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Mission AI Class Workaround

Jakub Baranowski edited this page Jun 27, 2021 · 1 revision

Due to a bug in Ground Branch after selecting an AI class in the Ground Branch mission editor the game will search for the class files under an invalid path. After loosing much sleep and trying a lot of different options I found out this can be quite easily worked around.

  1. Launch Ground Branch.
  2. Click on Lone wolf.
  3. Select the mission you want to edit (e.g.: Terrorist Hunt > Arena).
  4. Once the mission load open the mission editor.
    • Press the tilda button ~.
    • Type editmission and confirm with Enter.
  5. Now for the fun part. Click on the mission hamburger button top-left corner of the mission editor.
  6. Select Load from the drop-down menu, and click Yes when prompted.
  7. Uncheck the Current Map Only checkbox in the bottom left corner of the Load mission window.
  8. Load a mission that uses the AI class you want to use.
  9. Select any AI Spawn Point, and copy it with CTRL-C.
  10. Again click on the mission hamburger button top-left corner of the mission editor.
  11. Select Load from the drop-down menu, and click Yes when prompted.
  12. Select the original mission you want to edit (Arena Terrorist Hunt).
  13. Paste the copied AI Spawn Point with CTRL-V.

Tada! Now you have a working non-default class AI Spawn Point. It most probably will be placed in a "weird spot" keeping coordinates from the mission it was copied from. You can press the F button to focus camera on the selected actor, and use the translation tool to move it where you want it. Of course if you want more AI Spawn Points of this class you can copy and paste it as many times as you want.