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C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 1.x, 2.0 & 3.x applications

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PowerVR Graphics Native SDK

SDKExamples This repository contains the PowerVR Graphics cross-platform native (C++) SDK source code. The SDK includes optimized example applications to demonstrate the most efficient ways of implementing common 3D graphics effects on PowerVR graphics cores. It also includes a cross-platform OS and graphics API abstraction layer, and a library of helper code for resource loading, vector and matrix maths, text printing and more.

The SDK supports iOS, Android and Linux PowerVR devices. It also supports Windows, OS X and Linux PC emulation. Imagination's OpenGL ES emulation library, PVRVFrame, can be downloaded from our website here.

To keep up to date with changes to the SDK read the what's new page.

About the SDK

Framework

  • The framework consists of separate libraries providing groups of functionality as modules. These modules are PVRCore, PVRAssets, PVRShell, PVRPlatformGlue, PVRApi, PVRUIRenderer and PVRCamera
    • PVRCore provides support for the other modules
    • PVRShell provides platform abstraction/entry point (replaces the old PVRShell)
    • PVRPlatformGlue provides platform/API joining functionality to PVRShell
    • PVRApi provides an API abstraction on top of which to build the example (replacing PVRTools)
    • PVRUIRenderer provides 2D element drawing/layout functions (replaces the old tools Print3D)
    • PVRCamera provides HW Camera abstractions (replaces the CameraModule)
    • Uses C++ (namespacing, smart pointers, OOP), the C++ standard library, GLM for maths

Example Applications

The examples provided in the SDK are fully commented, highly optimized C++ applications that cover a variety of rendering techniques. They are designed in a step-by-step tutorial style to gradually guide the most inexperienced graphics developers from a simple render of a single triangle to complex scenes that incorporate many objects, animations and shader effects.

Setup

The Getting Started guide of our SDK Browser provides step-by-step instructions to build and deploy the SDK example applications for the various support operating systems. You can find the SDK Browser here.

Documentation

Our documentation (architecture guides, performance recommendations & white papers) can be found on the Imagination website here. They are also included in the SDK's Documentation/ directory.

Release notes

The latest PowerVR Graphics Tools and SDK release notes can be found on the Imagination website here.

Support

If you have any questions about the SDK, PowerVR device optimization/debugging or our tools, please contact us through our public forum. We also recommend checking out our FAQ to see if your question has already been answered. If you would prefer to contact us confidentially, you can file a support ticket here.

License

The SDK is distributed under the MIT license.

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C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 1.x, 2.0 & 3.x applications

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