 27 additions & 19 deletions GameData/SterlingSystems/Agency/Resources.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -40,8 +40,8 @@ RESOURCE_DEFINITION:NEEDS[!CommunityResourcePack]
RESOURCE_DEFINITION
{
name = FissilePebbles
displayName = Fissile Pebbles
abbreviation = FiP
displayName = #LOC_strl_FissilePebbles_DisplayName
abbreviation = #LOC_strl_FissilePebbles_Abbreviation
density = 0.01097000000
unitCost = 865.0000000
isTweakable = true
Expand All @@ -53,8 +53,8 @@ RESOURCE_DEFINITION
RESOURCE_DEFINITION
{
name = FizzledPebbles
displayName = Fizzled Pebbles
abbreviation = FzP
displayName = #LOC_strl_FizzledPebbles_DisplayName
abbreviation = #LOC_strl_FizzledPebbles_Abbreviation
density = 0.01097000000
unitCost = 0
isTweakable = true
Expand All @@ -79,9 +79,9 @@ RESOURCE_DEFINITION
RESOURCE_DEFINITION
{
name = Beryllium
displayName = Beryllium
abbreviation = Be
density = 0.00901
displayName = #LOC_strl_Beryllium_DisplayName
abbreviation = #LOC_strl_Beryllium_Abbreviation
density = 0.0007508 // 0.00901
unitCost = 250
hsp = 0
flowMode = STACK_PRIORITY_SEARCH
Expand All @@ -100,9 +100,9 @@ RESOURCE_DEFINITION
RESOURCE_DEFINITION
{
name = BerylOxide
displayName = Beryl Oxide
abbreviation = BeO
density = 0.02501
displayName = #LOC_strl_BerylOxide_DisplayName
abbreviation = #LOC_strl_BerylOxide_Abbreviation
density = 0.00244518 // 0.02501
unitCost = 0.8
hsp = 0
flowMode = STACK_PRIORITY_SEARCH
Expand All @@ -111,8 +111,8 @@ RESOURCE_DEFINITION
volume = 1
RESOURCE_DRAIN_DEFINITION
{
isDrainable = true
showDrainFX = true
isDrainable = false
showDrainFX = false
drainFXPriority = 7
drainForceISP = 5
drainFXDefinition = gasDraining
Expand All @@ -121,8 +121,8 @@ RESOURCE_DEFINITION
RESOURCE_DEFINITION
{
name = FissileFuel
displayName = FissileFuel
abbreviation = FslF
displayName = #LOC_strl_FissileFuel_DisplayName
abbreviation = #LOC_strl_FissileFuel_Abbreviation
density = 0.01097000000
unitCost = 865.0000000
hsp = 2010
Expand All @@ -142,8 +142,8 @@ RESOURCE_DEFINITION
RESOURCE_DEFINITION
{
name = FizzledFuel
displayName = Fizzled Fuel
abbreviation = FzdF
displayName = #LOC_strl_FizzledFuel_DisplayName
abbreviation = #LOC_strl_FizzledFuel_Abbreviation
density = 0.01097000000
unitCost = 0
hsp = 2010
Expand All @@ -164,13 +164,21 @@ RESOURCE_DEFINITION
RESOURCE_DEFINITION
{
name = LqdQuartz
// abbreviation = LqdQuartz
displayName = Molten Quartz
density = 0.0025
displayName = #LOC_strl_LqdQuartz_DisplayName
abbreviation = #LOC_strl_LqdQuartz_Abbreviation
density = 0.00347 // 0.0025
flowMode = ALL_VESSEL
transfer = PUMP
isTweakable = true
isVisible = true
unitCost = 0.01
volume = 1
RESOURCE_DRAIN_DEFINITION
{
isDrainable = false
showDrainFX = false
drainFXPriority = 7
drainForceISP = 5
drainFXDefinition = gasDraining
}
}
2 changes: 1 addition & 1 deletion GameData/SterlingSystems/Agency/zPatches/SimpleRepaint.cfg
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
// Tag parts to blacklist them, if any
@PART[strl-rctrkrusty|strl-rctrscm|strl-rad-wrap*|strl-shl-wrap*|strl-rad-sink*]:NEEDS[B9PartSwitch,SimpleRepaint]
@PART[strl-rctrkrusty|strl-rctrscm|strl-rad-wrap*|strl-shl-wrap*|strl-rad-sink*|strl-fuelcell-lug]:NEEDS[B9PartSwitch,SimpleRepaint]
{
SR_Ignore = true
}
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4 changes: 1 addition & 3 deletions GameData/SterlingSystems/Electric/FuelCells/Batt_Cube.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,7 @@ PART
author = JadeOfMaar
MODEL
{
model = SterlingSystems/Electric/FuelCells/MAEC_Cube
texture = MAEC_DIFF, SterlingSystems/Electric/FuelCells/Batt_DIFF
texture = MAEC_NRM, SterlingSystems/Electric/FuelCells/Batt_NRM
model = SterlingSystems/Electric/FuelCells/Batt_Cube
}
rescaleFactor = 1
node_attach = 0.0, 0.0, 0.41, 0.0, 0.0, -1.0
