Skip to content

Commit

Permalink
readme update
Browse files Browse the repository at this point in the history
  • Loading branch information
JarLowrey committed Jul 22, 2019
1 parent 0850655 commit bad9dec
Show file tree
Hide file tree
Showing 4 changed files with 4 additions and 27 deletions.
2 changes: 1 addition & 1 deletion .gitignore
Expand Up @@ -8,7 +8,7 @@ export_presets.cfg
logs/
.import/*
*.zip
*.pck
*.pck
exports/*

# Mono-specific ignores
Expand Down
22 changes: 0 additions & 22 deletions .vscode/launch.json

This file was deleted.

5 changes: 2 additions & 3 deletions README.md
@@ -1,6 +1,6 @@
## Weapon Plugin for Godot

Weapon bootstrapping in Godot 3.1.
Weapon bootstrapping in Godot 3.1, written in GDScript.

### What is a weapon?

Expand Down Expand Up @@ -33,8 +33,7 @@ These components should work no matter your weapon-specific implementation

### Common Components

These components are dependent on further developer implementation
At the very least they can serve as a starting point for your specific implementation.
These components are require further scripting to customize them to your weapon-specific implementation.

- Burst: changes multiple attacks into a single atomic attack. Will stop partway through if gun cannot fire (ran out of ammo etc). Relies on developer to implement different cooldown times for burst and non-burst attacks.
- Recoil: bounce the weapon after shooting
Expand Down
2 changes: 1 addition & 1 deletion default_env.tres
Expand Up @@ -4,4 +4,4 @@

[resource]
background_mode = 2
background_sky = SubResource( 1 )
background_sky = SubResource( 1 )

0 comments on commit bad9dec

Please sign in to comment.