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* Update and rename EnglishSubtitleLocalization.cs to JapaneseSubtitleLocalization.cs Japanese localization based on EnglishSubtitleLocalization.cs and reflected as JapaneseSubtitleLocalization.cs * Revert "Update and rename EnglishSubtitleLocalization.cs to JapaneseSubtitleLocalization.cs" This reverts commit dff918b. * Create JapaneseSubtitleLocalization.cs Japanese localization based on EnglishSubtitleLocalization.cs and reflected as JapaneseSubtitleLocalization.cs
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using System; | ||
using System.Collections.Generic; | ||
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namespace SubtitlesAPI.Locales; | ||
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public class JapaneseSubtitleLocalization : ISubtitleLocalization | ||
{ | ||
public string Locale => "jp"; | ||
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public Dictionary<string, string> Translations => new(StringComparer.OrdinalIgnoreCase) | ||
{ | ||
{ "AirHorn1", "エアホーンが鳴る" }, | ||
{ "AirHornFar", "遠くからエアホーンが鳴り響く" }, | ||
{ "AlertHUD", "警告音" }, | ||
{ "Angered", "ざわめき" }, | ||
{ "AngryScreech", "虫の鳴き声" }, | ||
{ "AngryScreech2", "虫の鳴き声" }, | ||
{ "BaboonEnterFight", "タカが怒って羽ばたく" }, | ||
{ "BareFootstep1", "足音" }, | ||
{ "BareFootstep2", "足音" }, | ||
{ "BareFootstep3", "足音" }, | ||
{ "BareFootstep4", "足音" }, | ||
{ "BeesAngry", "ハチが怒って羽ばたく" }, | ||
{ "BoomboxMusic1", "ラジカセが鳴る" }, | ||
{ "BoomboxMusic2", "ラジカセが鳴る" }, | ||
{ "BoomboxMusic2TVVersion", "テレビの音" }, | ||
{ "BoomboxMusic3", "ラジカセが鳴る" }, | ||
{ "BoomboxMusic4", "ラジカセが鳴る" }, | ||
{ "BoomboxMusic5Zedfox", "ラジカセが鳴る" }, | ||
{ "BoomboxStop", "ラジカセが止まる" }, | ||
{ "BootStomp1", "ドシンという音" }, | ||
{ "BootStomp2", "ドシンという音" }, | ||
{ "BootStomp3", "ドシンという音" }, | ||
{ "BreakerBoxClose", "ブレーカーボックスが開く" }, | ||
{ "BreakerBoxOpen", "ブレーカーボックスが閉じる" }, | ||
{ "BreakerLever1", "スイッチの操作音" }, | ||
{ "BreakerLevel2", "スイッチの操作音" }, | ||
{ "BreakerLever3", "スイッチの操作音" }, | ||
{ "Breathe1", "呼吸音" }, | ||
{ "Breathing", "呼吸音" }, | ||
{ "BridgeCreak1", "橋が崩れ落ちる" }, | ||
{ "BridgeCreak2", "橋が崩れ落ちる" }, | ||
{ "BridgeCreak3", "橋が崩れ落ちる" }, | ||
{ "BugWalk1", "虫の歩く音" }, | ||
{ "BugWalk2", "虫の歩く音" }, | ||
{ "BugWalk3", "虫の歩く音" }, | ||
{ "BugWalk4", "虫の歩く音" }, | ||
{ "BurrowingRumbleLoud1", "地面が揺れる" }, | ||
{ "BurrowingRumble1", "地響き" }, | ||
{ "BurrowingRumble2", "地響き" }, | ||
{ "BurrowingRumble3", "地響き" }, | ||
{ "CashRegisterDing", "チーンと鳴りレジが開く" }, | ||
{ "CawScream1", "タカが鳴く" }, | ||
{ "CawScream2", "タカが鳴く" }, | ||
{ "CawScream3", "タカが鳴く" }, | ||
{ "CawScream4", "タカが鳴く" }, | ||
{ "CawScream5", "タカが鳴く" }, | ||
{ "ClingToPlayer", "Snare Fleaが巻き付く音" }, | ||