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4 changes: 1 addition & 3 deletions GameData/SterlingSystems/Electric/FuelCells/Batt_Luggage.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,7 @@ PART
author = JadeOfMaar
MODEL
{
model = SterlingSystems/Electric/FuelCells/MAEC_Lug
texture = MAEC_DIFF, SterlingSystems/Electric/FuelCells/Batt_DIFF
texture = MAEC_NRM, SterlingSystems/Electric/FuelCells/Batt_NRM
model = SterlingSystems/Electric/FuelCells/Batt_Lug
}
rescaleFactor = 1
node_attach = 0.0, 0.0, 0.23, 0.0, 0.0, -1.0
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4 changes: 1 addition & 3 deletions GameData/SterlingSystems/Electric/FuelCells/Batt_Mk2.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,7 @@ PART
author = JadeOfMaar
MODEL
{
model = SterlingSystems/Electric/FuelCells/MAEC_Mk2
texture = MAEC_DIFF, SterlingSystems/Electric/FuelCells/Batt_DIFF
texture = MAEC_NRM, SterlingSystems/Electric/FuelCells/Batt_NRM
model = SterlingSystems/Electric/FuelCells/Batt_Mk2
}
rescaleFactor = 1
node_attach = 0.0, 0.0, 0.75, 0.0, 0.0, -1.0
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4 changes: 1 addition & 3 deletions GameData/SterlingSystems/Electric/FuelCells/Batt_S1.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,7 @@ PART
author = JadeOfMaar
MODEL
{
model = SterlingSystems/Electric/FuelCells/MAEC_S1
texture = MAEC_DIFF, SterlingSystems/Electric/FuelCells/Batt_DIFF
texture = MAEC_NRM, SterlingSystems/Electric/FuelCells/Batt_NRM
model = SterlingSystems/Electric/FuelCells/Batt_S1
}
rescaleFactor = 1
node_attach = 0.0, 0.0, 0.625, 0.0, 0.0, -1.0
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4 changes: 1 addition & 3 deletions GameData/SterlingSystems/Electric/FuelCells/Batt_S2.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,7 @@ PART
author = JadeOfMaar
MODEL
{
model = SterlingSystems/Electric/FuelCells/MAEC_S2
texture = MAEC_DIFF, SterlingSystems/Electric/FuelCells/Batt_DIFF
texture = MAEC_NRM, SterlingSystems/Electric/FuelCells/Batt_NRM
model = SterlingSystems/Electric/FuelCells/Batt_S2
}
rescaleFactor = 1
node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0
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4 changes: 1 addition & 3 deletions GameData/SterlingSystems/Electric/FuelCells/Batt_S3.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,7 @@ PART
author = JadeOfMaar
MODEL
{
model = SterlingSystems/Electric/FuelCells/MAEC_S3
texture = MAEC_DIFF, SterlingSystems/Electric/FuelCells/Batt_DIFF
texture = MAEC_NRM, SterlingSystems/Electric/FuelCells/Batt_NRM
model = SterlingSystems/Electric/FuelCells/Batt_S3
}
rescaleFactor = 1
node_attach = 0.0, 0.0, 1.875, 0.0, 0.0, -1.0
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4 changes: 1 addition & 3 deletions GameData/SterlingSystems/Electric/FuelCells/Batt_S4.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,7 @@ PART
author = JadeOfMaar
MODEL
{
model = SterlingSystems/Electric/FuelCells/MAEC_S4
texture = MAEC_DIFF, SterlingSystems/Electric/FuelCells/Batt_DIFF
texture = MAEC_NRM, SterlingSystems/Electric/FuelCells/Batt_NRM
model = SterlingSystems/Electric/FuelCells/Batt_S4
}
rescaleFactor = 1
node_attach = 0.0, 0.0, 2.5, 0.0, 0.0, -1.0
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15 changes: 11 additions & 4 deletions GameData/SterlingSystems/Electric/FuelCells/FuelCell_Cube.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -96,22 +96,29 @@ PART
name = ModuleB9PartSwitch
moduleID = fuelSwitch
baseVolume = 0
switcherDescription = Metal Fuel
switcherDescriptionPlural = Metal Fuels
switcherDescription = #LOC_strl_MAECmetalSwitch
switcherDescriptionPlural = #LOC_strl_MAECmetalSwitchPlural
switchInFlight = True
SUBTYPE
{
name = Aluminium
title = Aluminium
title = #LOC_CRP_Aluminium_DisplayName
primaryColor = Grey
secondaryColor = ResourceColorOxidizer
}
SUBTYPE
{
name = Silicon
title = Silicon
title = #LOC_CRP_Silicon_DisplayName
