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1.1.1 - Bug Fixes and Small Additions

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@JakeGBLP JakeGBLP released this 30 Apr 23:41
· 8 commits to main since this release

"Small" update that fixes some bugs and adds new stuff because of it.

Fixed:
Bell Ring effect
Fake XP and/or Level effect
Used Tool expression, it's now lighter on the server as it no longer uses reflection
Version objects don't throw console errors anymore
fixed some toString() and getPropertyName() methods
Some expressions from allowing themselves to be changed when they shouldn't
The (event) dye color expression no longer crashes with other syntaxes

Changes:
Switched to newer Skript api
Improved Bell Conditions internally
Improved 'Will do x' conditions' patterns
Improved charged condition
Improved Should Burn In Day condition
Improved Has Horns condition
Internally condensed some effects and conditions
Expanded is Awake to all entities (that can sleep)
Moved all event values to their appropriate event's class
Renamed some events to match the most recent ones
Improved Beacon related expressions
Switched Expressions to extend Simpler Expression classes (SimpleExpression, SimplePropertyExpression etc)

Added:
aliases for the currently added types (equipment slots, armorstand interactions, block faces etc.
Armor Stand Manipulate event + Armor Stand Interaction type
Roaring condition
Entity Bow Shoot event + syntaxes
Entity Place(d) event
Harvest Event
Enum Wrapper and Update Checker from SkBee, also added credits

Re-Added:
Bell Resonate Event (?)
'Horse - is Eating' Condition

Removed:
Arrow Body Count expression

Full Changelog: 1.1...1.1.1

As always, contact me on discord @JakeGBLP or open an issue in case there's one.