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Box sizing modifiers #11

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JakeWharton opened this issue Nov 21, 2020 · 4 comments
Closed

Box sizing modifiers #11

JakeWharton opened this issue Nov 21, 2020 · 4 comments
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@JakeWharton
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The ability to specify how large a box is explicitly.

This should clip if you exceed the size. Otherwise you're padded with spaces (as is the default anyway).

@JakeWharton JakeWharton added mosaic/runtime enhancement New feature or request labels May 5, 2021
@opatry opatry mentioned this issue Jan 11, 2022
@JakeWharton
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Leaving this open because we can do it now, but it will likely be subsumed into #8.

@JakeWharton
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This is unblocked now.

@JakeWharton JakeWharton changed the title Box sizing Box sizing modifiers May 16, 2023
EpicDima added a commit to EpicDima/mosaic that referenced this issue May 30, 2024
- Move `Fill` and `Stroke` inside the `DrawStyle`
- Remove `toString` from `DrawStyle.Stroke` because `@Poko` is already doing it
- In the robot sample, the use of the `offset` modifier in the robot (`Text`)
- Remove `TODO JakeWharton#11 in the robot sample, it seems that it is no longer relevant
- In the robot sample, add `isActive` check in the loop for keyboard input
- Fix in the `README.md` `mutableStateOf` to `mutableIntStateOf`, as is correct in newer versions
JakeWharton pushed a commit that referenced this issue May 30, 2024
- Move `Fill` and `Stroke` inside the `DrawStyle`
- Remove `toString` from `DrawStyle.Stroke` because `@Poko` is already doing it
- In the robot sample, the use of the `offset` modifier in the robot (`Text`)
- Remove `TODO #11 in the robot sample, it seems that it is no longer relevant
- In the robot sample, add `isActive` check in the loop for keyboard input
- Fix in the `README.md` `mutableStateOf` to `mutableIntStateOf`, as is correct in newer versions
@EpicDima
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EpicDima commented Jun 8, 2024

I would like to clarify what else is currently expected within this issue?

@JakeWharton
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Probably nothing! Let's close. Anything else specific can get its own issue.

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