{ "ClingToPlayerLocal", "Snare Fleaが巻き付く音" }, | ||
{ "ClownHorn1", "ラッパの音" }, | ||
{ "ClownHornFar", "遠くからラッパが鳴り響く" }, | ||
{ "CrackNeck", "首の折れる音" }, | ||
{ "DistantRumble1", "遠くの轟音" }, | ||
{ "DistantRumble2", "遠くの轟音" }, | ||
{ "DistantRumble3", "遠くの轟音" }, | ||
{ "DocileLocustBeesEvade", "バッタが散る" }, | ||
{ "DoorClose1", "ドアが開く" }, | ||
{ "DoorClose2", "ドアが開く" }, | ||
{ "DoorOpen1", "ドアが閉じる" }, | ||
{ "DoorOpen2", "ドアが閉じる" }, | ||
{ "DoorShut", "セキュリティドアが閉鎖される" }, | ||
{ "DoorSlam1", "ドアがバタンと鳴る" }, | ||
{ "DoorSlam2", "ドアがバタンと鳴る" }, | ||
{ "DoorUnlock", "セキュリティドアのロックが解除される" }, | ||
{ "DoorUnlock2", "セキュリティドアのロックが解除される" }, | ||
{ "DoublewingFlap1", "バタバタと羽ばたく" }, | ||
{ "DoublewingFlap2", "バタバタと羽ばたく" }, | ||
{ "DoublewingFlap3", "バタバタと羽ばたく" }, | ||
{ "DuckQuack", "ゴムのアヒルがグワッと鳴く" }, | ||
{ "EmergeFromGround1", "リヴァイアサンが地面を突き破る" }, | ||
{ "ExplodeHead", "頭がはじけ飛ぶ音" }, | ||
{ "ExplodeHeadSecondarySFX", "頭がはじけ飛ぶ音" }, | ||
{ "ExtensionLadderAlarm", "伸縮はしごのタイマー音" }, | ||
{ "ExtensionLadderExtend", "伸縮はしごが伸びる" }, | ||
{ "ExtensionLadderShrink", "伸縮はしごが収納される" }, | ||
{ "Fart1", "ブーブークッションがブッと鳴る" }, | ||
{ "Fart2", "ブーブークッションがブッと鳴る" }, | ||
{ "Fart3", "ブーブークッションがブッと鳴る" }, | ||
{ "Fart5", "ブーブークッションがブッと鳴る" }, | ||
{ "FGiantEatPlayerSFX", "誰かが食べられる音" }, | ||
{ "Fireplace", "火のパチパチと弾ける音" }, | ||
{ "FlashbangExplode", "フラッシュグレネードがさく裂する" }, | ||
{ "FlashlightClick", "フラッシュグレネードのピンが抜ける" }, | ||
{ "FlashlightClickMini", "ライトが付く" }, | ||
{ "FlashlightClickMini2", "ライトが消える" }, | ||
{ "Footstep1", "足音" }, | ||
{ "Footstep2", "足音" }, | ||
{ "Footstep3", "足音" }, | ||
{ "Footstep4", "足音" }, | ||
{ "Footstep5", "足音" }, | ||
{ "Found1", "ざわめき" }, | ||
{ "Frighten1", "クリーチャーが怯える" }, | ||
{ "Frighten3", "クリーチャーが怯える" }, | ||
{ "GiantStomp1", "巨人の足音" }, | ||
{ "GiantStomp2", "巨人の足音" }, | ||
{ "GiantStomp3", "巨人の足音" }, | ||
{ "GiantStomp4", "巨人の足音" }, | ||
{ "GiantStomp5", "巨人の足音" }, | ||
{ "growl", "犬のうなり声" }, | ||
{ "HangarDoorOpen1", "船のハッチが開く" }, | ||
{ "HangarDoorOpening", "船のハッチの操作音" }, | ||
{ "HangarDoorShut", "船のハッチが閉じる" }, | ||
{ "HoarderBugCry", "Hoarder bugが鳴く" }, | ||
{ "ItemDropshipLand", "輸送ポッドが着陸" }, | ||
{ "ItemDropshipOpenDoors", "輸送ポッドが開く" }, | ||
{ "JackInTheBoxTheme", "オルゴールが奏でられる" }, | ||
{ "JackOLanternHit", "ジャックオーランタンの笑い声" }, | ||
{ "JesterStomp1", "激しくドタドタ走る音" }, | ||
{ "JesterStomp2", "激しくドタドタ走る音" }, | ||
{ "JesterStomp3", "激しくドタドタ走る音" }, | ||
{ "KillPlayer", "誰かが殴打される音" }, | ||
{ "KillPlayer_0", "誰かが殴打される音" }, | ||
{ "LightningStrike1", "雷が落ちる音" }, | ||
{ "LightningStrike2", "雷が落ちる音" }, | ||
{ "LightningStrike3", "雷が落ちる音" }, | ||
{ "LightningStrike4", "雷が落ちる音" }, | ||
{ "LongRoar1", "クリーチャーが吠える" }, | ||
{ "LongRoar2", "クリーチャーが吠える" }, | ||
{ "LongRoar3", "クリーチャーが吠える" }, | ||
