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JancsikDominik/falcor-tutorial

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  1. Shaders (vertex + fragment), gui, keyboard and mouse input (MandelbrotSet)
  2. Buffers (VAO,VBO,FBO) Transformations in 3D space, loading meshes, normal vectors, lights, textures
  3. Parametric surfaces on the cpu and on the gpu, perlin noise in compute shader
  4. Transparency, blending (particles?)
  5. Mesh shaders, low poly rendering, rendering normal vectors
  6. Normal mapping, post-processing (depth of field or outline on objects), mirror with render-to-texture using FBO, deferred vs. forward rendering

TODO: 3, 4, 5, 6, 7, translate documentation to english and upload it

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