- Shaders (vertex + fragment), gui, keyboard and mouse input (MandelbrotSet)
- Buffers (VAO,VBO,FBO) Transformations in 3D space, loading meshes, normal vectors, lights, textures
- Parametric surfaces on the cpu and on the gpu, perlin noise in compute shader
- Transparency, blending (particles?)
- Mesh shaders, low poly rendering, rendering normal vectors
- Normal mapping, post-processing (depth of field or outline on objects), mirror with render-to-texture using FBO, deferred vs. forward rendering
TODO: 3, 4, 5, 6, 7, translate documentation to english and upload it