{ "LoudCreak1", "大きなギシギシという音" }, | ||
{ "LoudCreak2", "大きなギシギシという音" }, | ||
{ "LoudCreak3", "大きなギシギシという音" }, | ||
{ "Lunge1", "犬の息づかい" }, | ||
{ "LungMachineDisconnect", "装置が抜き取られる" }, | ||
{ "MaskCry1", "くぐもった泣き声" }, | ||
{ "MaskCry2", "くぐもった泣き声" }, | ||
{ "MaskCry3", "くぐもった泣き声" }, | ||
{ "MaskCry4", "くぐもった泣き声" }, | ||
{ "MaskLaugh1", "くぐもった笑い声" }, | ||
{ "MaskLaugh2", "くぐもった笑い声" }, | ||
{ "MaskLaugh3", "くぐもった笑い声" }, | ||
{ "MaskPuke", "何かを噴きかけられる" }, | ||
{ "MetalDoorShut1 1", "ドアのバタンという音" }, | ||
{ "MetalDoorShut1", "ドアのバタンという音" }, | ||
{ "MetalDoorShut2", "ドアのバタンという音" }, | ||
{ "MineBeep", "地雷の警告音" }, | ||
{ "MineTrigger", "地雷が作動" }, | ||
{ "MineDetonate", "地雷が爆発する" }, | ||
{ "MineDetonateDistance", "遠くで地雷が爆発する" }, | ||
{ "monsterNoise", "モンスターの音" }, | ||
{ "monsterNoise2", "モンスターの音" }, | ||
{ "monsterNoiseB", "モンスターの音" }, | ||
{ "Nervous", "クリーチャーが緊張する" }, | ||
{ "NutcrackerAngry", "Nutcrackerが怒る" }, | ||
{ "PlushieSqueeze", "人形をぷにゅっと押す音" }, | ||
{ "Pop1", "Jesterが箱から飛び出す" }, | ||
{ "PullCord", "紐を引く音" }, | ||
{ "RattleTail", "尻尾が鳴る" }, | ||
{ "Roar", "巨人の咆哮" }, | ||
{ "Roar_0", "犬が吠える" }, | ||
{ "RobotToyCheer", "ロボットのおもちゃが鳴る" }, | ||
{ "SandWormRoar", "リヴァイアサンが鳴く" }, | ||
{ "SandWormRoar2", "リヴァイアサンが鳴く" }, | ||
{ "Scan", "スキャン音" }, | ||
{ "Scream1", "低い悲鳴" }, | ||
{ "ShipTeleporterSpin", "テレポーターが起動する" }, | ||
{ "ShipTeleporterSpinInverse", "逆テレポーターが起動する" }, | ||
{ "ShipThrusterClose", "船のスラスター音" }, | ||
{ "ShortRoar1", "短い咆哮" }, | ||
{ "ShotgunBlast", "ショットガンの銃声" }, | ||
{ "ShotgunBlast2", "ショットガンの銃声" }, | ||
{ "ShotgunReload", "ショットシェルを込める" }, | ||
{ "ShotgunReloadNutcracker", "ショットシェルを込める音" }, | ||
{ "Shriek1", "悲鳴" }, | ||
{ "Shriek2", "悲鳴" }, | ||
{ "ShipAlarmHornConstant", "船のホーンが鳴り響く" }, | ||
{ "ShipAlarmHornConstantDistant", "遠くから聞こえる船のホーン" }, | ||
{ "SkipWalk", "スキップする音" }, | ||
{ "SkipWalk1", "スキップする音" }, | ||
{ "SkipWalk2", "スキップする音" }, | ||
{ "SkipWalk3", "スキップする音" }, | ||
{ "SkipWalk4", "スキップする音" }, | ||
{ "SkipWalk5", "スキップする音" }, | ||
{ "SkipWalk6", "スキップする音" }, | ||
{ "SlimeAngry", "スライムが怒る" }, | ||
{ "SlimeDance", "スライムが踊る" }, | ||
{ "SlimeIdle", "スライムが這いずる" }, | ||
{ "SlimeKillPlayer", "スライムに飲み込まれる音" }, | ||
{ "SpiderAttack", "クモが攻撃する" }, | ||
{ "Spring1", "バネの音" }, | ||
{ "Spring2", "バネの音" }, | ||
{ "Spring3", "バネの音" }, | ||
{ "SpringWobble1", "バネがギシッと鳴る" }, | ||
{ "SpringWobble2", "バネがギシッと鳴る" }, | ||
{ "Squeak1", "ギシッという音" }, | ||
{ "Squeak2", "ギシッという音" }, | ||
{ "StickyNote", "紙をめくる音" }, | ||
{ "Stomp", "踏みつける音" }, | ||
{ "Stomp1", "踏みつける音" }, | ||
{ "Stomp1double", "踏みつける音" }, | ||
{ "Stomp2", "踏みつける音" }, | ||
{ "Stomp2double", "踏みつける音" }, | ||
{ "Stomp3", "踏みつける音" }, | ||
{ "Stomp3double", "ドタドタという音" }, | ||
