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fix: better name to stop namespace conflict with Unity (MirageNet#755)
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* fix: better name to stop namespace conflict with Unity

* Update Assets/Mirage/Runtime/NetworkManager.cs

Co-authored-by: James Frowen <jamesfrowen5@gmail.com>

BREAKING CHANGE: networkManager.SceneManager removed to networkManager.NetworkSceneManager
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uweeby committed Apr 1, 2021
1 parent 6499d53 commit 69784e7
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Showing 2 changed files with 3 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Assets/Mirage/Editor/NetworkMenu.cs
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ public static GameObject CreateNetworkManager()
networkManager.Server = networkServer;
networkManager.ServerObjectManager = serverObjectManager;
networkManager.ClientObjectManager = clientObjectManager;
networkManager.SceneManager = nsm;
networkManager.NetworkSceneManager = nsm;

CharacterSpawner playerSpawner = go.GetComponent<CharacterSpawner>();
playerSpawner.Client = networkClient;
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3 changes: 2 additions & 1 deletion Assets/Mirage/Runtime/NetworkManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,8 @@ public class NetworkManager : MonoBehaviour
[FormerlySerializedAs("client")]
public NetworkClient Client;
[FormerlySerializedAs("sceneManager")]
public NetworkSceneManager SceneManager;
[FormerlySerializedAs("SceneManager")]
public NetworkSceneManager NetworkSceneManager;
[FormerlySerializedAs("serverObjectManager")]
public ServerObjectManager ServerObjectManager;
[FormerlySerializedAs("clientObjectManager")]
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