primaryColor = DarkPeach
secondaryColor = ResourceColorOxidizer
}
SUBTYPE
{
name = Beryllium
title = #LOC_strl_Beryllium_DisplayName
primaryColor = AquaMarine
secondaryColor = ResourceColorOxidizer
}
}
}
15 changes: 11 additions & 4 deletions GameData/SterlingSystems/Electric/FuelCells/FuelCell_Luggage.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -96,22 +96,29 @@ PART
name = ModuleB9PartSwitch
moduleID = fuelSwitch
baseVolume = 0
switcherDescription = Metal Fuel
switcherDescriptionPlural = Metal Fuels
switcherDescription = #LOC_strl_MAECmetalSwitch
switcherDescriptionPlural = #LOC_strl_MAECmetalSwitchPlural
switchInFlight = True
SUBTYPE
{
name = Aluminium
title = Aluminium
title = #LOC_CRP_Aluminium_DisplayName
primaryColor = Grey
secondaryColor = ResourceColorOxidizer
}
SUBTYPE
{
name = Silicon
title = Silicon
title = #LOC_CRP_Silicon_DisplayName
primaryColor = DarkPeach
secondaryColor = ResourceColorOxidizer
}
SUBTYPE
{
name = Beryllium
title = #LOC_strl_Beryllium_DisplayName
primaryColor = AquaMarine
secondaryColor = ResourceColorOxidizer
}
}
}
15 changes: 11 additions & 4 deletions GameData/SterlingSystems/Electric/FuelCells/FuelCell_Mk2.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -96,23 +96,30 @@ PART
name = ModuleB9PartSwitch
moduleID = fuelSwitch
baseVolume = 0
switcherDescription = Metal Fuel
switcherDescriptionPlural = Metal Fuels
switcherDescription = #LOC_strl_MAECmetalSwitch
switcherDescriptionPlural = #LOC_strl_MAECmetalSwitchPlural
switchInFlight = True
SUBTYPE
{
name = Aluminium
title = Aluminium
title = #LOC_CRP_Aluminium_DisplayName
primaryColor = Grey
secondaryColor = ResourceColorOxidizer
}
SUBTYPE
{
name = Silicon
title = Silicon
title = #LOC_CRP_Silicon_DisplayName
primaryColor = DarkPeach
secondaryColor = ResourceColorOxidizer
}
SUBTYPE
{
name = Beryllium
title = #LOC_strl_Beryllium_DisplayName
primaryColor = AquaMarine
secondaryColor = ResourceColorOxidizer
}
}
MODULE
{
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15 changes: 11 additions & 4 deletions GameData/SterlingSystems/Electric/FuelCells/FuelCell_S1.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -96,23 +96,30 @@ PART
name = ModuleB9PartSwitch
moduleID = fuelSwitch
baseVolume = 0
switcherDescription = Metal Fuel
switcherDescriptionPlural = Metal Fuels
switcherDescription = #LOC_strl_MAECmetalSwitch
switcherDescriptionPlural = #LOC_strl_MAECmetalSwitchPlural
switchInFlight = True
SUBTYPE
{
name = Aluminium
title = Aluminium
title = #LOC_CRP_Aluminium_DisplayName
primaryColor = Grey
secondaryColor = ResourceColorOxidizer
}
SUBTYPE
{
name = Silicon
title = Silicon
title = #LOC_CRP_Silicon_DisplayName
primaryColor = DarkPeach
secondaryColor = ResourceColorOxidizer
}
SUBTYPE
{
name = Beryllium
title = #LOC_strl_Beryllium_DisplayName
primaryColor = AquaMarine
secondaryColor = ResourceColorOxidizer
}
}
MODULE
{
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15 changes: 11 additions & 4 deletions GameData/SterlingSystems/Electric/FuelCells/FuelCell_S2.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -96,23 +96,30 @@ PART
name = ModuleB9PartSwitch
moduleID = fuelSwitch
baseVolume = 0
switcherDescription = Metal Fuel
switcherDescriptionPlural = Metal Fuels
switcherDescription = #LOC_strl_MAECmetalSwitch
switcherDescriptionPlural = #LOC_strl_MAECmetalSwitchPlural
switchInFlight = True
SUBTYPE
{
name = Aluminium
title = Aluminium
title = #LOC_CRP_Aluminium_DisplayName
primaryColor = Grey
secondaryColor = ResourceColorOxidizer
}
SUBTYPE
{
name = Silicon
title = Silicon
title = #LOC_CRP_Silicon_DisplayName
primaryColor = DarkPeach
secondaryColor = ResourceColorOxidizer
}
SUBTYPE
{
name = Beryllium
title = #LOC_strl_Beryllium_DisplayName
primaryColor = AquaMarine
secondaryColor = ResourceColorOxidizer
}
}
MODULE
{
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