{ "StormStaticElectricity", "静電気がビリビリとなる音" }, | ||
{ "StuckInWeb", "クモの糸が揺れる" }, | ||
{ "StunCrawler", "Thumperがスタンする" }, | ||
{ "StunDog", "Dogがスタンする" }, | ||
{ "StunDoublewing", "Birdがスタンする" }, | ||
{ "StunFlowerman", "Brackenがスタンする" }, | ||
{ "StunGiant", "Giantがスタンする" }, | ||
{ "StunSpider", "Spiderがスタンする" }, | ||
{ "Thunder1", "雷が鳴る" }, | ||
{ "Thunder2", "雷が鳴る" }, | ||
{ "Thunder3", "雷が鳴る" }, | ||
{ "ToiletFlush", "トイレの流れる音" }, | ||
{ "TunnelIntoGround1", "リヴァイアサンが出てくる" }, | ||
{ "TurnTVOff", "テレビが消える" }, | ||
{ "TurnTVOn", "テレビが付く" }, | ||
{ "TurretActivate", "タレットが起動する" }, | ||
{ "TurretBerserkMode", "タレットの動作音" }, | ||
{ "TurretDeactivate", "タレットが無効化される" }, | ||
{ "TurretFire", "タレットの銃声" }, | ||
{ "TurretFireDistance", "遠くから聞こえるタレットの銃声" }, | ||
{ "TurretSeePlayer", "タレットが狙いを定める" }, | ||
{ "TVKittenTheme", "間の抜けたトロンボーンの曲" }, | ||
{ "VentCrawl1", "通気口の奥から聞こえる声" }, | ||
{ "VentOpen1", "通気口の開く音" }, | ||
{ "WarningHUD", "警告音" }, | ||
{ "WarningHUD2", "警告音" }, | ||
{ "WarningHUD3", "警告音" }, | ||
}; | ||
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public Dictionary<string, List<(float, string)>> DialogueTranslations => new(StringComparer.OrdinalIgnoreCase) | ||
{ | ||
{ | ||
"0DaysLeftAlert", | ||
new() | ||
{ | ||
(0, "[会社のジングルが流れる]"), | ||
(4.969f, "すぐに社屋に出向いて"), | ||
(7.189f, "スクラップやその他の品物を売ってください。"), | ||
(9.758f, "利益ノルマ達成当日です。"), | ||
(13.085f, "ターミナルを使うことで"), | ||
(14.874f, "自動操縦船を社屋に向かわせることができます。"), | ||
} | ||
}, | ||
{ | ||
"IntroCompanySpeech", | ||
new() | ||
{ | ||
(0, "[会社のジングルが流れる]"), | ||
(7.310f, "勤務初日へようこそ!"), | ||
(10.140f, "これは契約期間中に"), | ||
(12.440f, "食事や寝泊まりをする"), | ||
(13.800f, "あなた専用の自動操縦船です。"), | ||
(15.280f, "[不明瞭な早口言葉]"), | ||
(19.940f, "どうぞおくつろぎください。"), | ||
(21.690f, "乗船手続きを完了するには"), | ||
(23.770f, "操縦席に置いてあるマニュアルを確認し"), | ||
(25.650f, "船内のターミナルにアクセスしてください。"), | ||
(28.290f, "あなたが会社にとって大きな戦力となることを期待しています。"), | ||
(31.035f, "おっおっ大きな戦力会社の…"), | ||
(32.830f, "戦力おっおっおっ大きな戦力会社の…"), | ||
(35.235f, "大きなせっせっ戦力…"), | ||
} | ||
}, | ||
{ | ||
"LightningAudio", | ||
new() | ||
{ | ||
(0.0f, "[明るい音楽が流れる]"), | ||
(3.020f, "[雷が落ちる]"), | ||
(4.300f, "[笑い声]"), | ||
} | ||
}, | ||
{ | ||
"SnareFleaTipChannel", | ||
new() | ||
{ | ||
(0.330f, "エンティティがクルーに接触した際"), | ||
(2.830f, "即座に自己防衛を行うのは控えてください。"), | ||
(5.300f, "その代わりに、クルーに次のように尋ねてください:"), | ||
(7.495f, "\"彼らは攻撃的ですか?\""), | ||
(9.410f, "\"ケガはしていませんか?\""), | ||
(10.635f, "\"手助けが必要ですか?\""), | ||
(11.730f, "これらの質問に対する答えがすべて「イエス」なら"), | ||
(13.920f, "自衛措置を開始してください。"), | ||
(15.900f, "クルーがストレスを感じている場合"), | ||
(17.190f, "\"今日はどうだった?\"などと声掛けを行いましょう。"), | ||
(19.620f, "ご視聴ありがとうございました。良い旅を!"), | ||
} | ||
}, | ||
{ | ||
"VoiceHey", | ||
new() | ||
{ | ||
(0.0f, "やあ。"), | ||
} | ||
}, | ||
}; | ||
} |