MEMU3 - Software to look for specific color on screen, and emulate mouse actions through mouse driver. Might be used as an aim-assist, for example - in Overwatch.
Runs on Interception mouse filter driver and uses direct-x API for overlay.
Feel free to use in any way you like - but be aware that it's just a POC.
In order for software itself to work you'd need to install interception mouse driver. Refer to Oblitum's Interception repository for details.
F2 - Change mode
F3 - Change strength pattern (refer to maps directory)
Num-8 - Use different color settings (For version 1.0 I've included pre-calculated settings for red (enemy) and neon (allies) colors) (it's those obnoxious files 2mb files)
ALT - Toggle On/Off
Num-Del - Change Debug UI mode
Num-0 - Change UI mode
Num-1 - Shutdown
Num-Plus \ Num-Minus - Increase\decrease strength (or mode-specific value)
Num-9 \ Num-3 - Increase\decrease sensitivity (match it with your in-game sensitivity)
Target colors are described in .colorset
files, those are CSV (comma-separated values) : B,G,R,T where R stands for RED, G stands for GREEN, B stands for BLUE and T stands for TOLERANCE.
241,235,94,16
241,232,85,16
250,243,109,16
219,219,63,16
228,221,56,16
For example, 241,235,94,16
means that software is going to search for color rgb(94,235,241) (neon-ish color) and every color which are 16 points "around" it anchor color.
Target color: 100,100,100,10
, scanning pixel (103,100,100):
sqrt((103-100)^2+(100-100)^2+(100-100)^2) = sqrt(9) = 3, which is lower than tolerance 10: color would pass the threshold.
Target color: 100,100,100,3
, scanning pixel (104,100,100):
sqrt((104-100)^2+(100-100)^2+(100-100)^2) = sqrt(16) = 4, which is higher than tolerance 3: color would not pass the threshold.
Build it with Cmake, should be straight-forward.
Make sure to verify CMakeLists.txt paths (DirectX SDK, interception headers\binaries), too.
Feel free to fork\open PR if there's anything to improve. Cheers o/